Well, while working with those 4 starting factions, it won't be needed many of those terrains.
Q: Ah...will there be roads?
I like the idea of terrain-bound mines, which is simply logical. The ability to build mines and resource production buildings is, I gather, dependable of faction technology/research or players won't have this power?
Regarding resource type, for a start, I'd suggest:
- Food: how does this one work?
- Wood (crafting, structure): only for building and hiring?
- Gold (currency)
- Ore(crafting, structure, equipping): crafting would be item-making, and equipping would be making troops available (when they require a certain specified equipment)
- Gemstone (crafting): craft elemental properties into items
- Mana (crafting, imbuing): liquid essence of the terrain (replacing sulphur, mercury and the likes so as to detach from HoMM) used to craft magical items and to imbue magical properties into units
How does this sound to you? I think
Food and
Mana could be found in any terrain, although the production amongst them could be pretty different regarding
Mana. Gemstone is a resource related to elemental capabilities or a certain terrain, whilst mana would be related to magical capabilities in an general view. Combining
Mana and
Gemstone to craft an item would generate special magical effects.
P.S.: you're welcome! hoho This way the signature might grasp someone's attention.