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evt.map[eventID]
If you're from the far future and link is not working, send me a PM. If you don't understand something in the tutorial or wanna create more advanced working objects like altars, drop a message here and we'll solve the problem or write the appropriate script to facilitate advanced objects.
Oh, and once you've compiled the map, you'll need to insert it into one of main game archives (where are other .odm/.ddm files) using MMArchive (but first backup this file) and start a new game to see effects. You can use
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evt.MoveToMap{Name = "mapname"}