Search found 4 matches

by NinhKidd
19 Nov 2010, 08:26
Forum: Mapmaking Guild
Topic: Missions Object problem
Replies: 5
Views: 5345

Well, no answer, and i find out the answer myself.

I set the objecttive is not InstantlyACtive and use script to set the activation when the Reserve Hero is appear. Maybe it useful for anyone get the same problem
by NinhKidd
19 Nov 2010, 07:08
Forum: Mapmaking Guild
Topic: Missions Object problem
Replies: 5
Views: 5345

Should anybody help me ?! So upset :(( I still couldn't solve this prob I try to change object to KIND_MANUAL and use the script: function Win(heroname) if heroname == "Christian" then Win(PLAYER_1); end; end; Trigger(PLAYER_REMOVE_HERO_TRIGGER, PLAYER_2, "Win"); But nothing happ...
by NinhKidd
18 Nov 2010, 18:04
Forum: Mapmaking Guild
Topic: Missions Object problem
Replies: 5
Views: 5345

Sorry, HV ToTe 3.1!
by NinhKidd
18 Nov 2010, 17:52
Forum: Mapmaking Guild
Topic: Missions Object problem
Replies: 5
Views: 5345

Missions Object problem

When i made a custom map, i got this problem One of my Primary Object is kill the AI Hero. Well, u can just say that's so easy with Type Object DEFEAT_HERO, but problem is the hero is a Reserve Hero (Deploy in DAY==36). So if i choose DEFEAT_HERO object type and declare hero name --> the map can't s...

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