H4 movement rules

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.
the_critical_process
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H4 movement rules

Unread postby the_critical_process » 23 Feb 2006, 00:25

I'm a bit confused by the movement ruels in H4. I have a hero that moves 41 units a day; add one sprite and he moves 53. How does that work?

And how do things work out if you drop your hero out of an army that has one slow stack among other, faster stacks, flag a site, and re-enter the army? Do you loose the sprite-bonus (?) and get it back when you jump back in?

I guess what I'm asking is, does anyone know the rules for movement in H4?
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Kristo
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Unread postby Kristo » 23 Feb 2006, 04:02

An army moves as fast as its slowest creature. I think the exception is that a hero cannot be considered the slowest creature. So in your example, adding Sprites made sense - they have a lot of movement and by being the only non-hero stack, they actually made the army faster.

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gravyluvr
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Re: H4 movement rules

Unread postby gravyluvr » 23 Feb 2006, 05:17

the_critical_process wrote:I'm a bit confused by the movement ruels in H4. I have a hero that moves 41 units a day; add one sprite and he moves 53. How does that work?

And how do things work out if you drop your hero out of an army that has one slow stack among other, faster stacks, flag a site, and re-enter the army? Do you loose the sprite-bonus (?) and get it back when you jump back in?

I guess what I'm asking is, does anyone know the rules for movement in H4?
Try this link(although it may actually confuse you more).

Your hero moves at the speed of the fastest troop. If there are no troops they move at a base of 22. If they have creatures that move less than that, then the army will run out of movement points before the hero. Of course that doesn't include movement modifiers, artifacts or the pathfinding skill.
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Gaidal Cain
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Re: H4 movement rules

Unread postby Gaidal Cain » 23 Feb 2006, 08:37

the_critical_process wrote: And how do things work out if you drop your hero out of an army that has one slow stack among other, faster stacks, flag a site, and re-enter the army? Do you loose the sprite-bonus (?) and get it back when you jump back in?
I believe that bonus is kept. Movement points are allocated at the start of each turn, and though there are a plethora of ways they can change later in a turn, splitting of is only going to matter if the movement artifacts or the pathfinding skill are involved.
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Unread postby csarmi » 23 Feb 2006, 12:03

I think I must have already written some sort of explanation somewhere, I'll might try to look it up. Until that, try the exercises in this topic.

Anyhow, there is a map editor program included on the CD. Use it to test it (just place heroes, a few creatures, stables, etc on the map, maybe pathfinding and movement arties too) and test it out.

If I remember correctly, you can move well over 90 legally in a turn.


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