Search found 71 matches
- 06 Jun 2014, 18:23
- Forum: Might and Magic
- Topic: Might and Magic Tribute: 2012 Update
- Replies: 32
- Views: 32674
The original demo by Sir Felgar was very simple, made with an engine that was easy to program but could never carry the game, and using assets that were not ours. The work began only after that. There is no reason to abandon the project at this time. The core of the game is there. Were it not for my...
- 19 May 2013, 16:07
- Forum: Heroes V-VI
- Topic: Campaigning: Duke Slava
- Replies: 6
- Views: 6490
- 17 May 2013, 21:21
- Forum: Heroes V-VI
- Topic: Campaigning: Duke Slava
- Replies: 6
- Views: 6490
- 16 May 2013, 14:02
- Forum: Heroes V-VI
- Topic: H6 Patch 2.1 Bugs
- Replies: 52
- Views: 54228
- 10 May 2013, 09:07
- Forum: Heroes V-VI
- Topic: H6 Patch 2.1 Bugs
- Replies: 52
- Views: 54228
- 09 May 2013, 08:39
- Forum: Heroes V-VI
- Topic: H6 Patch 2.1 Bugs
- Replies: 52
- Views: 54228
- 05 May 2013, 00:15
- Forum: Heroes V-VI
- Topic: H6 Patch 2.1 Bugs
- Replies: 52
- Views: 54228
- 04 May 2013, 22:36
- Forum: Heroes V-VI
- Topic: Campaigning: Duke Slava
- Replies: 6
- Views: 6490
Campaigning: Duke Slava
I've just finished the first tutorial campaign again, Griffin Bane (hard), with game version 2.1.
Victory arrived on day 21 for a score of 127080.
We picked up all the treasure and completed all the quests.
Game report is here.
Victory arrived on day 21 for a score of 127080.
We picked up all the treasure and completed all the quests.
Game report is here.
- 04 May 2013, 16:22
- Forum: Heroes V-VI
- Topic: H6 Patch 2.1 Bugs
- Replies: 52
- Views: 54228
- 03 May 2013, 17:53
- Forum: Heroes V-VI
- Topic: H6 Patch 2.1 Bugs
- Replies: 52
- Views: 54228
(1) Music is stuck at 10% volume which is not affected by the slider on the options panel. This was already the case before this patch. (2) This may be a feature rather than a bug but I'll still mention it. If you reload a save, any nearby treasure diminishes in value compared to the first try and i...
- 29 Apr 2013, 00:07
- Forum: Heroes V-VI
- Topic: Patch 1.8 bugs - REPORT bugs here
- Replies: 23
- Views: 17142
- 28 Apr 2013, 20:03
- Forum: Heroes V-VI
- Topic: Campaigning: Anastasya
- Replies: 12
- Views: 9305
- 28 Apr 2013, 13:37
- Forum: Heroes V-VI
- Topic: Patch 1.8 bugs - REPORT bugs here
- Replies: 23
- Views: 17142
Did some more checking. The movement points are the same each time, but the movement costs are not. Some hexes that cost 1 movement point the first time, cost 2 movement points the second time. These are flat hexes that suddenly get counted as rough. Perhaps this is related to the Pathfinding bug. N...
- 28 Apr 2013, 12:11
- Forum: Heroes V-VI
- Topic: Campaigning: Anastasya
- Replies: 12
- Views: 9305
- 28 Apr 2013, 00:39
- Forum: Heroes V-VI
- Topic: Campaigning: Anastasya
- Replies: 12
- Views: 9305
- 27 Apr 2013, 18:36
- Forum: Heroes V-VI
- Topic: Patch 1.8 bugs - REPORT bugs here
- Replies: 23
- Views: 17142
No, this is different. I've checked Tutorial I a few times and it didn't happen there, but I'll do more testing with other campaigns. I have not seen a bug like the one you mention. Sometimes your route to the next stop simply becomes more efficient if you e.g. initiate the fight from a side instead...
- 27 Apr 2013, 14:02
- Forum: Heroes V-VI
- Topic: Patch 1.8 bugs - REPORT bugs here
- Replies: 23
- Views: 17142
- 27 Apr 2013, 11:22
- Forum: Heroes V-VI
- Topic: Patch 1.8 bugs - REPORT bugs here
- Replies: 23
- Views: 17142
It's the same terrain. Very easy to reproduce. Just restart the map or reload a save of the initial position, and sometimes Slava can easily reach the Sentinels to the south, while on other tries he falls well short. If you create a save with the green dots on, then reload and click the automove arr...
- 27 Apr 2013, 01:49
- Forum: Heroes V-VI
- Topic: Patch 1.8 bugs - REPORT bugs here
- Replies: 23
- Views: 17142
- 26 Apr 2013, 09:36
- Forum: Heroes V-VI
- Topic: Campaigning: Anastasya
- Replies: 12
- Views: 9305