Search found 74 matches
- 27 Dec 2024, 18:26
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 77
- Views: 29830
Re: MM7 new modding
Thanks! I think I mentioned somewhere that I'm aiming for the end or beginning of the summer to finish, I don't know now, but I added that this is a very optimistic estimate. Especially since my next semester is going to be pretty busy. For sure, the mod is evolving, getting prettier and more polish...
- 01 Dec 2024, 23:05
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 77
- Views: 29830
Re: MM7 new modding
Dungeon 8 is also playable. Since the game doesn't draw all outlines on the minimap if the dungeon is too big or too detailed (e.g. 14109 instead of max 7000 outlines), I came up with the idea to draw it myself. This is the 2nd one like this, and there could easily be a few more, although it's a rat...
- 25 Nov 2024, 22:59
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 77
- Views: 29830
Re: MM7 new modding
I’ve reached another milestone. The 8th dungeon is complete (but it still needs to be populated and have quests written for it). With this, the second Vori map is also starting to take shape and is expanding with treasure-hunting locations. I’ve gathered a few pictures of it, but I think this will b...
- 25 Nov 2024, 22:13
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 186
- Views: 88811
Re: Elemental Mod for MM7 -- v3.1 holiday release!
This black market is a much-needed idea, it fills a gap!
- 13 Nov 2024, 21:27
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 77
- Views: 29830
Re: MM7 new modding
Yes, really. This is the concept here, and elsewhere it's icy, for example. I always try to come up with something that doesn't exist, at least in this version.
- 10 Nov 2024, 13:58
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 77
- Views: 29830
Re: MM7 new modding
Evolution of dungeon 8. This is the umpteenth room, but I can see the end.
- 27 Oct 2024, 23:48
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 77
- Views: 29830
Re: MM7 new modding
Another new and useful development (made by Tomsod), can be hunted for. And some new items.
- 06 Oct 2024, 19:25
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 77
- Views: 29830
Re: MM7 new modding
I will upload a short video about what to expect. It is the 8th dungeon in a row, which will be located in Vori. The video contains SPOILER, so only watch it if you want to deprive yourself of the thrill of exploration later. https://drive.google.com/file/d/1RL_xOmAlKxQR_B4s7RoeclxQERSoOJe9/view?usp...
- 24 Jul 2024, 07:34
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 77
- Views: 29830
Re: MM7 new modding
Thanks! Yes, now I might be getting to the stage where I'm getting to know every little bug/stupidity of the development. I mean, it takes amazing little details to generate some bug that is very hard to track down, especially when I import models/rooms into the game, and it can take weeks to solve ...
- 21 Jul 2024, 15:43
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 77
- Views: 29830
Re: MM7 new modding
Hi! The project hasn't stopped; in fact, I'm making better progress than I thought. Just lazy about posting updates. :) Thanks for your interest! Here's what's happened so far: - New Dungeons: I've completed 6 out of 10 new dungeons (including the two biggest ones). They're fully playable, and I jus...
- 06 Apr 2024, 11:49
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 77
- Views: 29830
Re: MM7 new modding
Thanks very much! I'm making good progress with the improvements, and even though I don't always post, the work is continuously going on. The "costs and penalties" for spells may be a bit exaggerated, you may be right. And other feedback tends to indicate this, I will think about it carefu...
- 28 Dec 2023, 09:42
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 77
- Views: 29830
Re: MM7 new modding
Thanks Maestro, it's a great honor! I will try to make a mod worthy of its predecessors. And for Bowerbank too! I have some ideas, and I would like to ask people on this. It's about rewriting spells. It is certain that need something to counter OP spells and strengthen very weak ones. I also thought...
- 19 Dec 2023, 21:12
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 77
- Views: 29830
Re: MM7 new modding
It's been a while since I posted something. There were some major problems, some of them were solved (many thanks to Tomsod!), but there are still some that need to be dealt with. But this is not meant as a complaining post, quite the opposite! Despite the bugs, I have been able to make very good pr...
- 17 Dec 2023, 13:21
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 186
- Views: 88811
Re: Elemental Mod for MM7 -- v3.1 holiday release!
This dungeon was also a milestone for me, because at least found out how 'roomification' works.
Anyway, I think it turned out quite atmospheric with the texturing, scripting and monster spawning!
Anyway, I think it turned out quite atmospheric with the texturing, scripting and monster spawning!
- 08 Oct 2023, 12:27
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 77
- Views: 29830
Re: MM7 new modding
The problem seems to be solved. I'll post more about the improvements later.
- 03 Oct 2023, 19:15
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 77
- Views: 29830
Re: MM7 new modding
Yeah, yeah, this is Wromthrax's lair. I just renovated / expanded it a "bit".
- 27 Sep 2023, 19:09
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 77
- Views: 29830
Re: MM7 new modding
Are you familiar with the dungeon?
- 18 Sep 2023, 16:22
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 77
- Views: 29830
Re: MM7 new modding
In fact, yes, it is very easy to crash the game. The problem at the moment is that I did it all with ExtMaster ( https://github.com/GrayFace/MMExtension ) because it was more convenient. Then I downloaded a completely oroginal MM7 as a trial, and used ext2.2 and ext master in the same way (I mean, o...
- 16 Sep 2023, 14:52
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 77
- Views: 29830
Re: MM7 new modding
Thank you! Well, it would be nice to get on with the release, but that's still a little way off. There are technical problems for now, and I'd much rather be modelling! But thanks for offering your help, I always keep such useful information in mind!
- 16 Sep 2023, 08:48
- Forum: Might and Magic
- Topic: MM7 new modding
- Replies: 77
- Views: 29830
Re: MM7 new modding
For the moment, I don't think so. I'm not doing the merge, but when my mod is done, someone might be able to put it in.