Sure is, LordErtz:
@ChangeHeroStat("Name", STAT_EXPERIENCE, #);
or,
@ChangeHeroStat("Name", 0, #);
It's under Miscellaneous Modifications. The # is up to you to ADD how much, as is the hero name.
Search found 29 matches
- 27 Jul 2006, 23:51
- Forum: Heroes V-VI
- Topic: 1.2 cheats: newest command
- Replies: 46
- Views: 23144
- 27 Jul 2006, 07:25
- Forum: Heroes V-VI
- Topic: 1.2 cheats: newest command
- Replies: 46
- Views: 23144
- 27 Jul 2006, 02:22
- Forum: Heroes V-VI
- Topic: 1.2 cheats: newest command
- Replies: 46
- Views: 23144
1.2 cheats: newest command
Here's the latest update on the cheats issue, post 1.2. As everyone knows by now, the non-@ commands no longer work, removed because they were usable in multiplayer, while the @ commands were never usable in multiplayer. We all know the add_****s commands now no longer work for single player. Again,...
- 02 Jul 2006, 08:33
- Forum: Heroes V-VI
- Topic: Important: About my cheats doc...
- Replies: 1
- Views: 1857
Important: About my cheats doc...
This isn't just a shameless plug, so bear with me. ;) If you didn't know or don't check out their site, Age of Heroes (here) has hosted that large cheats document I made available a month back or so. What's important is that it's up-to-date . Things have changed with version 1.1, and I also added a ...
- 15 Jun 2006, 04:50
- Forum: Heroes V-VI
- Topic: did you ever get ultimate in campaign?
- Replies: 30
- Views: 11268
Nope. And I probably won't try again any time soon. Some seem pretty good, like Sylvan's and Inferno's particularly. But they are so difficult to get. I've tried once with a Necromancer, and it was going pretty good until my next level up offered up all the wrong abilities, and offered all the wrong...
- 15 Jun 2006, 04:45
- Forum: Heroes V-VI
- Topic: Inferno Analysis (Long)
- Replies: 14
- Views: 7035
- 15 Jun 2006, 04:04
- Forum: Heroes V-VI
- Topic: Spells lacking a certain...something...
- Replies: 9
- Views: 3659
lol, true enough...like I said, the previous Dimension Doors were too powerful. But damn, don't I wish Instant Travel were 3 inches, rather than 2! :D But seriously, right now, it has such a short distance, I sometimes approach a thin looking cave wall / forest, end my turn because I don't have enou...
- 15 Jun 2006, 02:58
- Forum: Heroes V-VI
- Topic: Spells lacking a certain...something...
- Replies: 9
- Views: 3659
Spells lacking a certain...something...
I don't know about everyone else, but I always seem to be using just 1 or 2 spells whenever I play, depending of course on which type of magic I have skills for. For example with Destruction magic, it's always Circle of Winter. I barely used its variant in the other HoMM games, but now, it does just...
- 08 Jun 2006, 19:54
- Forum: Heroes V-VI
- Topic: For your cheating pleasure!
- Replies: 22
- Views: 13158
- 04 Jun 2006, 09:25
- Forum: Heroes V-VI
- Topic: Slow multiplayer?
- Replies: 1
- Views: 1266
- 04 Jun 2006, 09:24
- Forum: Heroes V-VI
- Topic: Cheat Question
- Replies: 4
- Views: 2792
- 04 Jun 2006, 06:55
- Forum: Heroes V-VI
- Topic: For your cheating pleasure!
- Replies: 22
- Views: 13158
- 04 Jun 2006, 05:29
- Forum: Heroes V-VI
- Topic: Inconceivable AI cheating
- Replies: 48
- Views: 21075
The problem is, hard in H5 shouldn't mean they get special combat rules, like zero mana spells. >_< But yes, in the tradition of the other difficulty settings of the HoMM series, I don't mind if they have resource bonuses, and I start with less on harder modes. I really hope the future patch means t...
- 04 Jun 2006, 05:19
- Forum: Heroes V-VI
- Topic: Another instance of AI cheating?...
- Replies: 4
- Views: 2457
Yah, I thought maybe standing on the spot would prevent resurrect, so I moved. The four tiles where the unicorn's body was supposed to be was still empty, and I was still unable to cast on the spot, though the interface claimed I could resurrect that friendly stack. And just because I suspected it, ...
- 04 Jun 2006, 04:08
- Forum: Heroes V-VI
- Topic: Favorite Town View
- Replies: 24
- Views: 7284
I love the Haven, Academy, and Dungeon views, but my fav is Sylvan...lovely warm, mystical atmosphere. I personally think Necropolis is the worst, though. Love the moon and the marshy area around it, but of all the views, this one's the hardest to see--everything's dark and lost in its green / black...
- 04 Jun 2006, 04:03
- Forum: Heroes V-VI
- Topic: Another instance of AI cheating?...
- Replies: 4
- Views: 2457
- 04 Jun 2006, 04:00
- Forum: Heroes V-VI
- Topic: Elemental Chains in Dungeon Castle
- Replies: 14
- Views: 6208
- 04 Jun 2006, 03:57
- Forum: Heroes V-VI
- Topic: Another instance of AI cheating?...
- Replies: 4
- Views: 2457
Another instance of AI cheating?...
So we all know the AI gets massive income bonuses to recruit and build everything they need. I thought that was the extent of it, but then this happened. So I'm playing the 4 FFA map Subterranean Treasures on Hard difficulty. I'm laying seige with the one massive army I've amassed against the AI's m...
- 04 Jun 2006, 03:41
- Forum: Heroes V-VI
- Topic: For your cheating pleasure!
- Replies: 22
- Views: 13158
- 02 Jun 2006, 05:09
- Forum: Heroes V-VI
- Topic: [Modding] Allowing teams in the available maps
- Replies: 6
- Views: 5547
OH, I see what you mean! Hmm...never thought about that. ;| You're right, I've just been modding them back and forth for when I want 2v2v2v2 or just back to a single player FFA. Yeah, it would be more convenient if I could just make more versions of the same map, but at this point, I'm not sure it's...