[New Mod] Might and Magic VII: Amber island is finally out!

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Tomsod
Demon
Demon
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Joined: 31 Jul 2020

Re: [New Mod] Might and Magic VII: Amber island is finally out!

Unread postby Tomsod » 03 Jul 2024, 17:01

neutonm wrote: 29 Jun 2024, 15:12 As for the music, it's quite odd - did you use full build or just mod zip?
It appears i didn't include music into mod zip archive...
I've unpacked the zip onto the original game install, yes. It had MP3 tracks, but apparently not for the title screen (is it a new track?)

More petty complaints before I forget:
  • There's a large pile of gold under Chapman Residence, but since it's under the floor there doesn't seem to be a way to pick it up? I might try something later if I get a Telekinesis scroll, I've seen items stuck that way clip trough the houses at enough distance, in vanilla.
  • Would be nice if the fountains added fountain autonotes, like in vanilla.
  • In the quest log, the third quest tends to overflow through the first page, and a part of it ends up unreadable.
  • Exit door from the rat cottage is labeled "Lever".
  • The well in town says it gives +10 might, but it's actually +5.


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