Untitled Document
TOWN BUILDINGS
ACADEMY
NECROPOLIS
https://www.celestialheavens.com/458
SYLVAN
https://www.celestialheavens.com/460
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https://www.celestialheavens.com/462
DUNGEON
https://www.celestialheavens.com/461
HAVEN
INFERNO
Fortress Town Buildings
https://www.celestialheavens.com/471
Dwellings
Special
Common Buildings
Town
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Village Hall
- The Village Hall allows you to purchase town structures and earns your kingdom 500 gold per day.
Requirements:
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Town Hall
- The Town Hall allows you to purchase town structures and earns your kingdom 1000 gold per day.
Requirements: Town Level 6, Blacksmith
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City Hall
- The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day.
Requirements: Town Level 9, Town Hall
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Capitol
- The Capitol earns your kingdom 4000 gold per day.
Requirements: Town Level 15, City Hall
Fort
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Fort
- The Fort provides your town with defensive walls.
Requirements: Town Level 6,
Blade Barracks
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Citadel
- The Citadel increases base creature growth by 50%, adds a keep and moat-like terrain obstacles to a town's defenses.
Requirements: Town Level 9, Fort
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Castle
- The Castle adds two arrow towers, fortifies your town's defenses, and doubles base creature growth.
Requirements: Town Level 15, Citadel,
Stoneworks
Magic Guild
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Magic Guild 1
- Allows a visiting hero to learn the spells kept within. Keeps 3 spells of the first circle.
Requirements: Town Level 3
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Magic Guild 2
- Allows a visiting hero to learn the spells kept within. Adds 3 spells of the second circle.
Requirements: Magic Guild 1
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Magic Guild 3
- Allows a visiting hero to learn the spells kept within. Adds 3 spells of the third circle.
Requirements: Magic Guild 2
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Magic Guild 4
- Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fourth circle.
Requirements: Magic Guild 3
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Magic Guild 5
- Allows a visiting hero to learn the spells kept within. Adds 2 spell of the fifth circle.
Requirements: Magic Guild 4
Other
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Tavern
- The Tavern allows to recruit heroes. Increases morale of troops defending the city by +1.
Requirements:
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Shipyard
- The Shipyard allows you to purchase ships.
Requirements: Town Level 12
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Marketplace
- With the Marketplace you can buy and sell resources (exchange rates increase with each Marketplace you own).
Requirements:
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Resource Silo
- The Resource Silo provides you with an additional +1 crystal each day.
Requirements: Marketplace
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Blacksmith
- The Blacksmith provides your armies with warmachines.
Requirements:
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