Search found 33 matches
- Today, 10:33
- Forum: Might and Magic
- Topic: MM7RedoneUltimate
- Replies: 17
- Views: 2438
Re: MM7RedoneUltimate
After finding out ranger appears to be targeted by all monsters and realising I used them mainly for a 'keep away' party, not for thier magic capabilities I abandoned that play through. Toyed a bit with the idea to create new classes/new magic schools to separate offensive, defensive and utility spe...
- 19 Nov 2024, 22:15
- Forum: Might and Magic
- Topic: MM7Rev4mod A Radical Redone
- Replies: 52
- Views: 5561
Re: MM7Rev4mod A Radical Redone
Checked, and in these 2 mods Titans and vampires have the same pref as in vanilla . My conclusion for now is that "No Preferences" actually means : hit rangers first. It's pretty hilarious if BDJ made every monster target rangers first. Like, "it's already the worst class in MM7, but ...
- 19 Nov 2024, 20:07
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173483
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Poleaxes in MM7 are 2H axes , not spears .
Halberds are spears though that use the damage for axes .
Compare the stats for the spear artifact gibbet with that of ghoulsbane, it very much looks like MM7 devs used spear damage values for ghoulsbane and axe damage values for gibbet.
Halberds are spears though that use the damage for axes .
Compare the stats for the spear artifact gibbet with that of ghoulsbane, it very much looks like MM7 devs used spear damage values for ghoulsbane and axe damage values for gibbet.
- 19 Nov 2024, 19:59
- Forum: Might and Magic
- Topic: MM7Rev4mod A Radical Redone
- Replies: 52
- Views: 5561
Re: MM7Rev4mod A Radical Redone
I looked at monsters.txt with TxtEdit and there doesn't appear to be any O in that column, but there are a lot of zeros . Checking a monsters.txt I extracted in 2013 from a MM7 cd-install shows the same thing . This is a line copied from MONSTERS.TXT in MM7Rev4mod_A_Radical_Redone.zip 30 Emerald Dra...
- 19 Nov 2024, 11:16
- Forum: Might and Magic
- Topic: MM7Rev4mod A Radical Redone
- Replies: 52
- Views: 5561
Re: MM7Rev4mod A Radical Redone
My ranger in ultimateredone got promoted to hunter, and this did result in a shift . Instead of being hit more then 9 out of 10 attacks, he now got hit "only" 75 out of 100 times. Switching to a party with same race & gender but knight, thief , cleric , sorcerer showed a damage bias li...
- 16 Nov 2024, 10:55
- Forum: Might and Magic
- Topic: MM7Rev4mod A Radical Redone
- Replies: 52
- Views: 5561
Re: MM7Rev4mod A Radical Redone
I encountered the same with a goblin male ranger in first position in MM7RedoneUltimate .
Maybe someone is willing to test with other party setups like a 4 ranger party (all male , all female, 2 male and 2 female) and a party without any rangers ?
Maybe someone is willing to test with other party setups like a 4 ranger party (all male , all female, 2 male and 2 female) and a party without any rangers ?
- 16 Nov 2024, 10:49
- Forum: Might and Magic
- Topic: MM7 modding - changing monster attacks for 1 map only
- Replies: 2
- Views: 148
Re: MM7 modding - changing monster attacks for 1 map only
The recent posts in MM7Rev4mod A Radical Redone made me look at this again .
The char that gets hammered with acid burst is a goblin ranger. an elf archer is only rarely targeted.
I still feel acid burst is too powerful for early game, so will contnue with this.
The char that gets hammered with acid burst is a goblin ranger. an elf archer is only rarely targeted.
I still feel acid burst is too powerful for early game, so will contnue with this.
- 15 Nov 2024, 17:32
- Forum: Might and Magic
- Topic: MM7 modding - changing monster attacks for 1 map only
- Replies: 2
- Views: 148
Re: MM7 modding - changing monster attacks for 1 map only
I looked more at examples and also existing scripts in the mod and have decided to - create a local sub-script in maps (called no-acid-burst.out01.lua or similar) - The biggest problem appears to be the amount of damage acid burst does due to its base damage of 9 AND getting bursted lots of times in...
- 15 Nov 2024, 17:22
- Forum: Might and Magic
- Topic: MM7Rev4mod A Radical Redone
- Replies: 52
- Views: 5561
Re: MM7Rev4mod A Radical Redone
Some types of monsters have a preference to hit a specific class, race or gender . examples from vanilla : Archers prefer hitting archer or rangers Elf warriors prefer hitting Humans Dwarves want to hit goblins . What race/gender is your wanderer and in which position are they (1st, 2nd, 3rd , 4th) ?
- 14 Nov 2024, 11:01
- Forum: Might and Magic
- Topic: MM7 modding - changing monster attacks for 1 map only
- Replies: 2
- Views: 148
MM7 modding - changing monster attacks for 1 map only
On the Emerald Island map of MM7RedoneUltimate there are monsters with acid burst attack. A starting party has max 10 water resistance, so those attacks are very painful. I now compensate for this using a savegame editor to add 4 rings with +60 water resistance and throw them away before leaving EI ...
- 13 Nov 2024, 12:18
- Forum: Might and Magic
- Topic: MM7Rev4mod A Radical Redone
- Replies: 52
- Views: 5561
Re: MM7Rev4mod A Radical Redone
I experimented with bless at basic level and agree. A 4B Bless adds 9 points to hit , it just needs to be done for each character. Give all chars bow expert asap , except the spirit magic user. (just make sure your spirit magic char is NOT your best bow user). A lot of the skill boost barrels are Qo...
- 13 Nov 2024, 11:49
- Forum: Might and Magic
- Topic: MM7RedoneUltimate
- Replies: 17
- Views: 2438
Re: MM7RedoneUltimate
I cleared Emerald, left at lvl 5 and toured Harmondale -TF -Avlee -TF - Deyja Erathia - Tatalia - E - Bracada - Barrow Downs . Emerald was tough and I only managed to do it in 3 game days by cheating. (Alternative was to retreat many times for healing as I ran out of red potions very fast). In TF I ...
- 11 Nov 2024, 11:40
- Forum: Might and Magic
- Topic: MM7RedoneUltimate
- Replies: 17
- Views: 2438
Re: MM7RedoneUltimate
I've extracted all .txt files from events.lod and compared them with the ones in the events text folder. two are different Hostile.txt and ITEMS.TXT . Only 4 lines in Hostile.txt differ: party, bat, dragonfly , gargoyle . It seems you made changes to them but didn't re-insert the changes in events.l...
- 10 Nov 2024, 18:53
- Forum: Might and Magic
- Topic: MM7Rev4mod A Radical Redone
- Replies: 52
- Views: 5561
Re: MM7Rev4mod A Radical Redone
I doubt coding is necessary. Currently you have 31 item031 Tribe Javelin 250 Missile Spear 1d9 0 8 4 Javelin 9 0 0 8 126 "A fire-hardened and sharpened sapling studded with thorns, spears like these are used by Ogre troops for drill and basic combat training." 32 item032 Steel spear 50 Wea...
- 10 Nov 2024, 15:42
- Forum: Might and Magic
- Topic: MM7RedoneUltimate
- Replies: 17
- Views: 2438
Re: MM7RedoneUltimate
I did made changes to items.txt. If you want the original values, you need to replace it with the one in the original game. Actually it's exactly the other way around : I get the vanilla values for items, not the changed ones. About MMEtension in the mm7.ini, It was put there by GrayFace Patch. May...
- 10 Nov 2024, 15:25
- Forum: Might and Magic
- Topic: MM7Rev4mod A Radical Redone
- Replies: 52
- Views: 5561
Re: MM7Rev4mod A Radical Redone
@Daveher :
If character starts with spear skill they get a missile spear which is not usable as melee weapon .
Maybe set the starting spear as normal spear and the 2nd spear as missile spear ?
If character starts with spear skill they get a missile spear which is not usable as melee weapon .
Maybe set the starting spear as normal spear and the 2nd spear as missile spear ?
- 10 Nov 2024, 15:22
- Forum: Might and Magic
- Topic: MM7Rev4mod A Radical Redone
- Replies: 52
- Views: 5561
Re: MM7Rev4mod A Radical Redone
If I had to design the skill barrel script i'd probably have done something like this : Only change the skill, NOT the rank. calculate how many skill points are needed to reach the desired level If skill level = 1 > set the desired skill level if skill=0 or skill>1 This indicates player has their ow...
- 10 Nov 2024, 14:37
- Forum: Might and Magic
- Topic: MM7RedoneUltimate
- Replies: 17
- Views: 2438
Re: MM7RedoneUltimate
I downloaded the file using the link from the first post, installed it and things felt familiar. Talked to malwick, entered the dragon cave for the shield. Two things (which may be related) The mm7.ini included is much larger then the one in radical redone and appears to have double entries. Also so...
- 07 Nov 2024, 20:14
- Forum: Might and Magic
- Topic: MM7RedoneUltimate
- Replies: 17
- Views: 2438
Re: MM7RedoneUltimate
Does this have the human/elf war , trumpet quest , harmondale independence option and light / dark path choice ?
Are there skill increase barrels, L6 items and artifacts / relics, carnage bows available with very little effort ?
Are there skill increase barrels, L6 items and artifacts / relics, carnage bows available with very little effort ?
- 07 Nov 2024, 12:44
- Forum: Might and Magic
- Topic: MM7Rev4mod A Radical Redone
- Replies: 52
- Views: 5561
Re: MM7Rev4mod A Radical Redone
Thief has intellect 7 , so would get very little SP . I prefer to use rings for things that can't be done easy with skillpoints and often find the limit of items a problem, especailly for magic users.. Also I prefer to have GM rank over Master if possible, even though it's not strictly necessary. On...