Search found 42 matches
- 09 Oct 2022, 04:54
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9181824
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Need to ask something regarding the Monsters.TXT file. When assigning spells to creatures, I'm confused as to whether something should be like this: "Incinerate,GM,10" Or like this: "Incinerate,G,10" I ask because several entries in the file seem to fluctuate between the two. Doe...
- 04 Sep 2022, 01:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9181824
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Keep running into this one when fighting MM6 Master Swordsmen. Results in a CTD. As you might have guessed, it's not 100% reproducible (for example, I've cleared Lair twice without crashes). So you didn't provided some crucial detail. Luckily, there was another report which was reproducible. Commit...
- 29 Jul 2022, 23:58
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9181824
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Keep running into this one when fighting MM6 Master Swordsmen. Results in a CTD. ...OG Galaxy\Games\Might and Magic 8\Scripts/Core/RSMem.lua:1467: array index (5) out of bounds [0, 4] stack traceback: : in function 'error' ...OG Galaxy\Games\Might and Magic 8\Scripts/Core/RSMem.lua:1426: in function...
- 27 Jul 2022, 17:49
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9181824
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Grrr I sold and wasted zillions of gems while pushing it through MM6 and 7 almost to the end..only to figure out Verdane needs each type of gem from cheap to expensive for her needs. Any advise on what I should do now? The only thing I have in mind is running in frenzy through all magic shops in al...
- 27 Jul 2022, 01:46
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9181824
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Another bug. I'm in the Lair of the Wolf, fighting some Swordsmen, and this causes a CTD. ...OG Galaxy\Games\Might and Magic 8\Scripts/Core/RSMem.lua:1467: array index (5) out of bounds [0, 4] stack traceback: : in function 'error' ...OG Galaxy\Games\Might and Magic 8\Scripts/Core/RSMem.lua:1426: in...
- 27 Jul 2022, 01:40
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9181824
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Casting Dispel Magic caused this to happen for me. This is a bug in MMExtension triggered by probably a bug in MM8. Dispel has no projectile in ObjList but proc tries to create map object of this type and sends -1 as map object index. Lazy workaround, applied in Revamp: --- a/Scripts/Core/events.lu...
- 26 Jul 2022, 00:53
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9181824
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Casting Dispel Magic caused this to happen for me. ...G Galaxy\Games\Might and Magic 8\Scripts/Core/events.lua:2077: array index (-1) out of bounds [0, 10] stack traceback: : in function 'error' ...OG Galaxy\Games\Might and Magic 8\Scripts/Core/RSMem.lua:1426: in function '__index' ...G Galaxy\Games...
- 23 Jul 2022, 08:17
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9181824
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
OMG, that worked, and I got to keep my save files! You're a hero. You are welcome! :D So, only small issue I still have is that it reset my quests, which barred my MM7 characters from getting their final promotions and prevented me from advancing the main story. I even returned to Emerald Island to...
- 21 Jul 2022, 02:13
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9181824
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Just did a fresh reinstall of this because it was crashing a lot, but after going through the installation process, I found that the Golden Plate Armor (MM6) item comes up as a null icon (red circle) in inventory, not just when equipped to someone. I've been trying to shuffle which files are instal...
- 20 Jul 2022, 19:33
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9181824
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Just did a fresh reinstall of this because it was crashing a lot, but after going through the installation process, I found that the Golden Plate Armor (MM6) item comes up as a null icon (red circle) in inventory, not just when equipped to someone. I've been trying to shuffle which files are install...
- 17 Jul 2022, 20:06
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9181824
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
I just tried entering Corligan's Estate and either the game CTD's or the dungeon loads completely white, with no textures. Had anyone ever had this one? I recently tried installing the most up-to-date Revamp over my old install (deleted the Scripts folder, followed the steps). I suspect I was suppos...
- 17 Jul 2022, 05:00
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9181824
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Hi, is there a reliable NPC Gate Master in Jadame? In a house. Or, if not, what is the best chance to find one? My bro started in MM8 with sorcerer class that cannot be promoted in MM8, and sorcerer would be the only class knowing water magic. so, he did not find any Gatekeeper NPC in either Alvar ...
- 16 Jul 2022, 09:18
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9181824
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Go to Spells.txt in mmmerge.T.lod Right. Forgot about how lots of the files are in the LODs. Another question: How does one alter the damage of Fire Spike? It says the damage differs per rank, but is that incorrect, or is there something I missed? I don't use the spell much in any event. Its damage...
- 16 Jul 2022, 08:46
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9181824
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Also, where would I go to change spell descriptions? I've adjusted some of the damage values on certain spells and would like that to be reflected by the in-game descriptions. Go to Spells.txt in mmmerge.T.lod Right. Forgot about how lots of the files are in the LODs. Another question: How does one...
- 16 Jul 2022, 03:24
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9181824
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Is the Bolster system still not changed so that monsters have a cap to how much extra HP they get? I saw something about that in a few posts over a year old now, but was that ever fixed? I'm referring to the Max HP Boost (%) found in the file Bolster - monsters.txt . Seems to me like it's still not ...
- 17 Mar 2021, 22:42
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9181824
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
I am talking about big Boulders and Earth Elementals from MM8. Health vanishes quite quickly even with 100 resistance. Other Elementals were pathetic. Boulders either have a fancy ranged area attack or Rock Blast explosion somehow lingers in place. This has to do with their ranged attack. Their ran...
- 06 Mar 2021, 08:58
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9181824
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
How would one go about changing the GM effect of Axes? The whole "Chance to halve enemy Armor Class" doesn't seem to work, even when I have really high Axe skill.
I'd much prefer GM Axe be the crit chance mechanic that Daggers have.
I'd much prefer GM Axe be the crit chance mechanic that Daggers have.
- 20 Feb 2021, 22:25
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9181824
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
BolsterMul is not a static multiplier but an argument for functions of 'Data/Tables/Bolster - formulas.txt'. Yes, each attribute's change is done by its own function. Change them at your please. I know, but that's tricky to work with. Any time I've tried to change the formula, the effect ends up be...
- 25 Jan 2021, 22:27
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9181824
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
2. Changing the Bolster mechanic to work off several different values instead of just a single BolsterMult number. I like it when the Bolster mechanic enhances the damage of my enemies, but not-so-much when it gives them huge amounts of HP (i.e. Oozes, MM6 Gargoyles). With more selectable values, c...
- 23 Jan 2021, 21:11
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9181824
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Just thought I'd share a couple of ideas for things that could be added to the game. 1. Some kind of auto-refreshing Torch Light item, much like how the Horn of Ros will continually cast Detect Life or a Cartographer will continually recast Wizard Eye. Having an item that constantly refreshes Torch ...