Search found 74 matches
- 04 May 2010, 00:33
- Forum: News
- Topic: Heroes of Might & Magic Online
- Replies: 12
- Views: 8755
Heroes of Might & Magic Online
I'm glad that it's turn-based, but I'm worried that this will lead to real-time mmorpg just like the rest.
- 30 Apr 2010, 04:50
- Forum: News
- Topic: Heroes VI Status?
- Replies: 45
- Views: 20274
Heroes VI Status?
I'm not saying for certain, but I'm afraid that Heroes VI will be an mmo rpg.....God forbid.
- 30 Apr 2010, 04:47
- Forum: News
- Topic: Ubisoft Eliminates Paper Manuals
- Replies: 59
- Views: 20560
Ubisoft Eliminates Paper Manuals
Who needs paper manuals when you can get a *.PDF file online? Not to mention that most manuals that come with games, are printed on glossy paper, which is horribly expensive. If you really want the manual, just google it if you can't find it on the actual website. Once you find the manual, decide wh...
- 04 Oct 2009, 16:00
- Forum: Mapmaking Guild
- Topic: Point Lights help.
- Replies: 1
- Views: 2350
I've talked about this in another thread a little bit.
viewtopic.php?t=9757
You can use point lights on virtually anything.
Just scroll down about half way to see it.
viewtopic.php?t=9757
You can use point lights on virtually anything.
Just scroll down about half way to see it.
- 05 Sep 2009, 23:15
- Forum: Screenshots
- Topic: Puzzling
- Replies: 7
- Views: 4122
Puzzling
I have to agree with Astral.
Multiplayer maps that have script are hard to find and far more difficult to make and play.
I only wish that more people would focus on multiplayer.
Multiplayer maps that have script are hard to find and far more difficult to make and play.
I only wish that more people would focus on multiplayer.
- 25 Aug 2009, 21:38
- Forum: Mapmaking Guild
- Topic: need help on Virgin of Ponce III
- Replies: 2
- Views: 2694
- 18 Aug 2009, 23:57
- Forum: Mapmaking Guild
- Topic: Removing the level cap (HV)
- Replies: 1
- Views: 4465
Removing the level cap (HV)
I've been trying to remove the level cap on Heroes of Might & Magic 5.
I've tried entering my own cap, setting it to 0, and selecting the box that says, "remove level cap".
No matter what I do, it's limited to level 40.
Can anyone help me with this?
It's a multi-player map.
I've tried entering my own cap, setting it to 0, and selecting the box that says, "remove level cap".
No matter what I do, it's limited to level 40.
Can anyone help me with this?
It's a multi-player map.
- 08 Aug 2009, 16:56
- Forum: Mapmaking Guild
- Topic: Need help with gold mines HV (TotE)
- Replies: 9
- Views: 5249
- 05 Aug 2009, 21:23
- Forum: Mapmaking Guild
- Topic: Need help with gold mines HV (TotE)
- Replies: 9
- Views: 5249
- 05 Aug 2009, 20:17
- Forum: Mapmaking Guild
- Topic: Need help with gold mines HV (TotE)
- Replies: 9
- Views: 5249
- 03 Aug 2009, 21:40
- Forum: Mapmaking Guild
- Topic: Need help with gold mines HV (TotE)
- Replies: 9
- Views: 5249
- 30 Jul 2009, 16:21
- Forum: Mapmaking Guild
- Topic: Need help with gold mines HV (TotE)
- Replies: 9
- Views: 5249
- 30 Jul 2009, 02:16
- Forum: Mapmaking Guild
- Topic: Need help with gold mines HV (TotE)
- Replies: 9
- Views: 5249
Need help with gold mines HV (TotE)
I'm creating a multi-player map with 8 players. I'm trying to mod. the gold mines to create a certain amount of gold per day. Here's the script so far..... function goodmorning() local i, p for i=1,8 do p = GetObjectOwner("themine1"); if p~=PLAYER_NONE then SetPlayerResource(p,GOLD,GetPlay...
- 19 May 2009, 01:03
- Forum: Screenshots
- Topic: Old-School MoM
- Replies: 6
- Views: 3876
Old-School MoM
I agree astral.
The PS1 version was crap. It had no charm at all.
Too bad M.o.M. 3 has no translation that I know of.
The PS1 version was crap. It had no charm at all.
Too bad M.o.M. 3 has no translation that I know of.
- 10 May 2009, 00:35
- Forum: Mapmaking Guild
- Topic: Some questions
- Replies: 6
- Views: 7771
- 30 Apr 2009, 22:53
- Forum: News
- Topic: JVC Leaves Trion
- Replies: 45
- Views: 14353
JVC Leaves Trion
I also second astral76minor's idea.
Not only would it increase this site's activity, but it just might get the developer's attention.
I like the wish list idea.
Not only would it increase this site's activity, but it just might get the developer's attention.
I like the wish list idea.
- 09 Apr 2009, 23:25
- Forum: Screenshots
- Topic: Refugee Camp Mod
- Replies: 9
- Views: 4455
Refugee Camp Mod
This pic. is a mod. that myself (Hellspawn) and astral76minor are using for our map, which is still in the beta stage.
It is only 1 of many dwellings that we've modded.
It is only 1 of many dwellings that we've modded.
- 02 Mar 2009, 22:23
- Forum: Mapmaking Guild
- Topic: Quick question (quick answer?) (H5)
- Replies: 4
- Views: 3195
Hellspawn and Frenzy, thankyou for your quick replies. I assume i now deal with them as per normal usermade maps (will their be any issue with name repeates?) Cheers. If you change any of those maps, you'll have to rename the title. For example, if you change one to allied then rename it allied. Th...
- 02 Mar 2009, 21:04
- Forum: Mapmaking Guild
- Topic: Quick question (quick answer?) (H5)
- Replies: 4
- Views: 3195
You can find all Heroes V maps here:
http://www.heroesofmightandmagic.com/he ... maps.shtml
http://www.heroesofmightandmagic.com/he ... maps.shtml
- 14 Feb 2009, 06:30
- Forum: Mapmaking Guild
- Topic: HV-Creating fog.
- Replies: 15
- Views: 15061