Potions of speed doesn't work for me either. started in Antagarich..
Here's my save file: https://filetransfer.io/data-package/WyNwWqWC#link
Search found 28 matches
- 14 Mar 2024, 22:39
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8613
- Views: 9435455
- 02 Mar 2024, 19:16
- Forum: Might and Magic
- Topic: The Chaos Conspiracy Redone
- Replies: 162
- Views: 322213
Re: The Chaos Conspiracy Redone
Can someone help me with Lemkanen quest? I found 6 urns, but I need a Potion of God Ukko. Where is it? At least in the original TCC, there's a NPC in a house in Norseland (nee Kriegspire) who brews it. Thank you! I've missed this house and believed I missed smt in the dungeons. So now I've cleared ...
- 01 Mar 2024, 17:27
- Forum: Might and Magic
- Topic: The Chaos Conspiracy Redone
- Replies: 162
- Views: 322213
Re: The Chaos Conspiracy Redone
Can someone help me with Lemkanen quest? I found 6 urns, but I need a Potion of God Ukko. Where is it?
- 21 Jan 2022, 09:00
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8613
- Views: 9435455
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]
I have observed even funnier behavior of Journeyman - in Mire of the Damned, near the settlement - one of them is not attacking at all and is just fleeing (while having 100% HP, after Mire of the Damned respawned - the same dude did run away from me again, again, totally unharmed) journeyman mages ...
- 20 Jan 2022, 21:53
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8613
- Views: 9435455
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]
one up :up: Yeah I stucked there to, no idea how to progress further.. Aren't the maces at Alchemist store actually clubs? Clubs are considered "items" (not weapons) - they can be used without any weapons skill also. I am also far into MM6 with the latest build (community pack), and I hav...
- 19 Jan 2022, 17:47
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8613
- Views: 9435455
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]
Just ended MM6 part with latest original version 04.01.2022 with patch 05.01.2022 and found some bugs: - Journeyman mage(mm6 green) doesn’t use spells, only melee - Bolstered Liches(mm6) doesn’t use their spells - knights cannot use fly and water walk scrolls - you can buy maces and Deco of Fate in ...
- 11 Jan 2022, 20:05
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8613
- Views: 9435455
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]
The game fails, or the spell fails? Fly and Water Walk use spell points to remain active (in addition to the initial casting cost) - if your Knight has no SP the scroll will trigger but immediately expire. This has always been the way even in base games Spells fails, just like with cursed condition...
- 08 Jan 2022, 10:05
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8613
- Views: 9435455
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]
There's a major bug in latest version of MM merge: knights cannot use fly and water walk scrolls it fails with 100% chance.. rip solo knight runs.. The game fails, or the spell fails? Fly and Water Walk use spell points to remain active (in addition to the initial casting cost) - if your Knight has...
- 07 Jan 2022, 14:18
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8613
- Views: 9435455
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]
There's a major bug in latest version of MM merge:
knights cannot use fly and water walk scrolls it fails with 100% chance.. rip solo knight runs..
knights cannot use fly and water walk scrolls it fails with 100% chance.. rip solo knight runs..
- 06 Jan 2022, 16:29
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8613
- Views: 9435455
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]
Hi guys, just finished my run on version 2021_06_03. I've finished all 3 continents, constructed telelocator and.. I dunno what to do next, I've vaited a day in the inn, and Verdant promted me with congrats message, but how do I activate endgame quest? That's what she's telling me now: screenshot: h...
- 17 Jun 2021, 07:21
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 282
- Views: 101063
Re: Elemental Mod for MM7 -- v2.0 is out!
Let me put it this way: I've played vanilla mm6 lately with solo sorcerer and was sure I'll be fine with merchant 1 as I don't need to train other party members and buy spells(spells really cost a ton in mm6). But at lvl 60 I was so tired I have to grab, enchant and sell every piece of gear I can fi...
- 17 Jun 2021, 07:10
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8613
- Views: 9435455
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
6. Haven't noticed it. The spell seemed to work exactly like Charm in vanilla mm7 and 8 - the monsters would turn hostile the moment you attacked them contrary to what the spell description said - but it seems to be alright in the merge, at least that aspect of it. Enslaved monsters definitely shou...
- 16 Jun 2021, 09:18
- Forum: Might and Magic
- Topic: Elemental Mod for MM7 -- v4.0 open beta
- Replies: 282
- Views: 101063
Re: Elemental Mod for MM7 -- v2.0 is out!
This mod sounds very sweet to me. I also liked MM6magic system a lot more then later ones. Preservation now halves the chance of monsters causing instant death or eradication. What about protection from magic spell of body? Also, I replaced wand spells Sparks and Spirit Lash with Slow and Psychic Sh...
- 16 Jun 2021, 08:33
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8613
- Views: 9435455
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
which character isn't wearing the wetsuit? Cleric. Turns out you now need to have leather skill to use wetsuits. Also I've done with mm7 and I must say I'm greatly impressed with this work, thank you guys! Graphics is stunning great! And I love new pathfinding, despite minor issues w it outdoors(so...
- 14 Jun 2021, 14:23
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8613
- Views: 9435455
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 03.06.2021]
Hi guys, I cannot finish mm7 part- game says I have no skill required for wetsuit on one of my characters.. Others can wear them.. does someone know how to fix this?
- 30 May 2021, 16:08
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 458340
Re: GrayFace MM6 Patch v2.4 [Sep 17, 2019]
"You were unable to pick the lock." The problem I have with this specific wording for the chests in the Warlord's Fortress is because that wording makes it sound like you can open these chests by finding a key for them. This is the only phrase that seemed fitting. I can change the phrase ...
- 26 Jan 2021, 14:30
- Forum: Might and Magic
- Topic: MM6 HD (Smoother Graphics) Mod
- Replies: 37
- Views: 55527
Re: MM6 HD (Smoother Graphics) Mod
Sweet, Thank you!GrayFace wrote:I've updated the archive. Now it's an actual neural upscale done with help of Gigapixel A.I. and custom software for post-processing:
https://www.dropbox.com/s/313uxife6akzr ... d.rar?dl=1
I'm soon hoping to finally release something much bigger when it comes to MM6.
- 26 Jan 2021, 14:21
- Forum: Might and Magic
- Topic: GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]
- Replies: 560
- Views: 13097592
Re: GrayFace MM7 Patch v2.4 [Sep 17, 2019]
- Flying without MouseLook flying is broken- you change your altitude in direction you face. What do you mean? Same behaviour as with MouseLook- you change your altitude in direction you face, which shouldn't happen without MouseLook. - FixMovement=0/1 does nothing. it is a good new experience not ...
- 11 Apr 2020, 12:06
- Forum: Might and Magic
- Topic: MM7 - WORST team compo?
- Replies: 30
- Views: 18789
Re: MM7 - WORST team compo?
Ok, I'm intrigued, will try, thanks:D
- 10 Apr 2020, 21:12
- Forum: Might and Magic
- Topic: MM7 - WORST team compo?
- Replies: 30
- Views: 18789
Re: MM7 - WORST team compo?
Slow? I've never found any use of this spell.. Why it's any good?