Keep in mind that the questions were gathered 3 weeks ago, so some infos that got unveiled lately weren't known at the time we asked them
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MAP EDITOR :
Will it be possible to customize the radius of the Control Areas of forts and cities ?
Yes
Will it be possible to convert H5 maps for H6 ?
No. The game engine is different. The game code is different and with the new features from H6 any conversion will be impossible.
Is it possible to place a boss on a map through the map editor ?
Yes. It will be possible to use a boss like any creature to keep a treasure.
How will the map editor look like ? will there be "modules" like for the Warcraft 3 editor ? etc...
The map editor will use triggers like in WC3. It will be possible to create a map without ever writing a single line of code.
MODS
Will mod creation be easy for H6 ?
It's our objective ^^
How did you plan the mod creation ? Will it be easier than H5 (better file structure, ability to modifiy/import 3D models, etc...) ?
First, we want the game to have a simplified UI in order to activate/deactivate mods. Also, H6 is a lot "cleaner" than H5 when it comes to file structure.
GAME OPTIONS
Will it be possible to deactivate the dynamic camera (that zoom on creatures dealing a critical hit for example) ?
Yes.
You talked about a travelling showing points of interests at the start of a map. Will it be possible to deactivate it ? Will we be able to see it again after we started playing the map ?
Yes, it will be possible to deactivate it. So far, it's not possible to see it again, but it's an interesting idea
Will it be possible to change the shortcut keys ?
Yes.
GAMEPLAY - MISC.
How will you explain that soem creatures in H6 will not appear in H5 (which is in the future) - for example the Juggernauts ?
Sheogh is THE Chaos and it has 1000 faces that we're slowly discovering. A creature can then be in H5 but not in H6 and vice and versa, but the creature is still existing in the world of Ashan. Over time, some creatures can also evolve.
Will there be achievements ?
Yes, but more infos will be given later.
Will there be a beta-test ? open or closed ?
We can't give you any info right now ^^
What is the favourite "plus" you've brought to H6 ?
Something we haven't unveiled yet
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TECHNICAL INFOS :
Let's say, iIf my opponent captures my city and starts to convert it, but I recature it. What will happen ?
The conversion will be automatically stopped.
Will it be possible to load/save a game during a battle ?
Loading yes. Saving no (though this might still change)
How will H6's multiplayer happen ? Will it still go through ubi.com ? or a simple interface like in H3 ?
We'll talk about the multiplayer later ^^
Will there be combat logs ?
Yes
CITIES
Will it be possible to delay a building over 2 turns in order to lower costs (as in Heroes Kingdoms) ?
No.
Will it be possible to destroy one of the unique building in our cities in order to build another one ?
No, unique buildings will only be destroyed when your city is being converted.
Will creature growth boosts from external dwelling only affect the base creature or also the upgraded creature ?
The boost will affect all. The player can choose the creature he wants to buy.
Will cities still have specializations ?
Yes.
Will there be a Graal ?
Yes, the Tears of Asha.
ADVENTURE MAP
Will creatures affect the deplacement of a hero on thr adventure map (like in H4) ?
No, the hero will have his deplacement value and it won't be affected by his army.
You said you wanted to keep the Heroes essence, though one of your first changes was to reduce the resources (which makes long-time fans screaming
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Resources are not fundamental, they're a feature. It is important to make a distinction between the soul of the game on one hand(turn by turn, RPG component, realm and city management) and on features on the other (resources for example). We'll explain more about this very soon.
In one of the Gamescon interview, Erwan talked about spying and scouting your opponent. Does this mean will get a real fog of war ? If there's one, will it be possible to affect the opponent's line of sight (like the Veil of Shroud in H3) ?
The fog of war is static. Once shown it will disappear. Abilities, artifacts and buildings can help you reveaingl it.
What about Dragonblood "mines" ? Is there a real explanation about them ?
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YES. During the War of Ancients, the Dragon Gods spilled blood on the world of Ashan creating nexus of powers called Dragon Veins. The inhabitants of Ashan have learnt how to extract the blood, hence the creation of mines.
Will external creature dwellings be linked to a creature or to a category (core, elite, champion) ?
They'll be linked to categories.
HEROES
How can we customize heroes ?
You'll be able to select your hero's name, sex and might or magic orientation. The advanced classes will depend on abilities.
How will you balance Might vs Magic heroes ? In H5, a might-oriented hero could kill 1-2 level 7 per strike or at best a dozen level 1 while a more Magic-oriented hero could kill hundreds with a single spell).
The balance between heroes will be reviewed in-depths.
Can we have more infos about the magic ?
There will be 7 schools. The 7 elementals : Air, Fire, Earth, Water, Light and Darkness and the Primordial Magic (linked to Asha and Urgash)
Will the skill system look like King's Bounty (for example a might tree, a magic tree and a jack-of-trade treee) ?
There will be a tree system like in KB, but there will be A LOT more trees. We'll speak more about this later
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Seeing that we get a total control on our hero's development, how will you avoid all heroes being carbon-copies of each other ? Will there be "intermediate" skills to avoid the "ideal template" ?
Each hero will have a class with a unique skill and each faction won't have the same access to magic or to skills. Also each faction has a unique ability.
FIGHTS
If an arena is bigger than its H5 counterpart, will it be possible to have more than 7 stacks on the battlefield ?
No.
How will morale and luck work ?
Morale wil grant you an additional action (or none if bad morale) and chance will give you max damage (or minimal if bad luck).
We'll be able to place shooters in towers, but what happens if a tower is destroyed ?
If a tower is destroyed, any stack inside will die.
Will the weather affect an arena battle like slowing units, affecting spells or shooters (rain, fog, blizzard) ?
Yes, it can happen, but it will be random (it may or may not happen at all)
How will the terrain change affect a battle ? Will floodings stop a creature or only slow it ?
Flooded squares can't be crossed at all. There will be plenty of different effect based on the kind of arena.
CREATURES
What is the size of the biggest creatures belonging to a faction ?
Still 2x2. Bosses will be bigger (can be 4x4 for example)
Will basic creatures still have a use compared to their upgrade ?
Upgrades are not optionnal. Upgrades are real upgrade in powers compared to a basic creature. Also an upgraded creature will keep the abilities of the basic one.
In comparison to faction creatures, how many neutral will there be ?
We won't give you an exact % but there will be neutral creatures. One of them is on the Gamescon T-shirts ^^
We've seen that 5 of the Necropolis creatures were only using one square. How many "Big creatures" will there be per faction ?
It depends on the faction, but it will be either 2 or 3.
CAMPAIGN
Could we get more infos on Sveltana ? Is she one of Asha's Chosen (like Aranthir) ? Is she a Dragon Knight ? Does she belong to the Blind Brothers ?
"My name is Sveltana, aunt of Slava. I left my home in order to dedicate my life to Asha, the goddess of Death. I used to be beloved and called "Flower of the North, but now people fear me and call me Pariah, Heretic or Necromancer ..."
Daughter of the Griffin Duke who was hoping for a son, Sveltana lived with the burden of being a lone child, unwanted by her parents. At the age of 15, after the birth of her brother Pavel, she was isolated while he was named heir of the throne. She was quite happy with how things turned for her and she left her hom in order to study the world of Spirits, first with the Angels then with the Magicians of the Seven Cities. She was an excellent student and the Necromancer Aguirre became her mentor. Since she had no link with her familly, she decided to join the freshly born Cult of Asha, the spider goddess. She became Aguirre's assistant and his right-hand woman.
She travelled through the Jade Sea islands with her master in order to free Mother Namtaru, a powerfull avatar of the Spider Goddess. Aguirre was killed during the expedition and Sveltana, alone, brought the creature back to the Silver Cities. She became a legend among all the Necromancers. She didn't have much time to enjoy her fame. Shortly after triumphant come-back, she was called to help Pavel to stop a demonic invasion. Sadly, she arrived too late and couldn't save her brother. She became the regent of the Griffin Duchy until her nephew Pavel would be old enough to reign.
Will the Dragon Knights and the Blind Brothers have a role in the campaign ?
Yes.
The Ancients Wars was the war between Angels and Faceless, right ?
Yes, exactly.
Why 400 years before H5 ?
The storyline after Dark Messiah is covered by Heroes Kingdoms. The writers wanted to go to the past and show the events that lead to Heroes 5