Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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raekuul
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby raekuul » Today, 13:29

Characters retain their classes when you change continents. Each continent has the promotions that they originally had (all three can promote knights, but monks can only promote in Erathia and Trolls can only promote in Jadame).

MMMerge will have content from all three games so the classes table will have all of: Knight, Paladin, Cleric, Druid, Sorcerer, Archer, Thief, Monk, Ranger, Necromancer, Vampire, Troll, Minotaur, Dark Elf, Dragon (and all the associated promotions)

TrentWoodruff
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby TrentWoodruff » 4 minutes ago

Ok, with that being the case - I'm looking at that file again and it appears to me that the Knight can only learn the Sword to the Expert level and can learn the Staff to the Grandmaster level. Am I really reading that correctly?

If so, is that a file that I can edit in notepad without creating any problems (because I really don't want my knights to only be able to be expert in the sword)?


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