Search found 354 matches

by justl
29 Dec 2024, 09:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9319427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Speaking of "feature requests". Many might find this one odd, but it would be interesting to have a mod that resets all the quest/progress status as if you were starting a fresh game. But your characters retain all the items, skills, etc. Would make skill point farming more interesting. J...
by justl
22 Dec 2024, 08:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge redone
Replies: 190
Views: 2256920

Re: Might and Magic 6, 7, 8 merge redone

Too bad this redone does not improves the bad classes skill redistribution. When you want to have GM in light, dark and alchemy you must 3 of your characters by mages. Too many skills have only GM for one class but you can have only 5 people in party so you have to choose what skill you will never ...
by justl
22 Dec 2024, 08:41
Forum: Might and Magic
Topic: MMMerge aka Merge 678 links
Replies: 26
Views: 154466

Re: MMMerge aka Merge 678 links

Also stumbled on this by now, here is my link for the mm678 compendium a made sometime ago (only gameplay mm678 secrets/quests/etc, no tweaking of chars/class in there!) :

https://www.mightandmagicworld.de/fileb ... index.html
by justl
30 Aug 2024, 17:43
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9319427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi, I have a question regarding MM8 and the mergemod. I'm playing MM8 for the first time with the mergemod, I've played MM7 and MM6 before. Does the mod add some fetch quests to some NPCs? I played through the mergemodded versions of 6 and 7 recently and didn''t remember some quests being there ori...
by justl
27 Aug 2024, 21:14
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9319427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi, I have a question regarding MM8 and the mergemod. I'm playing MM8 for the first time with the mergemod, I've played MM7 and MM6 before. Does the mod add some fetch quests to some NPCs? I played through the mergemodded versions of 6 and 7 recently and didn''t remember some quests being there ori...
by justl
13 Aug 2024, 16:32
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9319427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi, Cant get into the breach basement. Have retrieved my party, solved all the riddles and runaway chaos has joined my party. I have watched a youtube video where one clicks on the area with the rubbish outside. All i get is a message that states "it seems that the entrance does not lead to th...
by justl
23 Jun 2024, 06:40
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9319427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

kopytko95 wrote: 20 Jun 2024, 21:10 Also i think it's some sort of bug, but i used like a dozen of horseshoes on my characters and it didnt increase their luck at all
because they give skillpoints
by justl
27 May 2024, 05:21
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9319427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Howdy! I wanted to say this mod has been an absolute blast to play through. Truly a nostalgic rush visiting MM6-8 again after all these years. Thanks for creating such a great mod. :) Now to the nitty gritty: I've been recently attempting to mod the game, Adding portraits and paperdolls, experiment...
by justl
12 May 2024, 16:26
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9319427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Arch-vile wrote: 12 May 2024, 08:46
Milky1988 wrote: 11 May 2024, 14:18 Hello,
Is there any Japanese text available this game?
Only German, Polish, Russian, French, Spanish, Czech.
and ofc English ...
by justl
21 Mar 2024, 17:19
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9319427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Tomsod wrote: 21 Mar 2024, 07:31 I actually though it was in German, the first time I saw that link. You can't confirm otherwise until you download, which takes like 15 minutes. So I'd advise explicitly mentioning it's English, somewhere.
there you go
by justl
20 Mar 2024, 17:00
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9319427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

look into my signature, there are most things explained
by justl
09 Feb 2024, 13:18
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9319427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Bad example because Path of Exile allows you to do exactly that and is very successful for it, having a Marauder able to pick up a wand because that's what the randomness of the loot dropped and since you're stranded you gotta make do with what you get, makes it for a huge immersion-building gamepl...
by justl
19 Jan 2024, 14:09
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9319427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

How about a compromise for that Good/Evil discussion: if its possible to make 2 versions for the items.txt/mmmerge.t.lod/extraartifacts.lua without the loss ofe other features, then put together a package for downloading in the first post of the thread (or better said -> have rodril put the link to ...
by justl
06 Jan 2024, 07:47
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9319427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Hi ALL, One quick question - I have no idea how to normally use taverns/INN I started merge in mm8 and in each tavern I can only see new heroes selection screen - how to access bartender to learn disarm/ or just have a sleep? Please advice getting lost here. usually there should be a "learn sk...
by justl
23 Dec 2023, 06:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9319427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

After a long time I decided to play this game again with the Rewamp version, everything works perfectly until there was a moment when I said goodbye to a character that I had created at the beginning of the game to be able to pass some objects, after doing so I went to hire him again but he is not ...
by justl
26 Nov 2023, 09:44
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9319427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Other than the three that V mentions (Dragonsands, Evermorn and Murmurwoods), has anyone discovered the other "high magic" locations that allow continent jumping? Hi, I have written a little compendium (see link in signature) concerning the base merge and davehers redone merge (with hd gr...
by justl
08 Nov 2023, 18:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9319427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

And one more question. I'm studying the Class Skills file which is here \Data\Tables And there is an inconvenient arrangement of columns - since the class names are quite long - because of this, it turns out that the column names, as far as I understand, do not correspond to the columns. What's the...
by justl
05 Nov 2023, 16:29
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9319427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Hello Rodril, Temple of the Snake / Q Mr. Q no longer has spell Finger of Death. He just stands there like an idiot :) Temple of the Sun / Minotaur King To same. It doesn't snow in the Frozen Highlands (after update 23.07.2023) Finger of Death was put out of the merge fairly early on, cause of the ...
by justl
04 Nov 2023, 10:34
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9319427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

Anybody else getting 2 cubes from Tolberti/Robert the wise? If not, I managed to screw up two installations in the exact same way :D savegame at https://ufile.io/folvlcn1 It is bug of current version, it should not affect gameplay other than giving excess cube. I will post upcoming version soon, bu...
by justl
11 Oct 2023, 17:33
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8558
Views: 9319427

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]

I am looking for followers which "intructor and scholar" but when i save/load all citizens are same. When old times save/load all was changing. How can i revert back to save/load change all citizens? First, there is nothing to revert back to - MM8 had no hirelings mechanics. Second, look ...

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