The end of the video just made my day: http://www.gametrailers.com/video/synop ... 000/702805
Let's hope they don't reconsider... i might even buy it (when the price goes down of course).
WH40k: Space Marine
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WH40k: Space Marine
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Is it just me, or the slashing with a chainsword like with an oridinary sword was really weird?
OTOH even if the PC version will come out, I don't know whether I will purchase it. The demo would definitely help (which is more of a dream, since demos are now quite rare).
OTOH even if the PC version will come out, I don't know whether I will purchase it. The demo would definitely help (which is more of a dream, since demos are now quite rare).
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Well how else would they work?!
But it does need a more "heavy" animation to capture the epicness of chainsaw-death...
But it does need a more "heavy" animation to capture the epicness of chainsaw-death...
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Nah, my IQ got savaged enough by Transformers... but i'm willing to watch a clip on the internet if you want to post one.
But seriously, it's still a sword, so swinging it in the same pattern as one isn't the problem... it's that it looks like he's swinging a piece of foam. The animation needs to look "heavier".
But seriously, it's still a sword, so swinging it in the same pattern as one isn't the problem... it's that it looks like he's swinging a piece of foam. The animation needs to look "heavier".
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It is a sword, however it is a sword with running chain.
Take a look at DoW2 intro at 1:04, that's how I expect the chainsword to work.
Not to mention the assault marine in the DoW2 intro is cutting through dem puny Eldar panzy, not 3 proppa Ork boyz at once as in the Space Marine video.
Take a look at DoW2 intro at 1:04, that's how I expect the chainsword to work.
Not to mention the assault marine in the DoW2 intro is cutting through dem puny Eldar panzy, not 3 proppa Ork boyz at once as in the Space Marine video.
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They're swinging them like swords there too... they just have better impact animation because it's CGI instead of real time in-game animation.
Of course they could add a small knock-back and sword slowdown in the enemy model effect to the chainswords to make them look cooler... we should totally post this as a suggestion on their official forums.
Of course they could add a small knock-back and sword slowdown in the enemy model effect to the chainswords to make them look cooler... we should totally post this as a suggestion on their official forums.
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Re: WH40k: Space Marine
damn that looks awesome! its about time spacemarines had a combat game like thisThunderTitan wrote:The end of the video just made my day: http://www.gametrailers.com/video/synop ... 000/702805
Let's hope they don't reconsider... i might even buy it (when the price goes down of course).
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Some nice HD pics: http://forum.wh40k.se/viewtopic.php?f=28&t=3581
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I think i just came: http://www.gametrailers.com/video/comba ... 000/714217
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Some more gameplay:
http://www.gametrailers.com/video/e3-20 ... 000/715383
http://www.gametrailers.com/video/e3-20 ... 000/715381
Now that's a proper 40k SM game...
http://www.gametrailers.com/video/e3-20 ... 000/715383
http://www.gametrailers.com/video/e3-20 ... 000/715381
Now that's a proper 40k SM game...
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
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