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Does anyone have some tips on how to set up a Stronghold economy that can acquire Cyclopses fairly early, and also how to sustain their recruitment (if necessary, even focusing on them over most mid-level units)?
Explore, you need to accumulate resources fast, use goblins, rocs and wolf riders.marmot wrote:Thanks, so would you have any suggestions for opening moves as a Stronghold player to try and get things going toward Cyclops production?
Orcs are nice, ogres are slow. Ogres are another unit, best for defensive, ie for accumulation. You build theirs dwelling but don't buy. However Rocs are essentials!In the first week or so I usually hire an extra hero and start scouting around for crystal, and usually build town hall, mage guild, market, and then orc and ogre buildings to give me some decent early-game troops and fill the requirements for a Cyclops cave. Problem is I start running out of gold from recruiting other troops while waiting for enough crystal to build Cyclops cave, and either it takes me ages to get the 20 crystal, or by the time I have enough I don't always have the cash to hire them
Hmm, these are harder. Barbarians are easy way to go. Otherwise Terek, Gundula or Zubin.It's not practical to buy crystal due to the huge market prices. Sometimes I try selling other resources (like sulphur or mercury) to get the cash, but then I'm limited in resources for upgrading my mage guild (I usually play as a Battle Mage character so I need those extra spells to help out my weaker early-game troops)...
Fortunately I haven't played any maps with this kind of setup. Selling off extra resources to get gold for troops is a big part of my strategy, so a map with the market disabled wouldn't be for me. As for starting on Impossible difficulty, forget it.cjlee wrote: Cyclopses are actually my favorite Stronghold unit, but I’ve played maps before where I could not get cyclopses within the first two months. You start on Impossible, then find that the mapmaker has disabled marketplace and deprived you of a crystal mine, and you’ll have to try alternate strategies.
Maybe it's the difficulty level I play on (the second one), but I actually find that enemies tend to focus more of their attacks on my weakest units, usually Goblins, Wolf Raiders, or Orcs. Though this may be because I send the former two out far ahead to act as cannon fodder. My Cyclopses usually hang back at the rear and use their ranged attacks, and since I go for ammo cart early on they can keep doing this indefinitely.cjlee wrote:But if you field Cyclopses and the AI has a damaging spell in its spellbook, you will always get whacked.)
Glad to see I made a good decision there.wimfrits wrote:@marmot: Terek with Tactics + haste is a great way to start.
Well, the scenario I'm currently playing (Buried Treasure, as green) I managed to get the cave built within the first few weeks. I had my main hero out scouting the other islands for resources while a second hung around the castle for defence. I held off upgrading the cave to keep costs down, and once I had about 10-15 Cyclopses gathered it was a lot easier to wipe out the creatures and AI scouts around the resources (I could whittle them down with ranged attacks before they could reach me to attack). That in turn meant I got more resources to recruit other creatures with (like Ogre Magi and Behemoths). So I'm not giving up on Cyclopses quite yet.wimfrits wrote:And as cjlee was pointing out, if you want to learn to play Stronghold.. forget about cyclopses
(at least for the first part of the game)
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