Version 1.5: A couple of people have had a problem with the mountains clearing in map 7 - I have rescripted the event in a manner that should fix whatever is causing the problem. Other changes are: if purple (ally) in map 2 should get the Soul Stealer Sword, a script has been added that will allow the player to complete the map anyway. The boat near the quest hut in map 4 is no longer the only source of a ship. Map 7 if the High Commander captures a red city, as long as no hero is present it no longer results in a loss condition.
The versions 1.3 b or 1.3c that you may have do play to conclusion but there is a strange combat that occurs under certain conditions, and some text is omitted. These files where rapid patches that were intended to allow people to continue and complete the campaign while I tested version 1.4.
Version 1.4 corrects all of the problems found in both 1.3b and 1.3c. No strange combats or omitted text, these have all been fixed. So if you have started map 8 the version you have will work, but the storyline will be improved by the text issues that are corrected. No changes were made in any map except to map 8, so there is no need to stop or replay any of those maps just load v 1.4 before starting map 8.
CH has been great with their support to me and their rapid posting of all of these changes,
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11:42 PM EST May 13
I have just finished eight hours of testing all of the various endings and subpaths in version 1.4.
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11:00 AM EST
Angelspit has loaded version 1.3c, and it is available now at CH. If you have version 1.3b, rest assured both version are playable to the conclusion (I have done it, with most of the possible endings). The difference is one of the many possible ending plays in a manner that appears funny, but it does play and it does go to the end of the campaign just fine after than 'funny sequence', 1.3c hopefully will fix. I am continuing the test to make sure the other endings work as well, and I do not expect any problems as Neska variables are not a factor in those.
May 12
Version 1.3b (version number seen in map 6) has not been sent to Celestial Heavens, everyone should upgrade to that version before map 6. If you have completed map 6, then press on. Those who have emailed me previously should have received it this evening. If not email or PM me and I'll get it to you. I have played that version through the start-up of map 8. Map 8 started correctly, the carryover variables were all correctly set and all carryover artifacts were present. For the last three months I have replayed map 8 several times and it has always performed as expected. Therefore I am confident everyone should be able to play the campaign. Again my apologies to everyone for the initial problems, all were caused by improvements suggested by my dedicated playtester, but were obviously not sufficently retested. All fault lies with me and I hope in future they will make themselves available when I need them.
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My email is jeffreygriffith@adelphia.net
First be sure you have the latest version 1.2a
you will start with the flaming sword, master logbook and the emerald bow, which allows you to bypass many important storyline quests. Please give them to a creature and do not use them with Talon or his army until you actually find them. Version 1.3 will be released Friday in time for the weekend DO NOT start map 4 without this version and 1.3 should allow you to finish the campaign uninterrupted. I am taking my time one this one to be sure it fixes any remaining issues with any of the scripts. If you are that far along already PM me with your email and I will send you a prerelease copy.
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This thread is to give help or answer questions to help you along. Everyone is welcome to jump in with answers so the player will not have to wait for me or one of my map testers.
Grey Wolf asked " I'm almost done with map #2. I have the flaming sword but can't access the tunnel in the north guarded by the ice deamons. Is this another bug or (more likely) amI missing something?"
Grey Wolf you need to go to East Gorge and then it will start the exploration of Talon's past before the ice will melt, it sounds like you have not been to East Gorge. To get into East Gorge you need to visit the Quest Gate in the Southwest first. Also do not be in too big of a hurry, though not needed to melt the ice you must finish the emerald bow quest to complete the map.
To all please wait for version 1.2a, I sent it to Celestial Heavens yesterday it fixes the map 2 problem and a potential in map 4. Map 3 is ok (I replayed myself last night). I have a possible work around for those who just wish to continue that should work. The encounter script that needs to run is scripted on Neska’s army, so after she flags red, do not let her join Talon’s army and do not give her any troops. If she has any let her keep them, ensuring the encounter script stays with her. Now take Neska run around map and encounter an AI hero that should trigger the script as I did not put any conditionals on it. Purple Heroes may work but any enemy hero should work. Yes it would normally go into combat, but the victory script is part of the encounter. I thought of this on the way to work and will test it tonight, but it should work. Sorry for the inconvenience but it will save you replaying map 2 and all variables will be correctly set. If someone tries it let me no if it works, and again map 3 is ok. Repeating the steps have Neska turn Red and do not add or take any troops or heroes from her army, take Neska to an AI hero for the encounter script to run.