Search found 74 matches

by HellSpawn
04 May 2010, 00:33
Forum: News
Topic: Heroes of Might & Magic Online
Replies: 12
Views: 8755

Heroes of Might & Magic Online

I'm glad that it's turn-based, but I'm worried that this will lead to real-time mmorpg just like the rest.
by HellSpawn
30 Apr 2010, 04:50
Forum: News
Topic: Heroes VI Status?
Replies: 45
Views: 20274

Heroes VI Status?

I'm not saying for certain, but I'm afraid that Heroes VI will be an mmo rpg.....God forbid.
by HellSpawn
30 Apr 2010, 04:47
Forum: News
Topic: Ubisoft Eliminates Paper Manuals
Replies: 59
Views: 20560

Ubisoft Eliminates Paper Manuals

Who needs paper manuals when you can get a *.PDF file online? Not to mention that most manuals that come with games, are printed on glossy paper, which is horribly expensive. If you really want the manual, just google it if you can't find it on the actual website. Once you find the manual, decide wh...
by HellSpawn
04 Oct 2009, 16:00
Forum: Mapmaking Guild
Topic: Point Lights help.
Replies: 1
Views: 2350

I've talked about this in another thread a little bit.

viewtopic.php?t=9757

You can use point lights on virtually anything.
Just scroll down about half way to see it.
by HellSpawn
05 Sep 2009, 23:15
Forum: Screenshots
Topic: Puzzling
Replies: 7
Views: 4122

Puzzling

I have to agree with Astral.

Multiplayer maps that have script are hard to find and far more difficult to make and play.

I only wish that more people would focus on multiplayer.
by HellSpawn
25 Aug 2009, 21:38
Forum: Mapmaking Guild
Topic: need help on Virgin of Ponce III
Replies: 2
Views: 2694

If I remember correctly, that ring which is also known as an elemental waistband, is found to the northeast, from the starting point, next to the beach outside of the Dragonfarm walls to the east.
by HellSpawn
18 Aug 2009, 23:57
Forum: Mapmaking Guild
Topic: Removing the level cap (HV)
Replies: 1
Views: 4465

Removing the level cap (HV)

I've been trying to remove the level cap on Heroes of Might & Magic 5.
I've tried entering my own cap, setting it to 0, and selecting the box that says, "remove level cap".

No matter what I do, it's limited to level 40.

Can anyone help me with this?

It's a multi-player map.
by HellSpawn
08 Aug 2009, 16:56
Forum: Mapmaking Guild
Topic: Need help with gold mines HV (TotE)
Replies: 9
Views: 5249

The multi-player map just doesn't seem to like these scripts.
Oh well, thanks for all of your help Franzy & Grumpy Old Wizard.

It's appreciated.
by HellSpawn
05 Aug 2009, 21:23
Forum: Mapmaking Guild
Topic: Need help with gold mines HV (TotE)
Replies: 9
Views: 5249

Well, I've tried to use other objects for the gold but it's not working, so I'm left with the solution of just adding more gold mines. One more question I've had problems with.... I've been trying to remove the level 40 cap. I've tried setting it to 0, and I've tried clicking on where it says "...
by HellSpawn
05 Aug 2009, 20:17
Forum: Mapmaking Guild
Topic: Need help with gold mines HV (TotE)
Replies: 9
Views: 5249

Franzy wrote:Did you try other objects?

I suppose I could try a garden of the wee folk or something like that.
I'll keep you posted.
by HellSpawn
03 Aug 2009, 21:40
Forum: Mapmaking Guild
Topic: Need help with gold mines HV (TotE)
Replies: 9
Views: 5249

I've tried the script and the gold mine just disappears off of the map, just like before.
I can't seem to figure this one out.
by HellSpawn
30 Jul 2009, 16:21
Forum: Mapmaking Guild
Topic: Need help with gold mines HV (TotE)
Replies: 9
Views: 5249

Franzy wrote:Well this is strange... Do you have 8 mines all named themine1, themine2, themine3... etc?
I copied the wrong script file, but I've corrected that.
I was using the script above on a test map just to see if it would work, but to no avail.
by HellSpawn
30 Jul 2009, 02:16
Forum: Mapmaking Guild
Topic: Need help with gold mines HV (TotE)
Replies: 9
Views: 5249

Need help with gold mines HV (TotE)

I'm creating a multi-player map with 8 players. I'm trying to mod. the gold mines to create a certain amount of gold per day. Here's the script so far..... function goodmorning() local i, p for i=1,8 do p = GetObjectOwner("themine1"); if p~=PLAYER_NONE then SetPlayerResource(p,GOLD,GetPlay...
by HellSpawn
19 May 2009, 01:03
Forum: Screenshots
Topic: Old-School MoM
Replies: 6
Views: 3876

Old-School MoM

I agree astral.

The PS1 version was crap. It had no charm at all.

Too bad M.o.M. 3 has no translation that I know of.
by HellSpawn
10 May 2009, 00:35
Forum: Mapmaking Guild
Topic: Some questions
Replies: 6
Views: 7771

To your third question. I'm not entirely sure if this will help you since you're trying to go for random creatures, but hopefully it will. https://www.celestialheavens.com/forums/viewtopic.php?t=3793&postdays=0&postorder=asc&start=390 This post helped me to program any dwelling to the cr...
by HellSpawn
30 Apr 2009, 22:53
Forum: News
Topic: JVC Leaves Trion
Replies: 45
Views: 14353

JVC Leaves Trion

I also second astral76minor's idea.

Not only would it increase this site's activity, but it just might get the developer's attention.



I like the wish list idea.
by HellSpawn
09 Apr 2009, 23:25
Forum: Screenshots
Topic: Refugee Camp Mod
Replies: 9
Views: 4455

Refugee Camp Mod

This pic. is a mod. that myself (Hellspawn) and astral76minor are using for our map, which is still in the beta stage.

It is only 1 of many dwellings that we've modded.
by HellSpawn
02 Mar 2009, 22:23
Forum: Mapmaking Guild
Topic: Quick question (quick answer?) (H5)
Replies: 4
Views: 3195

Hellspawn and Frenzy, thankyou for your quick replies. I assume i now deal with them as per normal usermade maps (will their be any issue with name repeates?) Cheers. If you change any of those maps, you'll have to rename the title. For example, if you change one to allied then rename it allied. Th...
by HellSpawn
02 Mar 2009, 21:04
Forum: Mapmaking Guild
Topic: Quick question (quick answer?) (H5)
Replies: 4
Views: 3195

You can find all Heroes V maps here:
http://www.heroesofmightandmagic.com/he ... maps.shtml
by HellSpawn
14 Feb 2009, 06:30
Forum: Mapmaking Guild
Topic: HV-Creating fog.
Replies: 15
Views: 15061

Thanks Franzy.
I've been messing around with the coordinates of the effects.
Seems to work pretty well.

it just takes a little fiddling around with.

Thanks for the help. :D

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