First gameplay videos
First gameplay videos
I just made my daily youtube search for new infos and I found these ones:
combat video
adventure video
If it doesn't deserve a new topic delete it but I think it needs a discuss topic.
combat video
adventure video
If it doesn't deserve a new topic delete it but I think it needs a discuss topic.
- ThunderTitan
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Already posted here: viewtopic.php?t=11286&start=60 (6th post)
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
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I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
So again quote from me:ThunderTitan wrote:Already posted here: viewtopic.php?t=11286&start=60 (6th post)
"If it doesn't deserve a new topic delete it but I think it needs a discuss topic."
And I made a post in the wish list topic about this. Trust me not every single person who comes here read all new posts in every single topic so they can easily miss the new videos if it is only 1 post in a 5 pages long topic. So we need a topic where the staff collects all the important news or we need new topic for the most important news - like the first gameplay video ever.
And again if the staff think they can easily delete this topic.
- ThunderTitan
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I was just pointing out they where posted already.
I totally agree there needs to be a new info sticky... too bad our mods aren't around enough to keep one up to date... that's why we need someone with no life as a mod... i'd volunteer, but we all know i'd just abuse my position...
I totally agree there needs to be a new info sticky... too bad our mods aren't around enough to keep one up to date... that's why we need someone with no life as a mod... i'd volunteer, but we all know i'd just abuse my position...
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
Hopefully the animations (town conversion and some combat animations) can be sped up significantly at will.
At any time the visible area on map does not seem to be full of areas to explore. Most are covered with impassable forest/rocks and roads. A few resource piles or chests here or there.
Off-topic. After some thought i made a new sticky for those who do not know anything yet. I am not a fan of sticking and unsticking news every day for every-day users. But any volunteers to update the news sticky? :p
At any time the visible area on map does not seem to be full of areas to explore. Most are covered with impassable forest/rocks and roads. A few resource piles or chests here or there.
Off-topic. After some thought i made a new sticky for those who do not know anything yet. I am not a fan of sticking and unsticking news every day for every-day users. But any volunteers to update the news sticky? :p
Avatar image credit: N Lüdimois
Wow, very hard to believe they aren't using any of the Heroes V engine for this one O_o This was confirmed, right? Or am I just mistaking a rumour I read as truth?? Everything just looks like it's from the Heroes V engine to me! (unit art is better though imo)
Animations look good, but I agree about the speed- I reallyyyyy hope you can significantly fast-forward animations (battles and construction). Movement speed on the main map for your Hero should have it's own speed option, though.
Animations look good, but I agree about the speed- I reallyyyyy hope you can significantly fast-forward animations (battles and construction). Movement speed on the main map for your Hero should have it's own speed option, though.
COMBAT VIDEO
Movement path for troops ( ghoul ) seems to be usefull
I wonder that developer can give us moving or even attacking "obstacle" in combat. e.g. moving rock or even giant spider emerges from hidden hole in combat area attacking troops.
It can make combat more dynamic and harder.
ADVENTURE VIDEO
Jungle is even darker than before
Agree for speeding up town conversion. No more than 1 second please
:D3
The blue big serpent seems to have a vital role in the story line
Movement path for troops ( ghoul ) seems to be usefull
I wonder that developer can give us moving or even attacking "obstacle" in combat. e.g. moving rock or even giant spider emerges from hidden hole in combat area attacking troops.
It can make combat more dynamic and harder.
ADVENTURE VIDEO
Jungle is even darker than before
Agree for speeding up town conversion. No more than 1 second please
:D3
The blue big serpent seems to have a vital role in the story line
The art doesn't have anything to do with the engine. And they used icons from H5 as placeholders.Kosh wrote:Wow, very hard to believe they aren't using any of the Heroes V engine for this one O_o This was confirmed, right? Or am I just mistaking a rumour I read as truth?? Everything just looks like it's from the Heroes V engine to me! (unit art is better though imo)
---
I think the town conversion in the video is just there for demonstration purposes. It will take multiple rounds, so that animation won't make much sense.
My first impression of the adventure map is the same from H5: the artwork is too darn big. It feels like a third-person view of an RPG adventure game, not a kingdom-scale strategy game. Worse, the art is substantially bigger than H1-4 without a corresponding increase in movement points for the hero. The net effect is less to do on each turn on a map that's much smaller than it appears.
This gripe is one of the primary reasons I didn't like H5 and it doesn't look like anything has changed.
This gripe is one of the primary reasons I didn't like H5 and it doesn't look like anything has changed.
Peace. Love. Penguin.
um, what the heck? In both videos there's HV and DarkMessiah music? A new soundtrack had better be in the making...
Might and Magic X official website:
http://www.mightandmagic10.thegaminguniverse.com/
http://www.mightandmagic10.thegaminguniverse.com/
- ThunderTitan
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But the same art will look different on dissimilar engines...Darkström wrote: The art doesn't have anything to do with the engine.
Well for MP it should take multiple rounds, but for SP there's really no reason for it to.Darkström wrote:I think the town conversion in the video is just there for demonstration purposes. It will take multiple rounds, so that animation won't make much sense.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I guess I missed that part of info somewhere . Thanks for clearing it upCorlagon wrote:H6 will have its own soundtrack, don't worry - the musics used in the videos are 100% placeholder. They're deliberately nostalgic
Might and Magic X official website:
http://www.mightandmagic10.thegaminguniverse.com/
http://www.mightandmagic10.thegaminguniverse.com/
Why not? If the opponent can interrupt the process by attacking the town, it makes no difference whether he's human or AI.ThunderTitan wrote:But the same art will look different on dissimilar engines...Darkström wrote: The art doesn't have anything to do with the engine.
Well for MP it should take multiple rounds, but for SP there's really no reason for it to.Darkström wrote:I think the town conversion in the video is just there for demonstration purposes. It will take multiple rounds, so that animation won't make much sense.
- ThunderTitan
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By SP i mean campaign... skirmish with the AI is somewhere in between them i guess.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
- RommeL_666
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does anybody have that strange feeling that new heroes looks lot like Disciples I mean by graphic and whole adventure map system.It kinda looks like heroes lost its looks with this new fancy graphic.
hope arena will be bigger so range units can finally do something.
new skill system is great idea.
like the new graphic design of units,even though vampire looks kinda like a white night elf.
hope arena will be bigger so range units can finally do something.
new skill system is great idea.
like the new graphic design of units,even though vampire looks kinda like a white night elf.
"There are no desperate situations, there are only desperate people"
jeff wrote:Me to, I usually hire the two best looking female heroes. Ok a bit of a sexist, but if I am going to stare a pictures all day, I might as well enjoy the view.
- ThunderTitan
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Which disciples are you referring to?! But actually no, not really...
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
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