Search found 219 matches

by Black Ghost
08 Jul 2009, 08:27
Forum: Equilibris
Topic: Heroes IV - My Mod
Replies: 21
Views: 19268

Sounds like its is something big. I'm curious how far did you already modded the game. I mean, have you experimented with spells, abilities, stats, skills, towns simmilarily to what equilibris done (considering balance not extras)? If yes it would be interesting to know to what degree or which game ...
by Black Ghost
08 Jul 2009, 08:07
Forum: Modcrafting Guild
Topic: Heroes IV - My Mods
Replies: 16
Views: 20232

thanks :D
keep up with good and fresh modding
by Black Ghost
05 Jul 2009, 21:11
Forum: Equilibris
Topic: Heroes IV - My Mod
Replies: 21
Views: 19268

Sorry I didn't mentioned, my bad, I was thinking about battle movement, kinda like artifact winged sandals or tactics give, tactics per level gives 0,5 movement. Would make behemoths more competitive to the thunderbirds and other creatures, ogre magi and low lvl creatures too. I see, but I've alrea...
by Black Ghost
03 Jul 2009, 17:17
Forum: Modcrafting Guild
Topic: Heroes IV - My Mods
Replies: 16
Views: 20232

could you make additional separate files for each feature? this would be great. I'm interested in combining some but not all of them :)
by Black Ghost
03 Jul 2009, 17:14
Forum: Equilibris
Topic: Heroes IV - My Mod
Replies: 21
Views: 19268

For example can you change the resistance effect with some effects of an artifact like the mind shield? Can there be multiple effects added to the dampener like the more abilities we could add for creatures in the guide for modification of the game? I don't know how does it look like from technical...
by Black Ghost
06 Dec 2008, 18:09
Forum: Equilibris
Topic: Ideas for next mods
Replies: 395
Views: 159378

Another thing that's interesting is enabling the might creatures to use potions, that way they can get moral, bless, death ward, exorcism, one life from immortality potion :) can throw acid on enemies and so on. This way some of the potions may need rebalancement, but it will keep might away from d...
by Black Ghost
01 Dec 2008, 07:57
Forum: Equilibris
Topic: Equi.aop
Replies: 5
Views: 7002

pm me your email adress so that I can send you the file (175kb)
by Black Ghost
22 Nov 2008, 10:36
Forum: Equilibris
Topic: Ideas for next mods
Replies: 395
Views: 159378

A sick idea came to my mind: What if dampeners would make spells fizzle instead of boosting MR? So, let's say there would be 15%+10%/number of dampeners chance for any spell (yes yes, blessings are gone) to have no effect. DD-spells would be just weakened like with MR. Limit would be 33-50%. (3-5 da...
by Black Ghost
20 Nov 2008, 21:23
Forum: Equilibris
Topic: 3.55 Alpha version of 3.6
Replies: 44
Views: 40822

After all these years I could;t bear the temptation to play 3.55. First impressions are positive: -some bugs are gone for example diplomacy/charm -MR is displayed correctly in army and combat window -creature models got better background -spell changes (I need to get used to) -artifact and oracle de...
by Black Ghost
20 Nov 2008, 20:21
Forum: Equilibris
Topic: Ideas for next mods
Replies: 395
Views: 159378

Well, Barbarian is only good in mid game, which is less important than early and late game. The idea is to make barbarian more challenging for magic factions: -MR as typical barbarian feature against cursing spells (early and mid game when you depend on creatures) -scrolls for late game (when final ...
by Black Ghost
20 Nov 2008, 19:26
Forum: Equilibris
Topic: Ideas for next mods
Replies: 395
Views: 159378

Yes, spliting arsenal evolution is better for some reasons: - as you mentioned 7000gp is too much at start - magic armies doesn't need to upgrade it just to buy immo - if you would build behemoths you would have to pay more for predwellings Still, i wonder if it's technically possible to create as y...
by Black Ghost
19 Nov 2008, 16:00
Forum: Equilibris
Topic: Bug reports
Replies: 99
Views: 152223

I'm not sure if it was mentioned but in the townscreen there are displayed false creature's adventure mov. points .

For instance Naga with 24 adv movement has in the window 28 displayed or Black Dragon with 30 has in the window 45.

Speed (initiative) values are correct.
by Black Ghost
19 Nov 2008, 15:43
Forum: Equilibris
Topic: Ideas for next mods
Replies: 395
Views: 159378

1. Maybe instead of upgr. arsenal in barbarian town, which is IMO impossible to create, how about Shaman Conservatory? Right now there are 5 conservatories where you can buy parchments. Mapmakers could easily place such an adv. object near barbarian. Instead, you would buy scrolls. And IMO limited t...
by Black Ghost
04 Nov 2008, 20:41
Forum: Equilibris
Topic: Ideas for next mods
Replies: 395
Views: 159378

and so could also water elementals
by Black Ghost
30 Aug 2008, 07:31
Forum: Heroes I-IV
Topic: heroes 3 comic by dekisugi
Replies: 11
Views: 9273

Good luck with next episodes.

Is it bad to turn sometimes epic into humor? Btw. I'd like to see a game-parody-mod, where rightful paladin makes sound when attacking "Die! muahaha"
by Black Ghost
30 Aug 2008, 07:13
Forum: Heroes I-IV
Topic: Elemental/Mechanical Dragon Evolution
Replies: 13
Views: 8445

Although only h4 golem dragon is IMO true mechanical, but not to pick obvious votes I'll go for lava followed by magma. Golem gets 3rd place
by Black Ghost
30 Aug 2008, 07:06
Forum: Heroes I-IV
Topic: Mega Dragon Evolution
Replies: 30
Views: 15728

Megadragon has sure impressive model among its h4 fellows, as well it's awesome unit itself. If you'd ask which is my favourite I wouldn't hesitate to pick it.

But as for the most beautiful, I cannot explain why, but Darkness Dragon got my vote. It looks just GOOD
by Black Ghost
18 Aug 2008, 10:16
Forum: Heroes I-IV
Topic: Need HoMM 1 Campaign Help
Replies: 33
Views: 12008

I'd suggest fast exploration to get free resources. Try capturing gold mines, even if you spent much time recapturing it. 1000gold/day is too good to wait. furthermore 1 mine = 4 towns, which are impossible to defend for long. Also recruit all neutrals before computer. they are just great, bandits, ...
by Black Ghost
18 Aug 2008, 09:27
Forum: Heroes I-IV
Topic: Heroes IV - How to advance in Nature magic?
Replies: 6
Views: 4204

ironic_lettuce, maybe this bit of theory will be helpful All skill choices in level-up window depend on hero’s current class, so Druid will be offered Nature Magic, Monk Life & Order Magic and Ranger Combat & Scouting skills. The chance of picking skills is also affected by your hero alignme...
by Black Ghost
15 Aug 2008, 18:50
Forum: Heroes I-IV
Topic: Heroes IV - How to advance in Nature magic?
Replies: 6
Views: 4204

You can also ripp Gauldoth's campaign with ResEdit2, disable special skills like Necromancy & Summoning, and save back in heroes4 file.

In first map in first or second level-up you won't find Summoning anymore. Pick herbalism and enjoy building your demonologist.

It's better than cheating

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