Search found 13 matches
- 06 Apr 2009, 12:54
- Forum: News
- Topic: Gameplay Video: Armored Princess
- Replies: 24
- Views: 9159
Gameplay Video: Armored Princess
Great video. The developers seems quite creative when it comes to grid battle.
- 27 Jun 2007, 02:54
- Forum: News
- Topic: Feed Yourself with News
- Replies: 6
- Views: 2767
Feed Yourself with News
So AS, how about your good ol' https://www.celestialheavens.com/rssfeed.xml
...don't tell me you gonna remove that >_>
...don't tell me you gonna remove that >_>
- 06 Dec 2006, 07:39
- Forum: Campfire
- Topic: The Long Awaited Cooking Game Thread
- Replies: 57
- Views: 15488
- 15 Oct 2006, 10:16
- Forum: News
- Topic: The Music of Dark Messiah
- Replies: 9
- Views: 4001
The Music of Dark Messiah
@Wurtzel He is talking about the first line in the news (the one in parenthesis). And it's about Heroes V, not about Dark Messiah.
- 09 Oct 2006, 18:28
- Forum: Modcrafting Guild
- Topic: Request a mod thread.
- Replies: 10
- Views: 6712
I've tried changing the creature object ID to get other creature's passive ability, but it failed. The id seems not matter. So, the best I've tried so far was just adding the multiple attack pattern to current creature. The earth elemental was modified into a level 7 like creature. It have the same ...
- 03 Oct 2006, 18:44
- Forum: Campfire
- Topic: The Joke Thread
- Replies: 1541
- Views: 270654
Not sure whether this one fit, but it's funny. Love Is a Fallacy , by Max Shulman Cool was I and logical. Keen, calculating, perspicacious, acute --- I was all of these. My brain was as powerful as a dynamo, precise as a chemist's scales, as penetrating as a scalpel. And - think of it! - I was only ...
- 25 Sep 2006, 18:04
- Forum: Heroes V-VI
- Topic: An old bug -- skipped level up skill selection
- Replies: 4
- Views: 2369
- 24 Sep 2006, 20:36
- Forum: Heroes V-VI
- Topic: less talk, more action
- Replies: 41
- Views: 13235
- 22 Sep 2006, 23:32
- Forum: Heroes V-VI
- Topic: That's ENOUGHT !!
- Replies: 72
- Views: 17055
No more Not enought move points!
Actually, the responsible file can be found at: \Text\Game\HeroStrings\Dialogs\NoMovePoints.txt It appears in the text packs: P1-TEXTS.PAK and P2-TEXTS.PAK You can either correct the message or completely remove the whole message (by emptying the file). The first I time install patch 1.2 & 1.3, ...
- 22 Sep 2006, 12:19
- Forum: Heroes V-VI
- Topic: less talk, more action
- Replies: 41
- Views: 13235
I am actually interesting.Modding the game might actually make me enjoy the game.But there are some things Im not too keen to search for meanings.For example this: <SpellPoints>17</SpellPoints> <SpellPoints1>0</SpellPoints1> <SpellPoints2>0</SpellPoints2> What are SpellPoints1 and SpellPoints2?Or w...
- 21 Sep 2006, 22:18
- Forum: Heroes V-VI
- Topic: debug functions
- Replies: 1
- Views: 1942
debug functions
While venturing through my Heroes V user profile files, I stumble upon an uncommon object. I found it there, old and dusty, a file named INPUT.CFG.BAK . I said to myself, what on earth happened to this thing, because I remember at the time I got my v1.1 the thing was not there. It's only there after...
- 21 Sep 2006, 18:48
- Forum: Modcrafting Guild
- Topic: Request a mod thread.
- Replies: 10
- Views: 6712
A clean view.
First of all, sorry for bumping an old topic like this. I just want to answer the topic poster's request. I know this is old , but an extra information for everybody wouldn't hurt, right ;) Back to topic, there's already a debug command for hiding the user interface. Add the following line to the co...
Unofficial Guide
I think the CH's Appendix v1.1 sould also be added/linked here.
Edit: it's here!!!!!
Edited on Thu, Sep 21 2006, 13:09 by zero_ant
Edit: it's here!!!!!
Edited on Thu, Sep 21 2006, 13:09 by zero_ant