Civ IV
Civ IV
There are several features in Civilization that I would like to have in Heroes:
- Gaining new army types by progressing up a tech tree rather than just spending money
- Wonders
- Advisor screens
- Gaining new army types by progressing up a tech tree rather than just spending money
- Wonders
- Advisor screens
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- theLuckyDragon
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- Grumpy Old Wizard
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Borders and wonders would be great.
Experience would also be great, but with the number of creatures in creature armies I don't think it'll ever be introduced in the HOMM series.
Age of Wonders 2:Shadowmagic has experience for creatures, but the same types of creatures don't stack-there are a set number of creatures in the stack. For example you could either have 8 unicorns, or 4 faery dragons and 4 unicorns in the stack. You control each individual creature in battle.
I don't really want to see diplomacy in HOMM.
GOW
Experience would also be great, but with the number of creatures in creature armies I don't think it'll ever be introduced in the HOMM series.
Age of Wonders 2:Shadowmagic has experience for creatures, but the same types of creatures don't stack-there are a set number of creatures in the stack. For example you could either have 8 unicorns, or 4 faery dragons and 4 unicorns in the stack. You control each individual creature in battle.
I don't really want to see diplomacy in HOMM.
GOW
I don't know - it'd be nice if you could make and break alliances with AI factions.Grumpy Old Wizard wrote: I don't really want to see diplomacy in HOMM.
"What men are poets who can speak of Jupiter if he were like a man, but if he is an immense spinning sphere of methane and ammonia must be silent?" - Richard P. Feynman
- LordHoborgXVII
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Borders seem to be one of the 'innovative' new ideas that are being used inapporpriately nowadays. They worked in Civ, because it was a game constructed largely around that mechanic. When you introduce borders to a game that worked perfectly fine without them, the result is often dissappointing, and I cite EE2 as an example. There have been discussions to add borders in Heroes, but I just think that adding large amounts of 'government' elements, such as borders, citizens, public morale, and so on, would just take away from the 'fantasy adventrue' flair of the game, and add more uneccessary clutter to it.
Now alliances and diplomacy, on the other hand, is a more plausible idea. It would be good for Heroes, being able to cooperate with the other factions more dynamically, and as it is a more universal strategy element, it won't feel as 'alien' in a HoMM game.
Besides that I'm really cautious of taking anything at all from Civ, considering that it's its own game, with it's own rules and mechanics, some of which would work well and some would not. Personally I would say the structure of Civ is rather awkward, but that's irrelevant. Basically, diplomacy is a good idea, but borders are too much.
Now alliances and diplomacy, on the other hand, is a more plausible idea. It would be good for Heroes, being able to cooperate with the other factions more dynamically, and as it is a more universal strategy element, it won't feel as 'alien' in a HoMM game.
Besides that I'm really cautious of taking anything at all from Civ, considering that it's its own game, with it's own rules and mechanics, some of which would work well and some would not. Personally I would say the structure of Civ is rather awkward, but that's irrelevant. Basically, diplomacy is a good idea, but borders are too much.
Happy Millenium!
Borders would be a good way to deal with Fog of War. Instead of cultural influence, like in Civ, your Heroes border would reflect your control over adventure sites, absence of monsters, limits of exploration, etc. When an enemy crossed your border, you would usually know it.
Also, let's not forget that many games have tech trees and Civ may not have even been the first. In a way, the skill/ability system does that for H5 heroes.
BTW: There are a couple of fantasy mods for Civ IV for those who are interested such.
Also, let's not forget that many games have tech trees and Civ may not have even been the first. In a way, the skill/ability system does that for H5 heroes.
BTW: There are a couple of fantasy mods for Civ IV for those who are interested such.
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- Grumpy Old Wizard
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Caradoc wrote:BTW: There are a couple of fantasy mods for Civ IV for those who are interested such.
Have you played any of them yet? I haven't checked in a couple of weeks but I was trying to keep an eye on the development of the Fall from Heaven mod, I think it is called. It looked like quite a lot of work was going into it.
GOW
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I love the look and feel of the Heroes' universe grail structures. However, a 'problem' I've frequently experienced is that by the time you've actually dug up the grail, the game is at an end stage already, and you don't really get to experience the benefits of the grail.
Also, wouldn't it be interesting if each faction gave you a choice of two or three grail structures, each with relatively unique bonuses?
Also, wouldn't it be interesting if each faction gave you a choice of two or three grail structures, each with relatively unique bonuses?
- theLuckyDragon
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Fall from Heaven is a MARVELLOUS mod! It's now at version 0.95g and Kael (the lead person) says version 1.0 will be out as soon as something that doesn't belong to him to decide will be out. Maybe some sort of other mod he'll want to include into FfH.Grumpy Old Wizard wrote:Have you played any of them yet? I haven't checked in a couple of weeks but I was trying to keep an eye on the development of the Fall from Heaven mod, I think it is called. It looked like quite a lot of work was going into it.
GOW
I strongly suggest that any CIV+fantasy fan should play with this mod. Even Soren Johnson, the Lead Designer and AI Programmer of CIV liked it! (he said so in a post in the FfH thread at civfanatics.com)
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Yes, Fall from Heaven is shaping up nicely. I have started a few games, but have not yet played through to the end.Grumpy Old Wizard wrote:Caradoc wrote:BTW: There are a couple of fantasy mods for Civ IV for those who are interested such.
Have you played any of them yet? I haven't checked in a couple of weeks but I was trying to keep an eye on the development of the Fall from Heaven mod, I think it is called. It looked like quite a lot of work was going into it.
GOW
Song of the Moon is a pretty radical departure from the base game and is absolutely beautiful.
The Warhammer mod is just now coming together -- I have not tried it.
And the Harry Potter mod pretty much sucks (surprise, surprise).
Before you criticize someone, first walk a mile in their shoes. If they get mad, you'll be a mile away. And you'll have their shoes.
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- theLuckyDragon
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I guess the modders will update their mods sometime in the near future. Anyhow, I don't play with many mods: only Fall from Heaven and occasionaly SevoMod or The Anciet Mediteranean.
On another note: did you notice Civilization IV's abbreviation? It's CIV. I was a bit surprised when I first saw it, then I got it!
On another note: did you notice Civilization IV's abbreviation? It's CIV. I was a bit surprised when I first saw it, then I got it!
"Not all those who wander are lost." -- JRRT
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Heh... yep, the abbreviation is nice, isn't it . I saw it from before the game was out... tough it should be spelled cIV... so it's not confused with the common "civ" that is used for the entire series,
(In fact, I was puzzled they didn't use this for the game title), I was expecting something in the lines of cIVilization (that is, the number - IV -, being shown just under the iv letters of Civilization...)
Anyhow... on topic, just wanted to add my 2 cents... I agree with those who say few of the civ characteristics can be added to heroes, as gameplay mechanics are quite different (civ starts with nearly-blank maps, heroes with carefully-made ones, just to say an example). Perhaps - as it is been comented - only diplomacy and a system of Borders+FogOfWar could be an interesting addition. On the other hand, I won't mind a "Nations of Might and Magic" game that combined some of the best features of heroes and Civ...
¿Anyone interested in working on a Civilization of M&M mod? -- just kidding, not much time for it at the moment (working 9:00-19:00), but I'd try to help if something like this happens
(In fact, I was puzzled they didn't use this for the game title), I was expecting something in the lines of cIVilization (that is, the number - IV -, being shown just under the iv letters of Civilization...)
Anyhow... on topic, just wanted to add my 2 cents... I agree with those who say few of the civ characteristics can be added to heroes, as gameplay mechanics are quite different (civ starts with nearly-blank maps, heroes with carefully-made ones, just to say an example). Perhaps - as it is been comented - only diplomacy and a system of Borders+FogOfWar could be an interesting addition. On the other hand, I won't mind a "Nations of Might and Magic" game that combined some of the best features of heroes and Civ...
¿Anyone interested in working on a Civilization of M&M mod? -- just kidding, not much time for it at the moment (working 9:00-19:00), but I'd try to help if something like this happens
If you highlight different letters in CIVILIZATION, you can get CI, CII, CIII, CIV, CV, CVI, CVII, and CVIII.theLuckyDragon wrote:I guess the modders will update their mods sometime in the near future. Anyhow, I don't play with many mods: only Fall from Heaven and occasionaly SevoMod or The Anciet Mediteranean.
On another note: did you notice Civilization IV's abbreviation? It's CIV. I was a bit surprised when I first saw it, then I got it!
Before you criticize someone, first walk a mile in their shoes. If they get mad, you'll be a mile away. And you'll have their shoes.
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