MM7 items and NPCs
- Sir William S Titan
- Round Table Hero
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MM7 items and NPCs
Wondering, do item and NPC bonuses stack? Like, an item that boosts armsmaster, and then the Weaponmaster to add to?
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- Macros the Black
- Druid
- Posts: 898
- Joined: 21 May 2008
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Iirc the only limits are:
- Two of the same item skill bonusses don't stack. This only applies to skill bonusses (like +2 to dark magic). Only the highest one is used.
- Two of the exact same NPCs don't stack. However, similar NPCs (such as a Banker and a Factor) do stack with each other.
So yes, items and NPCs stack with each other..
- Two of the same item skill bonusses don't stack. This only applies to skill bonusses (like +2 to dark magic). Only the highest one is used.
- Two of the exact same NPCs don't stack. However, similar NPCs (such as a Banker and a Factor) do stack with each other.
So yes, items and NPCs stack with each other..
You'd think Darkmoor was a ghost town, but instead there's plenty of life among the dead.
With some exceptions. I remember that Wallace (artifact +10 to armsmaster) stack with armor (+15 to AM). Same with ring (disarm trap +25) and Coirsar (artifact + 5 disarm).Macros the Black wrote:- Two of the same item skill bonusses don't stack. This only applies to skill bonusses (like +2 to dark magic). Only the highest one is used.
But it was probably only exception (item + artifact/relic) - two rings with disarm traps (lets say +20 and +25) don't stack and only the highest bonus work.
EDIT:
Checked. My mage has +40 learning bonus (+15 from Scholar's Cap, +15 from Instuctor NPC and +10 from Teacher NPC).
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