843 YSD: Falcon's Last Flight Scenario Question
- Sir Alock
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843 YSD: Falcon's Last Flight Scenario Question
Hi All: Just finished up both scenarios in the campaign with the demo. Anyway...There's one stand-alone scenario called 843 YSD: Falcon's Last Flight. I think you can only play as Inferno & for some reason I can't build a Tavern. So...No additional Heroes to make to scoop up some extra troops.
Here's what it says:
"Upgrade Level Limit for this Building in this Town has been Reached"
What gives? Is the scenario designed so you can only have one hero? Or do you think it may be a bug? Anybody playing this scenario? Any insight would be appreciated!
Alex
Here's what it says:
"Upgrade Level Limit for this Building in this Town has been Reached"
What gives? Is the scenario designed so you can only have one hero? Or do you think it may be a bug? Anybody playing this scenario? Any insight would be appreciated!
Alex
- Gaidal Cain
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- ThunderTitan
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No tavern 4 that map. Doubly annoying because it means you can't build the Cerberus building.
GC, you're just doing that to annoy me, aren't you!
GC, you're just doing that to annoy me, aren't you!
Disclaimer: May contain sarcasm!
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I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
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Why wouldn't it be? In the map intro, it says that "so-and-so has sent his trusted general to defeat this other dude." It's part of the map's story. One hero against another. I think it's a cool idea.Orfinn wrote:Exactly, but will that be the case for this map in the full version?Arpanet wrote:I think Haven only gets one hero as well. When you capture their town, they don't have a tavern and it can't be built. I think the scenario is designed to basically be a 1-on-1 hero vs. hero match.
- ThunderTitan
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But inferno need the tavern to build the Cerberi building. Haven doesn't need it for anything.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €

I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €

- Bandobras Took
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You had to guard your castle in H4?infael wrote:I've played H4 maps that had the tavern disabled. Makes the map much harder cuz you can't leave a hero to guard your castle.
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It does present an interesting challenge to beat a force holed up in a castle without your no-retaliation unit. Being behind on Cerberi (and with no secondary hero to cart them from the external dwellings) means that the map is a bit more of a challenge than simple resource gathering + crush. But it's definitely not a "level playing field" map and is obviously intended for single player.
Far too many people speak their minds without first verifying the quality of their source material.
- Bandobras Took
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No, it's that you'd have to be stone drunk to want to work with those SoB's.Orfinn wrote:Does it makes sense WHY the hell hound dwelling need the tavern to be built? Easy, they who visit the tavern give away their dogs which again turns into these red, bloody dangrous beasts
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Far too many people speak their minds without first verifying the quality of their source material.
Playing this map several times has made me respect the Knight's unique Counterstrike ability, which I did not think much of in the open beta. Usually, in the final battle the AI has had 500-700 conscripts and between 200-300 marksmen. But one time it had managed to train up all of its conscipts, so I had to face around 900 marksmen!
It's interesting that this hasn't happened every time. Either the AI lacked the resources to train the other times I played it, or something else is going on. It is not keyed to difficulty level, as the AI has trained in normal and not trained at higher levels.
Oh, and the reason you need the Tavern to hire hellhounds is because they are attracted to the table scraps that the tavern keeper leaves for them. Ever see Lady and the Tramp? It's just like that, only with cerebri.
It's interesting that this hasn't happened every time. Either the AI lacked the resources to train the other times I played it, or something else is going on. It is not keyed to difficulty level, as the AI has trained in normal and not trained at higher levels.
Oh, and the reason you need the Tavern to hire hellhounds is because they are attracted to the table scraps that the tavern keeper leaves for them. Ever see Lady and the Tramp? It's just like that, only with cerebri.
That have happened to me too. I met something like 1K+ marksmen and around 250 conscripts, he sure havent been on the lazy side when it comes to training, lolLlefser wrote:Playing this map several times has made me respect the Knight's unique Counterstrike ability, which I did not think much of in the open beta. Usually, in the final battle the AI has had 500-700 conscripts and between 200-300 marksmen. But one time it had managed to train up all of its conscipts, so I had to face around 900 marksmen!
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