Search found 73 matches
- 08 Mar 2009, 16:55
- Forum: Wake of Gods
- Topic: Wishes ideas and proposals for the next version
- Replies: 153
- Views: 152953
H3 Caravans- script 130 preview
First part is ready and tested, working on part 2&4. First caravan departed: http://kepfeltoltes.hu/thumb/090308/caravans-_first_group_sent_www.kepfeltoltes.hu_.jpg The 7 caravan/town limit works also propely. http://kepfeltoltes.hu/thumb/090308/caravans-target_busy_www.kepfeltoltes.hu_.jpg For ...
- 22 Feb 2009, 12:40
- Forum: Wake of Gods
- Topic: creating custom battles...
- Replies: 4
- Views: 6768
Thanks. :proud: Once I nearly created a map Called Diablo III. I accidentally deleted it, together with my Stargate script. ON: BTW, I never tried to use !!FU with more, than one P command. Should it work? I'm lazy to test it right now. !!FU9503: P 250/159/25 P 250/159/59 P 250/159/93 P 250/159/62 P...
- 18 Feb 2009, 17:33
- Forum: Wake of Gods
- Topic: creating custom battles...
- Replies: 4
- Views: 6768
re:
Don't know what's going wrong, but try to locate the error with the standard error checking. After every trigger(or Function) add this: !!UN:P904/1; Add to every line below that something like this: ** original code, line 1 ** !!UN:P905/?y99 P905/0; !!IF:M^breakpoint 1, error flag: %Y99^; Please, ch...
- 30 Jan 2009, 17:09
- Forum: Wake of Gods
- Topic: Dare I ask : 3.59 timing update?
- Replies: 37
- Views: 36225
Re: It's been 6 months.. I don't think Christmas is the dat
Any updates on the new version? http://vcmi.antypika.aplus.pl/forum/portal.php It may become the engine for 3.59 scripts. Paralell with that we have a new 3.59 alfa executable, but adding new towns are not (yet) possible, so we don't want to release it. We also haven't finished all the ~140 scripts..
- 24 Jan 2009, 14:29
- Forum: Wake of Gods
- Topic: Buglist
- Replies: 99
- Views: 107355
The following code: !?CM5; !!UN:P905/?y1; !!IF:M^error flag:%Y1^; !!FU:E; will generate erm error message ONLY at first click after mapstart, but !?CM5; !!FU:E; will not. A second CM5 trigger in the same erm file will run propely, so it occurs only with the first trigger. Therefore it's adviseable t...
- 24 Jan 2009, 12:54
- Forum: Wake of Gods
- Topic: ERM help requests
- Replies: 14
- Views: 17821
CA0/#
Just a remark: !!CA0/#:; is missing from original 3.58f help, but avalaible in 3.57f help. # is number of town on the map (0-47)
- 23 Nov 2008, 13:48
- Forum: Wake of Gods
- Topic: Wishes ideas and proposals for the next version
- Replies: 153
- Views: 152953
- 29 Jun 2008, 10:28
- Forum: Wake of Gods
- Topic: all addons list
- Replies: 29
- Views: 80045
- 26 Sep 2007, 18:45
- Forum: Wake of Gods
- Topic: Neutral Units Bonuses
- Replies: 51
- Views: 32454
- 26 Sep 2007, 18:22
- Forum: Wake of Gods
- Topic: Buglist
- Replies: 99
- Views: 107355
- 04 Aug 2007, 16:24
- Forum: Wake of Gods
- Topic: Wishes ideas and proposals for the next version
- Replies: 153
- Views: 152953
re: Zalok
There is a similar script. It gives 3..5% daily growth to unbought creatures in Town dwellings, except neutral Towns, depending on game difficulty.
Values are rounded down every day, so low levels have some advantage.
Values are rounded down every day, so low levels have some advantage.
- 01 Jul 2007, 20:51
- Forum: Wake of Gods
- Topic: making a shooter with extended radius.
- Replies: 12
- Views: 7692
- 15 Jun 2007, 16:31
- Forum: Wake of Gods
- Topic: Wishes ideas and proposals for the next version
- Replies: 153
- Views: 152953
My idea for the next version of WoG: While playing D2 before few days and turning a dungeon into a ruin, I asked myself why woudn't it be possible in H3: WoG as well! That is, when you defeat the guardians of a certain creature bank, the bank turns into a ruin until the monsters re-appear (when the...
- 12 Jun 2007, 16:25
- Forum: Wake of Gods
- Topic: heroes 3 wog level 8 creatures
- Replies: 39
- Views: 40676
- 10 Jun 2007, 17:11
- Forum: Wake of Gods
- Topic: Does anyone know ?
- Replies: 8
- Views: 6030
- 10 Jun 2007, 17:04
- Forum: Wake of Gods
- Topic: Wishes ideas and proposals for the next version
- Replies: 153
- Views: 152953
The 2nd one, I've got no idea how you managed to do it, would you please give me some hints? I really want to do that. Mouse trigger to capture click on Town Hall, check wich buildings can be built in your build order, selection dialogue followed by !!CA:B6/#; plus cost handling. The 3rd one, let m...
- 10 Jun 2007, 11:47
- Forum: Wake of Gods
- Topic: Wishes ideas and proposals for the next version
- Replies: 153
- Views: 152953
Re: More features for ERM.
The ERM isn't powerful enough to do somethings well, so I wish it could be improved. 2. able to change the building order and prices. can I build Heavens before Monarchs? not possible by ERM. I guess that it's possible. How did You tried? 3. able to use character as constants, because use 34,67,48 ...
- 10 Jun 2007, 11:37
- Forum: Wake of Gods
- Topic: FAQ
- Replies: 4
- Views: 43864
download mirrors
Main files: http://heroes.hardwired.hu/letoltesek/letoltesek.php
/3.58f= WoG Install/
ERM editor and other stuff as well.
Script Update, mapeditor patch and ERM editor mirrors: doom3d.uw.hu , doom3d.atw.hu , doom3d.tvn.hu
/3.58f= WoG Install/
ERM editor and other stuff as well.
Script Update, mapeditor patch and ERM editor mirrors: doom3d.uw.hu , doom3d.atw.hu , doom3d.tvn.hu
- 09 Jun 2007, 22:00
- Forum: Wake of Gods
- Topic: WoG Lives On! 3.58f script update and new site!
- Replies: 41
- Views: 96184
- 09 Jun 2007, 10:29
- Forum: Wake of Gods
- Topic: Does anyone know ?
- Replies: 8
- Views: 6030
Re: Does anyone know ?
Does anyone know how to find the primary skills progression of the planeswalker and the elementalist ? It should be included in hCtraits.txt extracted from lod file. You can read it with ERM editor. Or read the (AB) manual. If a hero is a secondary skill specialist, and if this skill has been redon...