Do MM6 spells properly work with the GreyFace patch?
-
- Lurker
- Posts: 1
- Joined: 20 Feb 2021
Do MM6 spells properly work with the GreyFace patch?
I'm playing MM6 after a long while with GreyFace patch 2.4. Does it fix bugs in spells that didn't work in the original game, like Mass Fear and Turn Undead? I'd love to know before going out and testing each of them.
- Macros the Black
- Druid
- Posts: 898
- Joined: 21 May 2008
- Location: Elemental Plane of Air
Re: Do MM6 spells properly work with the GreyFace patch?
I don't think it fixes them, but most of the spells weren't really broken. By that I mean that the spells work mechanically, they just get resisted very often. It's more a case of bad design or overbalancing by the devs. Mass Fear and Turn Undead are broken in turnbased mode, but work in realtime.
I'm guessing they use the MM7&8 formula in the Merge, so crowd control should be more powerful in that.
I'm guessing they use the MM7&8 formula in the Merge, so crowd control should be more powerful in that.
You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead.
Who is online
Users browsing this forum: No registered users and 5 guests