Unread postby the beavers1 » 05 Jan 2013, 05:31
So far the mod seems to make the game MUCH more difficult, Doing the Knight Promotion quest at around level 10 was Very hard, the Gouls and Ghosts paralyze, and the wights were Nightmares, another thing ive noticed is that the stats for all weapons are somewhat custom, in that their NdN +N are all different, Most things in the game have higher value, and spells are extremely expensive now to buy, (18k for lightning bolt in Harmondale) so Merchant skill is a must. I level up more often now due to the fact that the monsters now all give higher amounts of experience when you kill them due to their higher difficulty (more hp is the most noticeable change).
Overall I really like this mod as it adds more difficulty, and other changes to creature spawning.
"Rot in Hell You Penny Pinching Miser!"