When i made a custom map, i got this problem
One of my Primary Object is kill the AI Hero. Well, u can just say that's so easy with Type Object DEFEAT_HERO, but problem is the hero is a Reserve Hero (Deploy in DAY==36).
So if i choose DEFEAT_HERO object type and declare hero name --> the map can't start. Pls help me!! Thank u so much
Missions Object problem
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
Should anybody help me ?! So upset
(
I still couldn't solve this prob
I try to change object to KIND_MANUAL and use the script:
function Win(heroname)
if heroname == "Christian" then
Win(PLAYER_1);
end;
end;
Trigger(PLAYER_REMOVE_HERO_TRIGGER, PLAYER_2, "Win");
But nothing happen . Oh, holy shEEp *_*
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![sad :(](/forums/images/smilies/sad.gif)
I still couldn't solve this prob
I try to change object to KIND_MANUAL and use the script:
function Win(heroname)
if heroname == "Christian" then
Win(PLAYER_1);
end;
end;
Trigger(PLAYER_REMOVE_HERO_TRIGGER, PLAYER_2, "Win");
But nothing happen . Oh, holy shEEp *_*
____________
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