Is Combat too good (Heroes IV)??
- Mace the Councillor
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Is Combat too good (Heroes IV)??
Does anyone think the Combat skill category (including Melee, Archery and Magic Resistance) is too good in Heroes IV? A well trained hero with combat can devastate armies, lessening the role of troops compared to previous Heroes installments.
What do you think of this? Should the effectiveness of the combat skill have been lessened?
What do you think of this? Should the effectiveness of the combat skill have been lessened?
Vote Combat is way too good.
But its not that the Combat skill is amazing and great I think that the other skills just aren't as good or aren't used as much as combat is. It does make sense, though, that combat would be a very good skill because it is very important in a world where you fight for a living.
But its not that the Combat skill is amazing and great I think that the other skills just aren't as good or aren't used as much as combat is. It does make sense, though, that combat would be a very good skill because it is very important in a world where you fight for a living.
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I voted I don't know, because I can't be sure what's meant by the question.
Does it include the subskills of Melee, Archery and Magic Resistance?
Does it mean compared to other skills?
My personal opinion is that the combat skill was mishandled.
Combat in H4 was vital enough to limit options, which is why I feel it was mishandled and therefore I voted, I don't know.
Does it include the subskills of Melee, Archery and Magic Resistance?
Does it mean compared to other skills?
My personal opinion is that the combat skill was mishandled.
If I want to build a mage, why should have to have him focus in a might skill to ensure survivability? Or if I have to have him spend his time drinking potions, what was the point of giving him magic?frozd wrote:Good as it should be, and a must for spell casters and tactics.
Combat in H4 was vital enough to limit options, which is why I feel it was mishandled and therefore I voted, I don't know.
Far too many people speak their minds without first verifying the quality of their source material.
- Mace the Councillor
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Yes it does. That is why the poll question reads... "Which statement below best suits your view on the effectiveness of the combat skill category?"Bandobras Took wrote:I voted I don't know, because I can't be sure what's meant by the question.
Does it include the subskills of Melee, Archery and Magic Resistance?
Sorry that wasn't clearer, but I thought is was implied since I wrote "combat skill category" and not just "combat skill".
I think that combat is fine the way it is, but the problem that many people have is that combat can be combined with other things(potions of immortality and Mask of Fear like items) to make a nigh invincible hero. Mages do not have as many artifacts to make themselves dangerous, pretty much any artifact on the map makes a barbarian stronger, and so I think this is where the problem lies.
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Combat line itself is about balanced, espically the rest of the lineups (archery and melee espically is balanced) , however, Combat itself is way too important and to a lesser extend resistance also.
It's not the problem of the skills themself, its the fact all the other magic and tactic skill is essentially unusable without combat.... combat is not too good stats wise, it's simply the fact that it's a pure neccesity that almost every hero must have.
Here's a logical comparason... lets say roughly the same troops, one led by a hero with high combat +tactics, the other with a hero high on 2 magic skills..... who will win?
Obviously the combat + tactic guy will, cause a) he'll move first thx to tactics, and then b he'll most likely kill the magic hero in one round cause hte magic hero got no combat skills.... now we have a side with hero vs a side with no hero, the stats buff +tactics will almost guarntee victory unless the other side also manage to kill the combat hero in one round (which is obviously significantly harder.
Of course, in H4 you can carry mutliple heroes for a reason, however the very fact that a hero without combat usually can't survive a half decent hit makes this skill a abosalute neccesity.
It's not the problem of the skills themself, its the fact all the other magic and tactic skill is essentially unusable without combat.... combat is not too good stats wise, it's simply the fact that it's a pure neccesity that almost every hero must have.
Here's a logical comparason... lets say roughly the same troops, one led by a hero with high combat +tactics, the other with a hero high on 2 magic skills..... who will win?
Obviously the combat + tactic guy will, cause a) he'll move first thx to tactics, and then b he'll most likely kill the magic hero in one round cause hte magic hero got no combat skills.... now we have a side with hero vs a side with no hero, the stats buff +tactics will almost guarntee victory unless the other side also manage to kill the combat hero in one round (which is obviously significantly harder.
Of course, in H4 you can carry mutliple heroes for a reason, however the very fact that a hero without combat usually can't survive a half decent hit makes this skill a abosalute neccesity.
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Unless you are a playing for variety, you will always choose to anchor your advanced skill to combat.
There are a few exceptions, but very few and far between.
Magic + Combat
Tactics + Combat
Scouting +Combat
Its rare to build the interesting advanced classes... (Crusader, Demonologist, Cardinal, Seer, etc.)
Mostly you end up with a variety of heroes but all have combat somewhere in the mix.
There are a few exceptions, but very few and far between.
Magic + Combat
Tactics + Combat
Scouting +Combat
Its rare to build the interesting advanced classes... (Crusader, Demonologist, Cardinal, Seer, etc.)
Mostly you end up with a variety of heroes but all have combat somewhere in the mix.
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Actually, Crusader is very common (plays a key role in sanctuary strategies and it is anyways, automatic morale is a huge bonus.gravyluvr wrote:Its rare to build the interesting advanced classes... (Crusader, Demonologist, Cardinal, Seer, etc.)
You may find some reavers (gives magic mirror) as well, and Demonologist, if possible to build, is a very good (and often used) class.
I agree with you for the rest.
Not only that, but some get better bonuses from x+combat skill combinations. Fireguard, Assasin, Paladin bonus is surely better than Battle Mage and Beastmaster ones.
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The Combat is somewhat unbalancing (way too good), but so are many other things in HOMMIV. GM Magic Resistance is surely the wickedest contraption of NWC team, leading many decent mapmakers to downfall by allowing them to place
nearly-invincible dummies on the dumb AI's side, instead of finding better way to make battles interesting.
nearly-invincible dummies on the dumb AI's side, instead of finding better way to make battles interesting.
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