Where do I go for a list of all Equilibris changes?
- Steven Aus
- War Dancer
- Posts: 350
- Joined: 08 Feb 2006
- Location: Perth, Australia
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Where do I go for a list of all Equilibris changes?
Where do I go to find a list of the changes Equilibris 3.51 makes to base Winds of War? I know about the advanced class changes, but especially what I'm looking for is changes in stats for creatures between WoW and Equilibris.
I don't know if everything can be found HERE. Dalai should know better, but perhaps you might find something of use there?
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.

- Steven Aus
- War Dancer
- Posts: 350
- Joined: 08 Feb 2006
- Location: Perth, Australia
- Contact:
Thanks, that's what I wanted, thanks. =)
And I know this is not an Equilibris map, but I just finished Psychobabble's My Brother's Keeper. It was very hard, and I had to resort to saving in battle or I would never have got it done. Great and rewarding ending. =)
Btw: why does Neener's Invulnerable Cloak (100%) not protect against Mermaid Hypnotize in Equilibris? If this is the case in this mod, it would be great (if it's simple to fix) to fix it and release a hotfix. Also if Grandmaster Magic Resistance doesn't protect against Mermaid Hypnotize, it would be great if that could be fixed too if it's simple to fix. =)
And I know this is not an Equilibris map, but I just finished Psychobabble's My Brother's Keeper. It was very hard, and I had to resort to saving in battle or I would never have got it done. Great and rewarding ending. =)
Btw: why does Neener's Invulnerable Cloak (100%) not protect against Mermaid Hypnotize in Equilibris? If this is the case in this mod, it would be great (if it's simple to fix) to fix it and release a hotfix. Also if Grandmaster Magic Resistance doesn't protect against Mermaid Hypnotize, it would be great if that could be fixed too if it's simple to fix. =)
Re: Where do I go for a list of all Equilibris changes?
It just might be that game considers it a creature ability and not a spell as per say
I'm silent in seven languages - and I got all my familys fear.
Everytime you throw dirt, you loose a little ground
Everytime you throw dirt, you loose a little ground
Re: Where do I go for a list of all Equilibris changes?
Do these magical resistances block medusa's ability or Sea monster's?
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.

Re: Where do I go for a list of all Equilibris changes?
Hmm.. Seems like someone will have to do a test to answer your q, panda..
I'm silent in seven languages - and I got all my familys fear.
Everytime you throw dirt, you loose a little ground
Everytime you throw dirt, you loose a little ground
Re: Where do I go for a list of all Equilibris changes?
Medusa's Stone Gaze is affected by Resistance. Sea Monster's Devouring and Mermaid's Charm aren't.
As for Charm, this:
However, my opinion is that it would've been a bad change. I mean, right now, irresistible Charm is practically Mermaids' only weapon against higher level heroes...
Keep in mind that you're not totally defenseless against Charm. It is still a Mind spell, so for example Mind Shield protects against it.
As for Charm, this:
doesn't happen to be a good guess. Charm spell is simply not flagged as 'resistible' in table.spells.txt (compare its attributes with those of Hypnotize). I'm pretty sure simply putting 'x' in the correct field in that table would've made Charm resistible. So, it's very easy to do, see here.Karmakeld wrote:It just might be that game considers it a creature ability and not a spell as per say
However, my opinion is that it would've been a bad change. I mean, right now, irresistible Charm is practically Mermaids' only weapon against higher level heroes...
Keep in mind that you're not totally defenseless against Charm. It is still a Mind spell, so for example Mind Shield protects against it.
Re: Where do I go for a list of all Equilibris changes?
Yeah, I would reason on same lines. It won't do much do giving means to easily block a unique specialty such as the charming ability. For things that are commonplace, common means to deflect them must exist. Otherwise, the rarer the ability, the rarer should be its counter effect. Or so it would seem the way I would prefer.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.

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