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Search found 44 matches
- 14 May 2024, 05:03
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173399
- 12 May 2024, 08:46
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173399
- 18 Mar 2024, 15:02
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173399
- 14 Mar 2024, 16:44
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173399
- 20 Feb 2024, 15:17
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173399
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Somehow I was able to do the Warlock promotion quest in 7 despite being light side, and I've now come to MM6 and I'm wanting to do the Priest promotion quest. As you can probably guess, the baby dragon is now causing problems doing this in that it takes up an NPC slot, so I have to actually dismiss...
- 01 Feb 2024, 06:44
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173399
- 24 Jan 2024, 15:48
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173399
- 21 Jan 2024, 17:41
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173399
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
There are new ideas, but there are still major bugs in Merge
- 06 Jan 2024, 10:37
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173399
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Hi, thanks for response. The thing is I do not see any bartender - each tavern I can only see new heroes selection screen. Literally click on inn doors and there is only character selection - I can add, remove or exit. I had this on dagger island, thought that if I finish this part and move to next...
- 19 Dec 2023, 10:22
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173399
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Hello everyone! I want to express my admiration for the mod authors for the work done. You guys are awesome! Playing this mod, I encountered a problem. The quest to upgrade from a Crusader to a Hero. I found the dragon's cave, but the problem is that when I hover the cursor over the mob, the game c...
- 05 Dec 2023, 19:55
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173399
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Would it be possible to write a script for a simple quest for the Arcomage game in the MM6 section ?
- 21 Nov 2023, 21:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173399
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
You should not modify script, you only need to enable weather effects in "Extra Settings" tab: But then what's the point of completing the task of stopping the snow when it doesn't snow anymore in the Frosty Highlands ? https://ibb.co/LxpGhR1 https://ibb.co/KDpYP1d It should always snow o...
- 20 Nov 2023, 20:38
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173399
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
It doesn't snow in the Frozen Highlands (after update 07/23/2023) I tried to edit the file a Weather.lua \Scripts\General\Weather.lua I deleted these lines: 166 if not Game.ShowWeatherEffects then 167 CustomUI.ShowSFTAnim() 168 RemoveTimer(FadeTimer) 169 return 170 end And I replaced this line: 209 ...
- 20 Nov 2023, 06:07
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173399
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Hi all 2 further qns: * when I start in Enroth and change continent to Antagarich, I end up in Bracada. Is there any way to get to Emerald Island? If not, would this not suggest that if you want to experience all possible areas of the game, you should start in Antagarich? * what's the current best ...
- 12 Nov 2023, 14:34
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173399
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
LadySoulCrystal wrote: ↑Today, 06:10 labbrys wrote: ↑Yesterday, 13:48 Hi there, I have just installed the game as ordered in the first page of this thread. How to install: 1. Install GOG version of Might and Magic VIII (it is not recommended to install the game into "Program Files" folder...
- 12 Nov 2023, 11:20
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173399
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Hi there, I have just installed the game as ordered in the first page of this thread. How to install: 1. Install GOG version of Might and Magic VIII (it is not recommended to install the game into "Program Files" folder). 2. Copy mod files into MM8 folder, replacing existing. 3. Set compa...
- 11 Nov 2023, 16:58
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173399
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
I downloaded the localization, where should I put the folder "Text Localization"? When I put in Data with the lods files is dont work. For example, the Czech localization is: MergeFolder\Data\ zz LocCZ.D.lod zz LocCZ.T.lod MergeFolder\Data\Text localization\ CZ_2DEvents.txt CZ_AutonoteTxt...
- 10 Nov 2023, 19:30
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173399
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Update 05.11.2023 Is there a detailed description of the changes and improvements somewhere? So far, I have only noticed a change in the structure of localization files. The Czech localization by Templayer is still not functional anyway. There's link in first post: https://www.celestialheavens.com/...
- 09 Nov 2023, 15:36
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173399
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Update 05.11.2023
Is there a detailed description of the changes and improvements somewhere?
So far, I have only noticed a change in the structure of localization files. The Czech localization by Templayer is still not functional anyway.
Is there a detailed description of the changes and improvements somewhere?
So far, I have only noticed a change in the structure of localization files. The Czech localization by Templayer is still not functional anyway.
- 06 Nov 2023, 19:42
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173399
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
And one more question. I'm studying the Class Skills file which is here \Data\Tables And there is an inconvenient arrangement of columns - since the class names are quite long - because of this, it turns out that the column names, as far as I understand, do not correspond to the columns. What's the...