Creature Quest - Balance Changes

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Creature Quest - Balance Changes

Unread postby {CH}ArticleBot » 02 Aug 2017, 07:54

A long awaited update 1.3.20 is here, if you feel that game is now faster - it's not a quirky dream, some animations for transition screens were shortened. There are many balance changes and  tweaks, see it outlined below:

DUNGEON
  •  Shows 5 opponets to attack
  •  Better match-making, the same opponents should not cyclically return
CREATURE STORE
  •  Long press the creature's icon (or fav within) to see where is used
IDOLS
  • Mythic Idols now guarantee a 3 or 4 Dot Epic or Legendary Creature
QUESTING
  •  You can now Quick Quest any map while in progress on a different Quest
 
There's also some ambiguous news, Essences are now color specific. This just delay bosses awakening but doesn't cut it nicely.

   

If you are about something wait, Kingdom mode should be behind the corner. Still no hints what it will be.

Please, update the game from the Store/Play.

 
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Last edited by Pol on 02 Aug 2017, 07:59, edited 2 times in total.
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Re: Creature Quest - Balance Changes

Unread postby Panda Tar » 03 Aug 2017, 19:16

Shortening animations is a great deal, these days. Somehow, devs and designers still think that spending time idle, staring at things out of control is a wonderful idea. Time is short! ;)
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Re: Creature Quest - Balance Changes

Unread postby Troller » 04 Aug 2017, 06:38

Panda Tar wrote:Shortening animations is a great deal, these days. Somehow, devs and designers still think that spending time idle, staring at things out of control is a wonderful idea. Time is short! ;)
It's a tough balance on one hand stills are boring on the other hand when you know what you'r doing animaitions just slows you down...

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Re: Creature Quest - Balance Changes

Unread postby Panda Tar » 04 Aug 2017, 20:27

Of course, of course. I've meant not stills, more likely faster, shorter animations, cleaner. :)
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Re: Creature Quest - Balance Changes

Unread postby Galaad » 07 Aug 2017, 14:37

Panda, when do you join us? :panda:

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Re: Creature Quest - Balance Changes

Unread postby Panda Tar » 07 Aug 2017, 18:47

It might take a while, if I ever do join. Not in my list of priorities. :tongue:
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Re: Creature Quest - Balance Changes

Unread postby Chief of Honour » 08 Aug 2017, 19:10

Update 1.3.20 of what? And where can it be downloaded from?

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Re: Creature Quest - Balance Changes

Unread postby Panda Tar » 08 Aug 2017, 20:27

Chief of Honour wrote:Update 1.3.20 of what?
Creature Quest.
Chief of Honour wrote:And where can it be downloaded from?
OP said:
"Please, update the game from the Store/Play." That's probably the way you acquire the game as well, if you haven't yet.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

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Re: Creature Quest - Balance Changes

Unread postby Chief of Honour » 09 Aug 2017, 15:36

Oops. Sorry! I hate it when people ask questions without reading properly first. And here I go sutmbling blindly into the same stupid questions myself. Shame on me.

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Re: Creature Quest - Balance Changes

Unread postby Panda Tar » 10 Aug 2017, 19:38

:slap:
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:


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