https://www.youtube.com/channel/UCe4SJQ ... Idj35l-MVQ
Explanation.
Developing old-school party first-person crpg. There are several videos with progress.
Well, without screenshots it ll be off-topic, I guess, so, there are some:





All code is mine. Gamemechanics. Storyline… Well, planning to write it after NY myself too.Are you doing this alone?
The idea was simple: to make draft placeholders quickly. ATM there are about 700 id-s in item list. Without at list two variants of craft (3 made already), quest and unique items.I am not sure of your intention regarding items, but I kinda like the sketch-like idea.
Well, yes. I'm looking for 3d-modellers and 2d-artists — all mechanic ll be less or more finished at january 21. But I need to continue my work even without them, so I use placeholders where it possible.Although I think, at least items, sketches are basically for reference.
This is recovery time based mechanic. If you was confused by some specific moment — write about it, I'll see what to do.I got a bit confused on how things worked, specially in battle at that last video
The project has mechanism for using different languages, but englisg section usually has now text atm. Need more time for all of this. The funny thing: basically without translation it's english. I mean something like this:as I don't know your language
Code: Select all
healing = {english = "Healing", russian = "Лечение"},
In the last video, you seem to have engaged battle at distance. So, while you attacked with arrows, the enemies did not move. They kept gathered and I was not understanding the turns or the recovery time. Or the book of spells. But, as you said, you are using placeholders for that as well, it seems. Just the targeting of enemies and their lack of reaction. So I was wondering if you were just showing how ranged mechanics and spells worked.This is recovery time based mechanic. If you was confused by some specific moment — write about it, I'll see what to do.
Well, yes. But there is no global end-turn event in my mechanic, only personal for every mob. So, faster mob can get turn more often than slower one.Faster units could act more than once time before enemies, spells had charging time, etc.
Speed is a stat, atm all stats has 100 as cap.Is there a maximum cap for speed in your battle system?
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