Well, no answer, and i find out the answer myself.
I set the objecttive is not InstantlyACtive and use script to set the activation when the Reserve Hero is appear. Maybe it useful for anyone get the same problem
Search found 4 matches
- 19 Nov 2010, 08:26
- Forum: Mapmaking Guild
- Topic: Missions Object problem
- Replies: 5
- Views: 5345
- 19 Nov 2010, 07:08
- Forum: Mapmaking Guild
- Topic: Missions Object problem
- Replies: 5
- Views: 5345
- 18 Nov 2010, 18:04
- Forum: Mapmaking Guild
- Topic: Missions Object problem
- Replies: 5
- Views: 5345
- 18 Nov 2010, 17:52
- Forum: Mapmaking Guild
- Topic: Missions Object problem
- Replies: 5
- Views: 5345
Missions Object problem
When i made a custom map, i got this problem One of my Primary Object is kill the AI Hero. Well, u can just say that's so easy with Type Object DEFEAT_HERO, but problem is the hero is a Reserve Hero (Deploy in DAY==36). So if i choose DEFEAT_HERO object type and declare hero name --> the map can't s...