I've put up some pics of my new tool for HoMM.V on heroescommunity, but I don't get too many reactions. Is there any interest in this kind of stuff? (see pics below).
Cheers,
Pesmontis
[edit] I've put version 0.1 alpha up for download @:
http://tatooinebase.star-fleet.org/UPLO ... .Alpha.rar
http://tatooinebase.star-fleet.org/UPLO ... .Alpha.rar
Let me know what you think :-)
HoMM.V tool
Hey guys, nice of you to post.
(DL Archangel v0.2a here: http://tatooinebase.star-fleet.org/UPLO ... .Alpha.rar )
Yes, the current version (v0.2a) can import HoMM.V meshes, SMD reference files, and Wavefront OBJ files. However, the tool does not yet do anything woth SMD or OBJ data, because it's an Alpha version... able to export/import to/from other 3D formats..
(DL Archangel v0.2a here: http://tatooinebase.star-fleet.org/UPLO ... .Alpha.rar )
I'm sorry to hear that, I'll try & lift spirits a little :-).. has had a long and painful history..
Archangel v0.3 Beta release
Archangel v0.3 Beta has been released, get it here:
http://tatooinebase.star-fleet.org/UPLO ... 3.Beta.rar
I've adapted this version to run on Win98se as well.
Some of the new features are:
- precise selection of bones and mesh parts;
- SMD reference file reading (including skeleton);
- OBJ file reading + automatic bone assignment (simple);
- exporting diffuse vertex colors as TGA files (see images);
- storeable user settings (to the registry and/or to an INI-file);
- simultaneous model and bones display;
- french language support (thanks to TSoD).
Further reading is available in the enclosed 'readme.txt'.
Images are available at http://heroescommunity.com/viewthread.p ... genumber=4
Cheers,
Pesmontis
http://tatooinebase.star-fleet.org/UPLO ... 3.Beta.rar
I've adapted this version to run on Win98se as well.
Some of the new features are:
- precise selection of bones and mesh parts;
- SMD reference file reading (including skeleton);
- OBJ file reading + automatic bone assignment (simple);
- exporting diffuse vertex colors as TGA files (see images);
- storeable user settings (to the registry and/or to an INI-file);
- simultaneous model and bones display;
- french language support (thanks to TSoD).
Further reading is available in the enclosed 'readme.txt'.
Images are available at http://heroescommunity.com/viewthread.p ... genumber=4
Cheers,
Pesmontis
Manual
I've put a manual on my website:
http://tatooinebase.star-fleet.org/Arch ... start.html
It contains some guidelines about using Archangel and 3DSmax.
This manual is also available as a Word document:
http://tatooinebase.star-fleet.org/UPLO ... manual.rar
The latest version of Archangel 0.3b can be downloaded here:
http://tatooinebase.star-fleet.org/UPLO ... .Beta3.rar
Cheers,
Pesmontis
____________
http://tatooinebase.star-fleet.org/
http://tatooinebase.star-fleet.org/Arch ... start.html
It contains some guidelines about using Archangel and 3DSmax.
This manual is also available as a Word document:
http://tatooinebase.star-fleet.org/UPLO ... manual.rar
The latest version of Archangel 0.3b can be downloaded here:
http://tatooinebase.star-fleet.org/UPLO ... .Beta3.rar
Cheers,
Pesmontis
____________
http://tatooinebase.star-fleet.org/
Anyway..
.. version 0.4 of Archangel is pretty workable, since the success of importing a new mesh, a new skeleton, and a new animation from the Naga Myrmidon Warcraft III creature.
You can read about it here:
Warcraft III to HoMM.V Creature Conversion Guideline
At that page you can also read about the tools involved.
For the moment, this means that Archangel development is going into a maintenance phase, although there's things which aren't finished.
You can read about it here:
Warcraft III to HoMM.V Creature Conversion Guideline
At that page you can also read about the tools involved.
For the moment, this means that Archangel development is going into a maintenance phase, although there's things which aren't finished.
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