Might and Magic 6, 7, 8 merge redone

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Facfac2
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Re: Might and Magic 6, 7, 8 merge redone

Unread postby Facfac2 » 04 Nov 2024, 10:58

Greetings. Is it possible to install localization on your assembly?

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DaveHer
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Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 04 Nov 2024, 21:11

What is localization? Does it have to do with languages? If it does, than yes. But someone will have to translate The text for all the quests that I added.
David

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Re: Might and Magic 6, 7, 8 merge redone

Unread postby Riri037 » 09 Nov 2024, 01:12

Hello ! I use this mod and i'm very happy ! It's like a Might and Magic Merge 2.0 ! The dream !
I have a question about this mod too, can we have a addon like the merge mod when activated (in the party members creation) when can have all class and all race in any Might and Magic, for example Knight Troll in MM6 or Gobelin Ranger in MM6 too etc etc
Thanks a lot for you work ! If there's more update incoming i can't wait :D
Last edited by Riri037 on 09 Nov 2024, 01:44, edited 2 times in total.

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DaveHer
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Re: Might and Magic 6, 7, 8 merge redone

Unread postby DaveHer » 09 Nov 2024, 22:31

Riri037 wrote: 09 Nov 2024, 01:12 Hello ! I use this mod and i'm very happy ! It's like a Might and Magic Merge 2.0 ! The dream !
I have a question about this mod too, can we have a addon like the merge mod when activated (in the party members creation) when can have all class and all race in any Might and Magic, for example Knight Troll in MM6 or Gobelin Ranger in MM6 too etc etc
Thanks a lot for you work ! If there's more update incoming i can't wait :D
Yes there is. I am combining Maw Mod with merge redone for the ultimate MM game play. :-D I am almost finished "one or two more days".
David

Facfac2
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Re: Might and Magic 6, 7, 8 merge redone

Unread postby Facfac2 » 10 Nov 2024, 06:32

Looking forward to it!

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Re: Might and Magic 6, 7, 8 merge redone

Unread postby liledition » 15 Dec 2024, 15:41

Too bad this redone does not improves the bad classes skill redistribution. When you want to have GM in light, dark and alchemy you must 3 of your characters by mages. Too many skills have only GM for one class but you can have only 5 people in party so you have to choose what skill you will never use. And do not tell me that you can change party members because that is just shit game mechanic that made mm8 the worst of might and magic games (IX and X I do not count as might and magic...)

Natural GM from mm7 should never be removed...

liledition
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Re: Might and Magic 6, 7, 8 merge redone

Unread postby liledition » 18 Dec 2024, 13:04

Travelling to Tatalia with boat will dump you in water. If you do not have waterwalk or fly you will die in seconds.

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justl
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Re: Might and Magic 6, 7, 8 merge redone

Unread postby justl » Yesterday, 08:44

liledition wrote: 15 Dec 2024, 15:41 Too bad this redone does not improves the bad classes skill redistribution. When you want to have GM in light, dark and alchemy you must 3 of your characters by mages. Too many skills have only GM for one class but you can have only 5 people in party so you have to choose what skill you will never use. And do not tell me that you can change party members because that is just shit game mechanic that made mm8 the worst of might and magic games (IX and X I do not count as might and magic...)

Natural GM from mm7 should never be removed...
Dave only made an update for this mod here https://www.celestialheavens.com/forum/10/16657
If you wanna rant about that above topic, do it there, also there is a guide somewhere how to tweak to your wishes.
liledition wrote: 18 Dec 2024, 13:04 Travelling to Tatalia with boat will dump you in water. If you do not have waterwalk or fly you will die in seconds.
Afaik this is a vanilla mm7 problem and has nothing to do with any of the 2 mods.
V2: Compendium of mm6-8 Secrets + Details about the base merge and DaveHer's redone merge (its in english!)
https://www.mightandmagicworld.de/fileb ... index.html

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Re: Might and Magic 6, 7, 8 merge redone

Unread postby Tomsod » Yesterday, 14:53

justl wrote: Yesterday, 08:44
liledition wrote: 18 Dec 2024, 13:04 Travelling to Tatalia with boat will dump you in water. If you do not have waterwalk or fly you will die in seconds.
Afaik this is a vanilla mm7 problem and has nothing to do with any of the 2 mods.
At least with the latest patch version, nothing of the sort occurs in MM7. What does happen is the party is rotated the wrong way on arrival because of an engine bug, but it's still on the pier.

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Re: Might and Magic 6, 7, 8 merge redone

Unread postby liledition » Today, 09:25

Tomsod wrote: Yesterday, 14:53
justl wrote: Yesterday, 08:44
liledition wrote: 18 Dec 2024, 13:04 Travelling to Tatalia with boat will dump you in water. If you do not have waterwalk or fly you will die in seconds.
Afaik this is a vanilla mm7 problem and has nothing to do with any of the 2 mods.
At least with the latest patch version, nothing of the sort occurs in MM7. What does happen is the party is rotated the wrong way on arrival because of an engine bug, but it's still on the pier.
What I think is happening is that you are placed in correct spot for vanilla game but mod moved boat and pier and not the coordinates for travel.


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