Search found 16 matches

by zib
30 Jun 2013, 00:58
Forum: Might and Magic
Topic: Your Favourite M&M
Replies: 106
Views: 55798

My first M&M was (not counting heroes 2) 7, since then I did all of 'em but MM1&2. Voted 7 but in fact I can't really decide between 6 and 7. In 7 I think I like the storyline better, I like the Harmondale feeling, I like the new class & skill system clearly better, like some spell tweak...
by zib
28 Jun 2013, 00:12
Forum: Might and Magic
Topic: MM8 Help
Replies: 29
Views: 15420

Yes, taking the gameplay itself into consideration before "late game" obviously changes the thing quite a bit ;) For instance, some of the parties I mentioned are tedious and not fun at all (tried them all). My SSSS run was like this, well probably mostly because I stayed at level 1 for a ...
by zib
27 Jun 2013, 15:44
Forum: Might and Magic
Topic: MM8 Help
Replies: 29
Views: 15420

The strongest party light or dark in MM7 is Knight + Cleric + Sorcerer + Anything Gotta disagree. This team is "half-assed", because light = might, and dark = magic, so can't be the strongest. Dark is useless to weapon based damage dealers, and light is not very useful to casters. For me ...
by zib
25 Jun 2013, 03:52
Forum: Might and Magic
Topic: MM8 Help
Replies: 29
Views: 15420

Hello Grayface, it's 100% off-topic, but I wanted to say it once since you made my Might and Magic replays so much more enjoyable : THANK YOU!!!
by zib
25 Jun 2013, 03:34
Forum: Might and Magic
Topic: Why is MM8 so eerie?
Replies: 66
Views: 34911

Agreed with the last posts. Wanted to mention something about MM9, though : I found the idea of making spell effects depend on multiple schools was good, although it was completly useless in mm9 since it didn't change the fact you still put all your late levels points into one single realm (mages= e...
by zib
25 Jun 2013, 02:46
Forum: Might and Magic
Topic: MM8 Help
Replies: 29
Views: 15420

mm7 [...] which made hybrid classes not as useful as pure ones And it makes sense this way. Specialists sacrifice versatility for greater power. But, Problem! As in Might and Magic you have 4 or more characters, you can get all the skills you need to max mastery even with a party of specialists (&q...
by zib
25 Jun 2013, 01:45
Forum: Might and Magic
Topic: How do you think the MM series would have ended?
Replies: 13
Views: 8306

It depends. If a Lich would win the 4 games, he would probably rather develop the Uber-grandmastery of Dark Magic, then go in a shrapmetalling frenzy and destroy all technology fans while taking over the universe.
by zib
24 Jun 2013, 15:50
Forum: Might and Magic
Topic: MM8 Help
Replies: 29
Views: 15420

Welcome back to Might and Magic :) To answer straight to your question, yes, it will be easy. I'm saying that because basically, mm8 is very easy anyways, with any team, but yeah, dragons are especially powerful, even more if you take them early in the game! So I could say "since it's easy ANYW...
by zib
19 Jun 2013, 00:49
Forum: Might and Magic
Topic: mm6 conditions
Replies: 13
Views: 15057

physics, heh ? Okay, editing my sig aswell then. :D
by zib
17 Jun 2013, 01:22
Forum: Might and Magic
Topic: mm6 conditions
Replies: 13
Views: 15057

Yeah, true about solo games! But there are forums to share things, normal gameplays or challenging ones like solo or special-rules games ;) Also, seeing how many Let's Play M&M you can find, I guess some people found making a LP is kind of breaking the solo feeling, haha. About the fact people a...
by zib
16 Jun 2013, 22:46
Forum: Might and Magic
Topic: mm6 conditions
Replies: 13
Views: 15057

-How can I tell the numbers The recovery time is shown by right clicking on your melee or ranged weapon to-hit bonus in your char sheet. But it might be a feature from MM6 Grayface's patch, I don't remember if it's vanilla. If you're not using it, I advise you to use this unofficial patch because it...
by zib
16 Jun 2013, 22:12
Forum: Might and Magic
Topic: mm6 conditions
Replies: 13
Views: 15057

Just made a little testing about recovery in my mm6 game. It's about a paladin casting first aid (and doing a melee attack for comparison) in different recovery situations: - speed 50, plate expert wearing some, spear and shield normal wearing some : Recovery 96 Heal : recovery 4.7s (all results +- ...
by zib
16 Jun 2013, 21:26
Forum: Might and Magic
Topic: mm6 conditions
Replies: 13
Views: 15057

Basically most of the status ailments you mention are changing your base stats. Insanity, for example, modify your stats as : strength 200%, int & per 10%, end 150%, speed 120%, so it could be useful if you don't need your MP (since it also prevents MP regen). If you want an insane char for some...
by zib
31 May 2013, 15:28
Forum: Might and Magic
Topic: M&M7: Random crash entering areas
Replies: 4
Views: 3874

Still no one able to help my savegame ? Well, it's ok, I'm playing a few games at once, this solo Monk can wait :D So let me use this post to do a bit of chatting, too! :p -I finished my game with Paladin/Knight/Monk/Sorcerer (light path) and now I can have fun with training them and clear again Eof...
by zib
28 May 2013, 18:38
Forum: Might and Magic
Topic: M&M7: Random crash entering areas
Replies: 4
Views: 3874

Ok, thanks.
Maybe I could try something on my own in the meanwhile. Is it possible to edit a savegame to change the party's location ? Like, put them in the forbidden place ? :D
Don't think mm7che allows this ;)
by zib
28 May 2013, 15:44
Forum: Might and Magic
Topic: M&M7: Random crash entering areas
Replies: 4
Views: 3874

M&M7: Random crash entering areas

Hello M&M'ers, Recently went back to MM7 after a quick MM9 replay, but I have a problem. Playing MM7 (with last Grayface's patch). I'm playing 3 games at once (light PKMS, dark SSSS and solo M if you're curious :D). In 2 of those games it is impossible to enter a given, never visited area withou...

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