Fortress vs Sylvan
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- Peasant
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Fortress vs Sylvan
In case anyone didn't know, the developers of Heroes 7 are giving us a chance to choose whether we want Sylvan (elves) or whether we want Fortress (dwarf) in this game. Or to put it another way round which one of these 2 do we not want in the game
This is more of a place to discuss the vote and gain a preliminary idea of what people are thinking. For the real vote (i.e. the one that counts) vote here:
https://mmh7.ubi.com/en/blog/post/view/ ... you-choose
This is more of a place to discuss the vote and gain a preliminary idea of what people are thinking. For the real vote (i.e. the one that counts) vote here:
https://mmh7.ubi.com/en/blog/post/view/ ... you-choose
Last edited by Wizard of Soz on 14 Aug 2014, 20:05, edited 1 time in total.
- ThunderTitan
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What i want is less units of one race in every town... H6 was a step in the right direction in that regard.
With that in mind, i'll go Sylvan, way more creature choices from a historical perspective... bring back mah phoenix and pegasi pls.
With that in mind, i'll go Sylvan, way more creature choices from a historical perspective... bring back mah phoenix and pegasi pls.
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I have never faked a sarcasm in my entire life. - ???
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I should probably add that the only votes that matter are the ones made on the Shadow Council. The developers will not pay any notice to off-site votes at all.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
- ThunderTitan
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I don't know about the choices we got...
I'm not a Sylvan fan but I think it would add much more value to the game than Fortress. Surely, Fortress could be really awesome but most likely it would be yet another slowly, melee focused faction.
Imo when choices are limited and Stronghold is already in, there is no reason to favour them over Sylvan.
Out of the core factions there is no fast/finess oriented faction and Sylvan perfectly fits the bill in this regard.
I really want to have Dungeon as well. I like Inferno, but dungeon is way to awesome to throw them away, not to mention that it would contribute to the story more than demons.
Anyway, so far I remain sceptic. I think Heroes 6 biggest weakness were several gesign/gameplay choices when it comes to the factions but apart from that, I think that Black Hole made a lot of changes for the good.
Heroes 6 allowed for much control when it come to building your town or developing your hero and I greatly appreciated that.
I only fear that they or fans want to make it too much like Heroes 3 ... I really liked Heroes 3 but if I feel like playing it, I play Heroes 3 and nothing else.
So far I'm reading things like no town conversion, a Skillwheel and the revealed units don't make me hyped either...
I'm not a Sylvan fan but I think it would add much more value to the game than Fortress. Surely, Fortress could be really awesome but most likely it would be yet another slowly, melee focused faction.
Imo when choices are limited and Stronghold is already in, there is no reason to favour them over Sylvan.
Out of the core factions there is no fast/finess oriented faction and Sylvan perfectly fits the bill in this regard.
I really want to have Dungeon as well. I like Inferno, but dungeon is way to awesome to throw them away, not to mention that it would contribute to the story more than demons.
Anyway, so far I remain sceptic. I think Heroes 6 biggest weakness were several gesign/gameplay choices when it comes to the factions but apart from that, I think that Black Hole made a lot of changes for the good.
Heroes 6 allowed for much control when it come to building your town or developing your hero and I greatly appreciated that.
I only fear that they or fans want to make it too much like Heroes 3 ... I really liked Heroes 3 but if I feel like playing it, I play Heroes 3 and nothing else.
So far I'm reading things like no town conversion, a Skillwheel and the revealed units don't make me hyped either...
This voting sounds like populism. If they want to make a good soup by asking a lot of chefs for recipes and then democratically select the most popular ingredients from these, I become a bit suspicious if they know what they are doing. On the other hand, the fact that factions are not decided gives hope that the story will be given less attention than in latest installments. The gameplay should be set in main aspects before any official or fanmade maps or campaigns are made. Yet, if they do not know wheter sylvan or fortress would improve the gameplay better, and even if they would know it they would still be unsure about dungeon and inferno...Kalah wrote:I should probably add that the only votes that may have a small chance to matter are the ones made on the Shadow Council.
It is easy to give advise or "council", but if the receiver does not know about which issues he needs advise or how to utilise it, "words of wisdom" may cause more damage than help.
Actually, they will follow the voting results. The reason being mostly that it doesn't matter that much; they will begin by constructing the core factions and then begin making the last two when they know what they are. Hopefully, they will eventually add more factions anyway, so this is mostly a vote to decide what comes in the first release.
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
- BlackDragonSlayer
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Yes, and most of the world kept an eye on Crimean voting. If wrong questions are asked at wrong time it makes one ask *why* the voting was done, not what the outcome is.Kalah wrote:Actually, they will follow the voting results. The reason being mostly that it doesn't matter that much; they will begin by constructing the core factions and then begin making the last two when they know what they are. Hopefully, they will eventually add more factions anyway, so this is mostly a vote to decide what comes in the first release.
Also I hope that splitting factions into core and fillers is just your wording, not the way how developers see it. Is there a good argument why four factions are core and then some non-core/auxilary/filler factions need to be added?
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Are they really making their decision based on the results of this poll!? Talk about easily manipulated.
I'm going with Sylvan, because my style of play has always been to hide powerful ranged stacks and let them do the damage.
I'm going with Sylvan, because my style of play has always been to hide powerful ranged stacks and let them do the damage.
I'm a hypocrite because I suggested that all life is sacred and should not be wasted without good reason.
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- Peasant
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Exactly why i voted for Sylvan. A faction that can have Water as one of it's main magics again (since it doesn't look like sanctuary will be in). And the lineup would be cool as well - i like how they did Sylvan in H5 for the most part.Wizard of Soz wrote:I have not made my mind up yet but quick thought. We could end up with Fortress being voted in, and then Inferno. Do we really need 2 fire based factions? I mean it won't be terrible, but surly we want to explore other magic trees as well?
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- Oakwarrior
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Forget about it...too hard to cram pointless nerd pleasing female nudity in Fortress, so it goes against standard Ubi policymr.hackcrag wrote:When I first saw this, I thought it was Lizard Fortress. Now that I know what it really is, it just makes me sad.
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