I wouldn't mind trying a short game.
How bout a co-op match?
Generally, I'm available on evenings.
Search found 45 matches
- 29 Nov 2012, 23:06
- Forum: Heroes I-IV
- Topic: Anyone still interested in multiplayer, homm 1 or 2?
- Replies: 3
- Views: 3581
- 28 Nov 2012, 00:11
- Forum: Heroes I-IV
- Topic: Anyone still interested in multiplayer, homm 1 or 2?
- Replies: 3
- Views: 3581
- 04 Jul 2011, 09:38
- Forum: Heroes I-IV
- Topic: HoMM2 units' personal Attack Skill is redundant...or is it?
- Replies: 30
- Views: 12146
- 03 Jul 2011, 17:24
- Forum: Heroes I-IV
- Topic: HoMM2 units' personal Attack Skill is redundant...or is it?
- Replies: 30
- Views: 12146
Just because I don't like running numbers in my head, what would these units be like: A unit with very low damage but with very high attack; A unit with very high damage but with very low attack; A unit with very low hitpoints but with very high defence; A unit with very high hitpoints but with ver...
- 03 Jul 2011, 16:35
- Forum: Heroes I-IV
- Topic: HoMM2 units' personal Attack Skill is redundant...or is it?
- Replies: 30
- Views: 12146
so that manual really does have all the little details... i guess i should have known since some of that data looks like they pulled it straight out of the hex editor. i often saw the 10% and 5% thrown around but i always thought they were talking about a straight damage increase/decrease. EDIT : wh...
- 03 Jul 2011, 15:12
- Forum: Heroes I-IV
- Topic: HoMM2 units' personal Attack Skill is redundant...or is it?
- Replies: 30
- Views: 12146
i've tried out the Phoenix vs Golem scenario for myself in a mock fight. at first glance, it fits the 12 - 10 scenario you say adds up to a 20% bonus. so here's my shot at putting it all together. 1: Every point of Attack OVER the opponent's Defense gives +10% on the attacker's damage roll. 2: Every...
- 03 Jul 2011, 10:46
- Forum: Heroes I-IV
- Topic: HoMM2 units' personal Attack Skill is redundant...or is it?
- Replies: 30
- Views: 12146
i know what the stats do. i've always known. my main stance is that units having their personal Attack Skill rating along with damage is pointless. no other series work that way. you have two stats that affect the same result. that result being the unit's melee output against all targets. take one o...
- 02 Jul 2011, 19:03
- Forum: Heroes I-IV
- Topic: HoMM2 units' personal Attack Skill is redundant...or is it?
- Replies: 30
- Views: 12146
Nope, the dmg range isn't specific to other creatures... thus there's no difference between attacking a Dragon or a Peasant, you'll always get a random number between the damage ranges... The mdg range is there for randomness of dmg, while the Atk is for the interaction between different units bein...
- 02 Jul 2011, 15:08
- Forum: Heroes I-IV
- Topic: HoMM2 units' personal Attack Skill is redundant...or is it?
- Replies: 30
- Views: 12146
- 02 Jul 2011, 00:30
- Forum: Heroes I-IV
- Topic: HoMM2 units' personal Attack Skill is redundant...or is it?
- Replies: 30
- Views: 12146
- 01 Jul 2011, 09:40
- Forum: Heroes I-IV
- Topic: HoMM2 units' personal Attack Skill is redundant...or is it?
- Replies: 30
- Views: 12146
[...]adding attack shifts the whole graph west, while adding damage stretches it.[...] i think you got them mixed up. so you're saying that Attack Skill letting you have higher damage without the wider probabilities of a modified damage range is good enough that units should have the stat for thems...
- 01 Jul 2011, 00:59
- Forum: Heroes I-IV
- Topic: HoMM2 units' personal Attack Skill is redundant...or is it?
- Replies: 30
- Views: 12146
- 30 Jun 2011, 23:12
- Forum: Heroes I-IV
- Topic: HoMM2 units' personal Attack Skill is redundant...or is it?
- Replies: 30
- Views: 12146
HoMM2 units' personal Attack Skill is redundant...or is it?
the way i see it, units' Attack Skill stat does the same thing as their damage stat. Defense Skill only affects physical damage. so taking this out means that spells must work differently to remain viable. Attack Skill affects your damage output in general. taking this out means you can accomplish t...
- 28 Jun 2011, 10:24
- Forum: Heroes I-IV
- Topic: I'm remaking Heroes 1 maps to Heroes 2.
- Replies: 11
- Views: 6963
- 19 Mar 2011, 13:19
- Forum: Heroes I-IV
- Topic: HOMM2 project on Sourceforge you might want to check out :)
- Replies: 9
- Views: 6448
- 19 Mar 2011, 01:26
- Forum: Heroes I-IV
- Topic: H2: Strongest faction for MP play
- Replies: 14
- Views: 7846
i tweaked the EXE and increased the Zombie's defense from 2 to 6. the result is that they become cheaper alternatives to the Dwarf. Dwarves are straight-up better but against other Tier 2 units, it becomes a Rock-Paper-Scissors comparison. Archers > Zombies > Boars > Archers. the Mutant Zombie, with...
- 18 Mar 2011, 00:31
- Forum: Heroes I-IV
- Topic: H2: Strongest faction for MP play
- Replies: 14
- Views: 7846
- 17 Mar 2011, 22:40
- Forum: Heroes I-IV
- Topic: H2: Strongest faction for MP play
- Replies: 14
- Views: 7846
- 02 Mar 2011, 11:54
- Forum: Heroes I-IV
- Topic: Some maps for Heroes2
- Replies: 6
- Views: 8158
- 10 Nov 2010, 02:21
- Forum: Heroes I-IV
- Topic: Heroes of Might and Magic II Mod
- Replies: 309
- Views: 274147
i don't think that particular data was found yet. however, i can't help but wonder if doing this will change the main strategy into a race for the Ghost Recruitment. the main issue with Ghosts is how easy it is to get more. send them after a weak monster stack and watch your power increase exponenti...