1. More balanced creatures (so obvious dude

2. Better hero classes (yes... but wait, take a look at 3 first)
3. New Primary Skill (and secondary ones of course)
Yes, I know this is a huge change and it will have a monstrous effect on campaign scenarios but if this is what it takes to make barbarians more interesting why not?

Battle-Hardened - Primary Skill
Basic: 10 bonus hit points, 7 ranged and melee defense
Advanced: 20 bonus hit points, 14 ranged and melee defense
Expert: 40 bonus hit points, 23 ranged and melee defense
Master: 70 bonus hit points, 35 ranged and melee defense
Grandmaster: 120 bonus hit points, 50 ranged and melee defense
Weaponry - Secondary Skill
Basic: 7 Melee Attack, First strike ability
Advanced: 12 Melee Attack, ranged damage equal to 75% of melee
Expert: 20 Melee Attack, Additional Magic Damage per attack (7 + 2 per level)
Master: 30 Melee Attack, Defense of enemy creatures divided by 4.
Grandmaster: 45 Melee Attack, Precision, Additional Magic Damage per attack (+7 per level)
Counter Magic - Secondary Skill
Basic: 15% Spell Resistance, Mana Leech (4 + 2 per level)
Advanced: 20% Spell Resistance, *2 damage against summons and illusions
Expert: 30% Spell Resistance, Mana Burn (does additional damage equal to 10 + 2 per level + 5% of maximum mana and burns the mana)
Master: 50% Spell Resistance, -2 moral and luck for spell casters (-1 for heroes)
Grandmaster: 70% Spell Resistance, 75% chance melee attack Steals Enchantment (25% for ranged)
Fury - Secondary Skill
Basic: 1.5* fiercer counter, +1 Attack per turn (max 5)
Advanced: gain Charge ability, Immune to mind spells and blind +2 Attack per turn (max 8)
Expert: take only 10% damage form fire shield, immune to Stone Gaze, Freezing Attack and Devouring, +3 Attack per turn (max 12)
Master: + 3 speed and movement, + 2 ranged and melee defense each time attacked (max 9)
Grandmaster: Unlimited Retaliation ,Terrain Walk
Q&A
Q: Duh, this is just combat with little changes
A: Yes... but its more interesting?

Q: This is not balanced at all
A: Yes. nothing is balanced at first and also that's why you are here. Help me balance it.
Q: Some power ups for creatures could have been nice...
A: I was thinking of the same thing
Q: I don't like skill names
A: This is just an idea. Why bother
Q: Yo Dude, Why do you keep calling dem barbarians? It should be Might or Stronghold.
A:

Q: How will this go with combat? wouldn't it completely overpowered?
A: Let me explain. Lets say a hero has both combat and battle-hardened. Then the ranged and melee defense of the one that is higher will in full effect while hero will only gain half of the melee and ranged defense of the one that is lower
Eg: Grandmaster Combat and Battle-Hardened, 60 and 50. since 50 is lower only half of it will work. So 60 + 25 = 85
If hero has both Magic Resistance and Counter Magic the resistance of higher one will only be in effect.
Q: Combat (magic resistance) is likely to get future changes
A :

Q: This isn't Q&A. This is "I think you will say this" and your reply for it.
A: Ahh, you figured it out.
