Search found 73 matches

by Mightor Magic
13 Jun 2008, 18:38
Forum: Might and Magic
Topic: BDJ Dual-classing
Replies: 6
Views: 3970

How does the damage on the best axe compare to that of the best spear? With enough armsmaster (i.e. w/hero gloves) the speed doesn't really seem to matter that much. How much does that 1/2 plate recovery affect speed if I were to go Master plate? How does the Dark Magic reward work after game compl...
by Mightor Magic
12 Jun 2008, 00:06
Forum: Might and Magic
Topic: BDJ Dual-classing
Replies: 6
Views: 3970

Yeah, I tried out the duel classing aspect, without checking the chart or basing my starting party on it. Druid became a Sorcerer {Very nice though Cleric would have been a better choice} GM Light, Water, Earth, Meditation and Alchemy. Master Body {See?}. Good to great trade. Paladin became an Arche...
by Mightor Magic
01 Jun 2008, 04:53
Forum: Might and Magic
Topic: Status on the MM6 mod
Replies: 10
Views: 5597

I thought the challenge with the werewolves quest was based more on the number of werewolves than their strength. I can agree that they're kind of weak except for the top tier class who can be a real asskicker with one hit drops. But as they don't have a range attack, I don't have that much of a pro...
by Mightor Magic
29 May 2008, 03:22
Forum: Might and Magic
Topic: What is your most embarrassing/annoying death in an MM game?
Replies: 37
Views: 19273

My most embarassing death happened just recently going "back" through the passage to Mount Nighon from Thunderfist in the BDJ Mod. I say "back" as I didn't know that even if I had the Town Portal spell, the only thing I could go to would be Mount Nighon without first going to Cel...
by Mightor Magic
28 Apr 2008, 18:53
Forum: Might and Magic
Topic: MM7Rev4modR1 a mod for might and magic 7 has been released!
Replies: 544
Views: 436644

Fun mod so far but there have been some oddities and I haven't even gotten to the Barrow Downs yet. One problem was with the autotour part on Emerald Island. I noticed a early few stat/skill bonuses like the well that grants 40 Endurance points/ 5 skill points and I decided to restart a team. So whe...
by Mightor Magic
30 Jan 2007, 14:53
Forum: Heroes V-VI
Topic: Necromany changes in 2.1 (take a seat: you'll need it)
Replies: 81
Views: 52273

I like the idea behind this {an army centered around Vampires instead of Skeleton Archers will be far more fun in the later battles and Attack/Archery/BF is now far less important than Dark, Summoning and Defense. Makes more sense for a Necromancer giving their stat distribution} but with the patch ...
by Mightor Magic
24 Jan 2007, 00:55
Forum: Heroes V-VI
Topic: Dwarven Strategy (work in progress)
Replies: 30
Views: 19462

Doesn't Runic Machines also affect the Catapult? I use that with Luck to take down castles. I don't recommend attack because Offensive Formation doesn't gel all that well with Runes and Retribution is wishful thinking. Defensive Formation/{Other skill} offers more possibilties. I forget the name but...
by Mightor Magic
21 Jan 2007, 19:10
Forum: Heroes V-VI
Topic: Worst race in Heroes 5
Replies: 94
Views: 51349

You mean you will be able to upgrade only 7 units per week? That is kind of worthless... I mean... training only 7 archers per week is kind of useless... Ok I agree you can upgrade stronger units... but an extra paladin won't do much difference, and those training buidings are pretty expensive to j...
by Mightor Magic
20 Jan 2007, 23:48
Forum: Heroes V-VI
Topic: Trying a classification system for units and their heroes
Replies: 49
Views: 13137

Necromany? I wasn't talking about special skills but rather Attack/Archery/Battle Frenzy. I have tried using skeleton archers without them {never came up} and they don't work, no matter how many you have. On the other hand, I had 150 Vampire Lords {A very helpful neutral stack was just waiting there...
by Mightor Magic
20 Jan 2007, 12:22
Forum: Heroes V-VI
Topic: Your favorite Multiplayer Fortress Hero?
Replies: 9
Views: 15874

Helmar gets my vote. At high levels, you get a free mass cast of RM for every time you cast mass Haste or Deflect Arrow and this Faction needs all the Attack it can get. The Spearwielder Hero is only good for starting with Soldier's Luck as Spearthrowers will never do much damage and it is pretty mu...
by Mightor Magic
19 Jan 2007, 17:08
Forum: Heroes V-VI
Topic: Trying a classification system for units and their heroes
Replies: 49
Views: 13137

The same is true for Dungeon. You HAVE to find a way to classify the hero as well and as Heavy Artillery (or main Support shooter or whatever), because otherwise the Dungeon army doesn't work. So I would say mainly that simply classifying a creature out of the dwelling is treating them all as neutr...
by Mightor Magic
18 Jan 2007, 17:53
Forum: Heroes V-VI
Topic: Worst race in Heroes 5
Replies: 94
Views: 51349

Haven. Since Training is considered to be the Knight's primary special ability and not Counterstrike, they have some serious Hero problems . There are no Knight skills that make me think "That will help me get through the first couple of weeks".
by Mightor Magic
17 Jan 2007, 17:55
Forum: Hall of the Heretics
Topic: Diablo
Replies: 122
Views: 42438

LEMS were fixed in 1.11 so they are not that bad anymore. Creatures can be immune to all three Elemental magic and be immune to Magic/Physical in Hell. Creature has one base immunity and then can be Enchanted with the other two and tack on Physical resistance/magical resistance for that extra kick. ...
by Mightor Magic
10 Jan 2007, 14:54
Forum: Heroes V-VI
Topic: I am (finally) getting started with Heroes V
Replies: 441
Views: 102031

I play Dungeon as Might and not Magic. Attack, Logistics, Luck, Leadership and Destructive Magic {Minotaur hero is a favorite of mine}. The faction gets a cheap Artifact Merchant so I spend my time looking for those Speed Boots and items that increase Morale and Luck. I keep two stacks of Furies {Li...
by Mightor Magic
03 Jan 2007, 03:03
Forum: Hall of the Heretics
Topic: Baldur's Gate
Replies: 560
Views: 198328

Hmm. Holy Avenger {Keldorn}, Runehammer {Korgan} and that +5 paladin B@stard { Why did that happen?} sword and Foebane duel wielded by Haer Daelis. No wonder my only real problem was the fact it kept turning invisible. I never got into the habit of using magic, not even the level nine and ten spells...
by Mightor Magic
03 Jan 2007, 00:32
Forum: Hall of the Heretics
Topic: Baldur's Gate
Replies: 560
Views: 198328

I don't remember the Demogorgon as being particularly hard but then again, I was using Korgan as bait {which worked against the Demilich as well}. Did I miss any real challenges like instant kill, imprisonment or stoning?
by Mightor Magic
24 Dec 2006, 00:24
Forum: Might and Magic
Topic: Good team for MM7
Replies: 6
Views: 7468

Team I had most fun using was Goblin Druid, Human Thief, Dwarven Cleric and Elven Knight {Spell it out yourself}, with max and min stats. Druid started with no mana, Knight did no damage, Cleric couldn't hit anything and the Thief was just average. Goblin Druids do not suck at combat by the way and ...
by Mightor Magic
24 Dec 2006, 00:01
Forum: Hall of the Heretics
Topic: Myst series
Replies: 3
Views: 3313

I list Myst as one of the worst games ever made. Nothing like spending an hour trying to find your way out of a labyrinth using sounds alone... I like puzzles but that was just pointless. I can't say anything about the sequels because if sequels mean "more of the same" {and they usually do...
by Mightor Magic
23 Dec 2006, 23:53
Forum: Hall of the Heretics
Topic: going retro
Replies: 19
Views: 8372

The forest is dark. You've been eaten by a Grue. That pretty much covers my adventures in Zork, that and the unopenable egg. Inopenable, imopenable... I didn't mind having to use my imagination but I really could have used a list of commad words and a map. Funny enough, I had this game on an old Ap...
by Mightor Magic
19 Dec 2006, 20:55
Forum: Heroes V-VI
Topic: I am (finally) getting started with Heroes V
Replies: 441
Views: 102031

Dungeon has the strongest creatures in respective tiers(not counting FoH),so it had to be compensated by smaller growth and higher prices.Imagine an army of 200 furries :scared: They are a pretty interesting faction to play because they dont feet the old just plung into them cliche.To be honest,all...

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