Search found 219 matches
- 08 Jul 2009, 08:27
- Forum: Equilibris
- Topic: Heroes IV - My Mod
- Replies: 21
- Views: 19268
Sounds like its is something big. I'm curious how far did you already modded the game. I mean, have you experimented with spells, abilities, stats, skills, towns simmilarily to what equilibris done (considering balance not extras)? If yes it would be interesting to know to what degree or which game ...
- 08 Jul 2009, 08:07
- Forum: Modcrafting Guild
- Topic: Heroes IV - My Mods
- Replies: 16
- Views: 20232
- 05 Jul 2009, 21:11
- Forum: Equilibris
- Topic: Heroes IV - My Mod
- Replies: 21
- Views: 19268
Sorry I didn't mentioned, my bad, I was thinking about battle movement, kinda like artifact winged sandals or tactics give, tactics per level gives 0,5 movement. Would make behemoths more competitive to the thunderbirds and other creatures, ogre magi and low lvl creatures too. I see, but I've alrea...
- 03 Jul 2009, 17:17
- Forum: Modcrafting Guild
- Topic: Heroes IV - My Mods
- Replies: 16
- Views: 20232
- 03 Jul 2009, 17:14
- Forum: Equilibris
- Topic: Heroes IV - My Mod
- Replies: 21
- Views: 19268
For example can you change the resistance effect with some effects of an artifact like the mind shield? Can there be multiple effects added to the dampener like the more abilities we could add for creatures in the guide for modification of the game? I don't know how does it look like from technical...
- 06 Dec 2008, 18:09
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 159378
Another thing that's interesting is enabling the might creatures to use potions, that way they can get moral, bless, death ward, exorcism, one life from immortality potion :) can throw acid on enemies and so on. This way some of the potions may need rebalancement, but it will keep might away from d...
- 01 Dec 2008, 07:57
- Forum: Equilibris
- Topic: Equi.aop
- Replies: 5
- Views: 7002
- 22 Nov 2008, 10:36
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 159378
A sick idea came to my mind: What if dampeners would make spells fizzle instead of boosting MR? So, let's say there would be 15%+10%/number of dampeners chance for any spell (yes yes, blessings are gone) to have no effect. DD-spells would be just weakened like with MR. Limit would be 33-50%. (3-5 da...
- 20 Nov 2008, 21:23
- Forum: Equilibris
- Topic: 3.55 Alpha version of 3.6
- Replies: 44
- Views: 40822
After all these years I could;t bear the temptation to play 3.55. First impressions are positive: -some bugs are gone for example diplomacy/charm -MR is displayed correctly in army and combat window -creature models got better background -spell changes (I need to get used to) -artifact and oracle de...
- 20 Nov 2008, 20:21
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 159378
Well, Barbarian is only good in mid game, which is less important than early and late game. The idea is to make barbarian more challenging for magic factions: -MR as typical barbarian feature against cursing spells (early and mid game when you depend on creatures) -scrolls for late game (when final ...
- 20 Nov 2008, 19:26
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 159378
Yes, spliting arsenal evolution is better for some reasons: - as you mentioned 7000gp is too much at start - magic armies doesn't need to upgrade it just to buy immo - if you would build behemoths you would have to pay more for predwellings Still, i wonder if it's technically possible to create as y...
- 19 Nov 2008, 16:00
- Forum: Equilibris
- Topic: Bug reports
- Replies: 99
- Views: 152223
- 19 Nov 2008, 15:43
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 159378
1. Maybe instead of upgr. arsenal in barbarian town, which is IMO impossible to create, how about Shaman Conservatory? Right now there are 5 conservatories where you can buy parchments. Mapmakers could easily place such an adv. object near barbarian. Instead, you would buy scrolls. And IMO limited t...
- 04 Nov 2008, 20:41
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 159378
- 30 Aug 2008, 07:31
- Forum: Heroes I-IV
- Topic: heroes 3 comic by dekisugi
- Replies: 11
- Views: 9273
- 30 Aug 2008, 07:13
- Forum: Heroes I-IV
- Topic: Elemental/Mechanical Dragon Evolution
- Replies: 13
- Views: 8445
- 30 Aug 2008, 07:06
- Forum: Heroes I-IV
- Topic: Mega Dragon Evolution
- Replies: 30
- Views: 15728
- 18 Aug 2008, 10:16
- Forum: Heroes I-IV
- Topic: Need HoMM 1 Campaign Help
- Replies: 33
- Views: 12008
I'd suggest fast exploration to get free resources. Try capturing gold mines, even if you spent much time recapturing it. 1000gold/day is too good to wait. furthermore 1 mine = 4 towns, which are impossible to defend for long. Also recruit all neutrals before computer. they are just great, bandits, ...
- 18 Aug 2008, 09:27
- Forum: Heroes I-IV
- Topic: Heroes IV - How to advance in Nature magic?
- Replies: 6
- Views: 4204
- 15 Aug 2008, 18:50
- Forum: Heroes I-IV
- Topic: Heroes IV - How to advance in Nature magic?
- Replies: 6
- Views: 4204