Search found 50 matches
- 28 Apr 2020, 16:38
- Forum: Heroes I-IV
- Topic: Story of fate, Solmyr
- Replies: 1
- Views: 2261
Re: Story of fate, Solmyr
Oh shit, I just found it! It wasn't at the beginning or the end of the file as I first thought. For anyone interested here it is. - The Dream I had a dream last night for the first time in over eight hundred years, and I am afraid my dream might be true… In a dark tower, floating in the nothingness ...
- 28 Apr 2020, 16:28
- Forum: Heroes I-IV
- Topic: Story of fate, Solmyr
- Replies: 1
- Views: 2261
Story of fate, Solmyr
Long ago when Heroes IV expansions came out I found somewhere in the files that came with the game a short story that went something like this (in crude broad strokes) - Fate is threading the loom and picking balls of yarn to use, she picks all the colors that are available to players in game and fi...
- 31 Aug 2019, 09:52
- Forum: Mapmaking Guild
- Topic: Maps discussion
- Replies: 1
- Views: 3515
Maps discussion
Hi mapmakers and heroes lovers, is there a list of best maps for H3, H4, H5, etc games, both multiplayer (allied and vs) and singleplayer (scripted and not scripted)? And where can one find such lists? If not, can someone suggest to me the best H5 (tribes) map to play with an ally on hot seat? Also,...
- 10 Sep 2018, 10:24
- Forum: Mapmaking Guild
- Topic: H5TOE - How do you add one ore more PWL pictures into your map?
- Replies: 2
- Views: 4110
Re: H5TOE - How do you add one ore more PWL pictures into your map?
Thank you Pitsu, I did not see this anywhere. I will try it.
- 09 Sep 2018, 11:37
- Forum: Mapmaking Guild
- Topic: H5TOE - How do you add one ore more PWL pictures into your map?
- Replies: 2
- Views: 4110
H5TOE - How do you add one ore more PWL pictures into your map?
I know the forum is a bit dead but if someone sees this and knows the required steps please let me know.
- 29 Oct 2016, 09:06
- Forum: Mapmaking Guild
- Topic: H5 map: pre-alpha version upload
- Replies: 13
- Views: 11288
Re: H5 map: pre-alpha version upload
Just finished your map. Overall it's very good. Nothing to say other than suggesting disabling AI turn when heroes is not on player's island for faster plays. I would also remove your walkthrough. Did the game King Bounty came with a walkthrough :D. More discovery because of this. Again, your mapma...
- 28 Oct 2016, 07:53
- Forum: Mapmaking Guild
- Topic: H5 map: pre-alpha version upload
- Replies: 13
- Views: 11288
Re: H5 map: pre-alpha version upload
Map update sent:
-added some new quests
-fixed minor bugs
-walkthrough added
-fixed some script errors
-added some new quests
-fixed minor bugs
-walkthrough added
-fixed some script errors
- 24 Oct 2016, 08:48
- Forum: Mapmaking Guild
- Topic: H5 map: pre-alpha version upload
- Replies: 13
- Views: 11288
Re: H5 map: pre-alpha version upload
Hello Milos, Just started to play the map and it looks promising. I noticed there are 7 CPUs players. Have you ever considered to disable the AI for several weeks for faster turns ? Oh, I forgot to mention one thing - be sure to complete the peasant quest at the peasant island (good quest) and not ...
- 23 Oct 2016, 20:43
- Forum: Mapmaking Guild
- Topic: H5 map: pre-alpha version upload
- Replies: 13
- Views: 11288
Re: H5 map: pre-alpha version upload
Hello Milos, Just started to play the map and it looks promising. I noticed there are 7 CPUs players. Have you ever considered to disable the AI for several weeks for faster turns ? Well that would require that there are no heroes active from the beginning (they have to be reserve heroes) iirc and ...
- 23 Oct 2016, 11:29
- Forum: Mapmaking Guild
- Topic: H5 map: pre-alpha version upload
- Replies: 13
- Views: 11288
Re: H5 map: pre-alpha version upload
I suggest you either contact maps@celestialheavens.com or ask Kalah if the map testing service is currently unavailable. I still think the map/campaign download section is under reconstruction, but not sure about the map testing service. They are both. Kindly send a map to that e-mail, we will uplo...
- 23 Oct 2016, 08:44
- Forum: Mapmaking Guild
- Topic: H5 map: pre-alpha version upload
- Replies: 13
- Views: 11288
Re: H5 map: pre-alpha version upload
You could also specify if it is playable with the Heroes 5.5 Quantomas AI mod. That would certainly be an incentive for me to test it. :tongue: What the hell is 5.5 Quantomas AI mod? I've never heard of that!!! Anyway, no mods in my map, only mod that could be useful is the one that enlarges the Me...
- 22 Oct 2016, 20:00
- Forum: Mapmaking Guild
- Topic: H5 map: pre-alpha version upload
- Replies: 13
- Views: 11288
H5 map: pre-alpha version upload
Hello to you all, I am making a map currently named Revolution, it is an RPG styled map (something like a cross between King's Bounty and Fable and whatnot else), I was wondering if I could upload a pre-alpha version of the map to this site in order to get some opinions from other map makers. This b...
- 22 Oct 2016, 19:30
- Forum: Mapmaking Guild
- Topic: [H5] Custom objects tutorial
- Replies: 13
- Views: 15359
Re: [H5] Custom objects tutorial
Changing maps from "unsafe" to "safe" is in my opinion way too much work. The safest thing you can do when adding a new map into the map folder is: -remove all other maps (delete or copy to another folder outside of the Maps folder) -copy the new map inside -remove it after playi...
- 18 Jan 2016, 18:47
- Forum: Heroes VII
- Topic: Game start up taking too long... why?
- Replies: 4
- Views: 4543
Re: Game start up taking too long... why?
I definitely overreacted, it does lag but not 20minutes, it more like 5 or maybe I had something running in background so it lagged more, IDK. On the hot sit issue - I've found it, they should have put it in multiplayer not in single - it's confusing. On the game in general, I don't really like it a...
- 18 Jan 2016, 16:31
- Forum: Heroes VII
- Topic: Game start up taking too long... why?
- Replies: 4
- Views: 4543
Re: Game start up taking too long... why?
:( I don't know, maybe it's not 20mins but it damn sure felt like that. Can that be fixed by a patch, I hope they fix it in the future. Also, I only started it up twice to see if it was working and haven't played, other times I didn't have patience to wait the start up time but I am sure I haven't s...
- 18 Jan 2016, 13:02
- Forum: Heroes VII
- Topic: Game start up taking too long... why?
- Replies: 4
- Views: 4543
Game start up taking too long... why?
Recently I upgraded my computer and now I have what it takes to play Heroes VII, but every time I start the game or the editor it takes up to 20 minutes or more to start it up, also, when changing screens (from the first to the multiplayer/singleplayer/etc it takes too much time, like 10 seconds or ...
- 22 Dec 2015, 11:04
- Forum: Mapmaking Guild
- Topic: H7: Map File Size
- Replies: 4
- Views: 4566
Re: H7: Map File Size
Well if it doesn't go out of control and it doesn't become a pirate site it's ok, I guess
- 01 Nov 2015, 16:57
- Forum: Mapmaking Guild
- Topic: MAPDBL - H5 map: Battle for Crimea
- Replies: 1
- Views: 4832
Re: H5 map: Battle for Crimea
The map is now updated, few things have been fixed, if you tried it and liked it comment and rate at maps4heroes.com: http://www.maps4heroes.com/heroes5/maps ... ze=&sort=2
- 29 Sep 2015, 07:44
- Forum: Mapmaking Guild
- Topic: MAPDBL - H5 map: Battle for Crimea
- Replies: 1
- Views: 4832
MAPDBL - H5 map: Battle for Crimea
I've finished another map, can be played multiplayer or against ai, it is still a beta version but is as good as finished. You can find it here
http://www.maps4heroes.com/heroes5/maps ... ze=&sort=2
Any comments and sugestions are welcome
http://www.maps4heroes.com/heroes5/maps ... ze=&sort=2
Any comments and sugestions are welcome
- 18 Sep 2015, 22:12
- Forum: Mapmaking Guild
- Topic: H5 Naming Random Towns
- Replies: 8
- Views: 6685
Re: H5 Naming Random Towns
Finally I've tried to script the names of the random towns but it didn't work, so it's answered (I guess), you can not change random town's name and/or description.