<img src="/http://static9.cdn.ubi.com/en-GB/images ... 119391.png" align=right hspace=10 vspace=10>This week, a regular Q&A will see individual questions answered by the M&M dev team. The first question was about the new skill system and new strategy. Marzhin, aka. Julien Pirou, answered:
<i>"We already reduced the efficiency of Healing abilities a lot, following the beta-testers' feedback, and the game was delayed to October 13th in order to allow a greater balancing of the abilities and creatures. But of course balancing a strategy game is an ongoing process and we will continue to fine-tune it in future updates, including a Day-1 patch. Of course, if you lose with a faction it might be because you haven't mastered the faction's unique strategy yet"</i>
Today's question was about whether the game is getting too simple. The answer:
<i>"While it's true we streamlined some areas (most notably through the reduction of the number of resources, recruitment system and areas of control feature), other areas are much more complex (such as the ability system, reputation, faction strategies, creature synergies...) So Heroes VI is not "simplified", the complexity has just been moved to other areas compared to previous games of the series."</i>
In other news, remember that the <b>Beta</b> closes tomorrow (September 28th 18:00 Paris time). With 5 weeks of testing and some 140.000 testers doing their bit to improve the quality of the game, one can only wonder at what the final results will be. Stay tuned to CH and <a href="/http://might-and-magic.ubi.com/heroes-6 ... home/">the official page</a> for more updates!
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1317135961
Week of Q&A
Week of Q&A
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
Week of Q&A
About resurrection:
"We already reduced the efficiency of Healing abilities a lot, following the beta-testers’ feedbacks, and the game was delayed to October 13th in order to allow a greater balancing of the abilities and creatures. But of course balancing a strategy game is an ongoing process and we will continue to fine-tune it in future updates, including a Day-1 patch. Of course, if you lose with a faction it might be because you haven’t mastered the faction’s unique strategy yet. :-)
With the new skill system, you have the freedom to build the Hero you want. There are lots of them, and we know it can be overwhelming, but we wanted Heroes VI to offer a wide panel of choices and strategies to keep you entertained for months and years.
Some abilities may seem less useful at first glance, but that’s because they are meant to support creative strategies – their true potential has yet to be discovered. They can also seem trivial when playing in easy and normal difficulty level, but they become clearly more useful in higher difficulty levels. We can’t wait to see the strategy and ability combos the player will develop in the upcoming months. You would be surprised by what some “useless” abilities can do if used correctly by a skilled player!"
"We already reduced the efficiency of Healing abilities a lot, following the beta-testers’ feedbacks, and the game was delayed to October 13th in order to allow a greater balancing of the abilities and creatures. But of course balancing a strategy game is an ongoing process and we will continue to fine-tune it in future updates, including a Day-1 patch. Of course, if you lose with a faction it might be because you haven’t mastered the faction’s unique strategy yet. :-)
With the new skill system, you have the freedom to build the Hero you want. There are lots of them, and we know it can be overwhelming, but we wanted Heroes VI to offer a wide panel of choices and strategies to keep you entertained for months and years.
Some abilities may seem less useful at first glance, but that’s because they are meant to support creative strategies – their true potential has yet to be discovered. They can also seem trivial when playing in easy and normal difficulty level, but they become clearly more useful in higher difficulty levels. We can’t wait to see the strategy and ability combos the player will develop in the upcoming months. You would be surprised by what some “useless” abilities can do if used correctly by a skilled player!"
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.
Week of Q&A
they do know how to spin their game. I have been trying to play the beta on and off, but I just can't seem to motivate myself. It certainly not feels like a heroes game to me. I am a bit infuriated by the answer about complexity - the stuff they simplified WAS THE STUFF I LIKED ABOUT HEROES. The stuff they complicated was not inherently the Heroes game components, and so they basically just made it into another game altogether, taking a giant dump on 20 years of heritage. I did pereorder it so I will give the finished game a try, but it's highly unlikely I can get past the jrpg graphics and dumbed down strategy.
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Well they did have the decency of changing the name to M&M: Heroes at least.
Well they did have the decency of changing the name to M&M: Heroes at least.
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I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
Re: Week of Q&A
The word "combo" for a game with one hero sounds like a mockery.Kalah wrote:We can’t wait to see the strategy and ability combos the player will develop in the upcoming months.
Not at once. But now it would be truly decent to remove at least two of words "heroes", "might", "magic".ThunderTitan wrote: Well they did have the decency of changing the name to M&M: Heroes at least.
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill
Re: Week of Q&A
Dalai wrote: Not at once. But now it would be truly decent to remove at least two of words "heroes", "might", "magic".
Mala Ipsa Nova
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