Search found 16 matches
- 30 Jun 2013, 00:58
- Forum: Might and Magic
- Topic: Your Favourite M&M
- Replies: 106
- Views: 55798
- 28 Jun 2013, 00:12
- Forum: Might and Magic
- Topic: MM8 Help
- Replies: 29
- Views: 15420
- 27 Jun 2013, 15:44
- Forum: Might and Magic
- Topic: MM8 Help
- Replies: 29
- Views: 15420
- 25 Jun 2013, 03:52
- Forum: Might and Magic
- Topic: MM8 Help
- Replies: 29
- Views: 15420
- 25 Jun 2013, 03:34
- Forum: Might and Magic
- Topic: Why is MM8 so eerie?
- Replies: 66
- Views: 34911
Agreed with the last posts. Wanted to mention something about MM9, though : I found the idea of making spell effects depend on multiple schools was good, although it was completly useless in mm9 since it didn't change the fact you still put all your late levels points into one single realm (mages= e...
- 25 Jun 2013, 02:46
- Forum: Might and Magic
- Topic: MM8 Help
- Replies: 29
- Views: 15420
mm7 [...] which made hybrid classes not as useful as pure ones And it makes sense this way. Specialists sacrifice versatility for greater power. But, Problem! As in Might and Magic you have 4 or more characters, you can get all the skills you need to max mastery even with a party of specialists (&q...
- 25 Jun 2013, 01:45
- Forum: Might and Magic
- Topic: How do you think the MM series would have ended?
- Replies: 13
- Views: 8306
- 24 Jun 2013, 15:50
- Forum: Might and Magic
- Topic: MM8 Help
- Replies: 29
- Views: 15420
- 19 Jun 2013, 00:49
- Forum: Might and Magic
- Topic: mm6 conditions
- Replies: 13
- Views: 15057
- 17 Jun 2013, 01:22
- Forum: Might and Magic
- Topic: mm6 conditions
- Replies: 13
- Views: 15057
- 16 Jun 2013, 22:46
- Forum: Might and Magic
- Topic: mm6 conditions
- Replies: 13
- Views: 15057
-How can I tell the numbers The recovery time is shown by right clicking on your melee or ranged weapon to-hit bonus in your char sheet. But it might be a feature from MM6 Grayface's patch, I don't remember if it's vanilla. If you're not using it, I advise you to use this unofficial patch because it...
- 16 Jun 2013, 22:12
- Forum: Might and Magic
- Topic: mm6 conditions
- Replies: 13
- Views: 15057
Just made a little testing about recovery in my mm6 game. It's about a paladin casting first aid (and doing a melee attack for comparison) in different recovery situations: - speed 50, plate expert wearing some, spear and shield normal wearing some : Recovery 96 Heal : recovery 4.7s (all results +- ...
- 16 Jun 2013, 21:26
- Forum: Might and Magic
- Topic: mm6 conditions
- Replies: 13
- Views: 15057
- 31 May 2013, 15:28
- Forum: Might and Magic
- Topic: M&M7: Random crash entering areas
- Replies: 4
- Views: 3874
Still no one able to help my savegame ? Well, it's ok, I'm playing a few games at once, this solo Monk can wait :D So let me use this post to do a bit of chatting, too! :p -I finished my game with Paladin/Knight/Monk/Sorcerer (light path) and now I can have fun with training them and clear again Eof...
- 28 May 2013, 18:38
- Forum: Might and Magic
- Topic: M&M7: Random crash entering areas
- Replies: 4
- Views: 3874
- 28 May 2013, 15:44
- Forum: Might and Magic
- Topic: M&M7: Random crash entering areas
- Replies: 4
- Views: 3874
M&M7: Random crash entering areas
Hello M&M'ers, Recently went back to MM7 after a quick MM9 replay, but I have a problem. Playing MM7 (with last Grayface's patch). I'm playing 3 games at once (light PKMS, dark SSSS and solo M if you're curious :D). In 2 of those games it is impossible to enter a given, never visited area withou...