I am kinda hooked at the moment. Energy is taking a while to spend, so I am taking a stroll around.
Battle is based mainly on the first formation, and then you exploit what they can do based on what you think will happen during the battle, when it comes to positioning. Given you cannot position troops during battle, you must be aware of that. For example, I have a Phoenix. Phoenixes cast a fire beam across the battlefield that will damage all foes in line. It might happen that you kill everyone in phoenix's path, and then the troops move to another target outside phoenix line. Still, if phoenix won't move away from its current position, it will always cast her Ultimate on nobody. However, it still has its ranged attack.
You can see the enemy team composition on the other side (it looks like they mispelled it). Look below:
These icons on the left shows the kind of troops I have. 2 purple spell casters, 1 yellow defender, 1 green ranged and 1 blue cavalry. There's the red attacker as well. Cavalry units can flank. If they are not engaged in their own charge, they will bypass other engagements and get to the back lines. They will engage any free front row troops, if no other allied troop is in the way to engage them. They are also faster, so if they get ahead of the other allied troops, they may shift from their path to attack the vanguard.
You'll notice that I want my blue cavalry to bypass the yellow defenders to get their purple spellcasters, because there is a yellow defender of mine to hold their aggro. Even if 3 yellow troops gather against 1 of mine, destroying those spell casters is essential to finish the battle faster and easier.
And that's what happens, my cavalry got their wights, whilst my swordsmen (upgraded by Catherine) held 3 of the enemy troops on their own, with monks, marskmen and phoenix blasting them.
You upgrade your troops' equipment (4 pieces each), then they will upgrade as a tier (improve skills and attribute jump), as these troops gain levels (attributes mainly). Your troops are defeated in battle, but they don't die. So you don't have to keep hiring them.
There are some numbering of them on a single hex, sometimes 9, sometimes 4, sometimes 1. These numbers seem not to be definitive, being affected by some skills or so.
There are Stars which ranks your unit as well, similar to CQ. That's what it's called Rank. Whenever you find pieces of a unit (a unit you already have, for example, you can gather these puzzle pieces of it), you can use to fill a Rank Up board, with some cells to be activated. Once the board is complete, you will be able to Rank Up the unit from the next star.
Given the battle runs actively, not in turns, you can use good timed spells to get enemies on the move, if that happens. Only another tool in a fight.
That's Catherine casting Blizzard, her ultimate spell.
There are a lot of other heroes, of course, each one with their unique spells and innate abilities. Catherine innate abilities are related to Swordsmen. They get upgraded when they are in battle, and some other benefits as both of them evolve.
And yes, the songs are great!
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I created a guild there called
MM Celestial. If anyone here happens to play the game afterwards, it will be there already.
