Dynasty Weapons:
- Will of Urgash: Sometimes increases the cost of fire spells _permanently_ if you load the game.
This is something that always bothered me...
Search found 127 matches
- 04 Oct 2022, 19:44
- Forum: Heroes V-VI
- Topic: M&M Heroes 6 - known bugs in 2022
- Replies: 1
- Views: 2993
- 04 Oct 2022, 19:31
- Forum: Might and Magic
- Topic: [New Mod] Might and Magic VII: Amber island is finally out!
- Replies: 120
- Views: 95095
Re: [New Mod] Custom Dungeon Mod for MM7 is out!
It really makes me happy to see that this old game is still getting some love
It's been more than 2 decades and the community is still at works.
I'm seriously considering backing the project!
It's been more than 2 decades and the community is still at works.
I'm seriously considering backing the project!
- 17 May 2019, 22:20
- Forum: Might and Magic
- Topic: Working on an extensive MM7 mod... here's what I've got.
- Replies: 37
- Views: 33058
Re: Working on an extensive MM7 mod... here's what I've got.
Ah, my bad. The way I understood you already had a release in the past and only halted development of future releases. May I ask how you made changes to spells, like Regeneration? I've also been modding the game for years but never managed to change the actual spell behaviour. I did re-balance the S...
- 17 May 2019, 12:45
- Forum: Might and Magic
- Topic: Working on an extensive MM7 mod... here's what I've got.
- Replies: 37
- Views: 33058
Re: Working on an extensive MM7 mod... here's what I've got.
Sorry for unburying this old topic, but does somebody still have the mod files lying around? (since the links have broken by now)
I want to have another playthrough of MM7 and the mod seemed interesting enough to check out.
I want to have another playthrough of MM7 and the mod seemed interesting enough to check out.
- 14 Dec 2017, 20:33
- Forum: Might and Magic
- Topic: [MM8] Asking about modding Spell behaviour
- Replies: 0
- Views: 2081
[MM8] Asking about modding Spell behaviour
After a long time, I've returned to the series and I am working on a balance mod for MM8. I saw that there have been a lot of development in terms of modding tools for the series and I wondered if it is possible to make custom spells yet? I would love to change the required mastery, change some numb...
- 14 Jun 2015, 17:06
- Forum: Heroes V-VI
- Topic: New to Heroes 6.
- Replies: 4
- Views: 5711
With modding tools I mean the official tools used by Black Hole (maker of the game) which were leaked long time ago. It's hard to find them online, but I still have a version on my pc (so if you want, you can have it). While the more advanced functions (changing statistics of enemies) worked only in...
- 14 Jun 2015, 10:25
- Forum: Heroes V-VI
- Topic: New to Heroes 6.
- Replies: 4
- Views: 5711
- 10 May 2015, 14:46
- Forum: Heroes V-VI
- Topic: HoMM 6 - learning curve
- Replies: 15
- Views: 10620
- 20 Apr 2015, 14:26
- Forum: Heroes VII
- Topic: Heroes 7 skill system
- Replies: 62
- Views: 32591
Hey fellas, We are currently preparing a statement regarding the skillwheel mechanism. Could you please share with us your main concerns and questions (in bullet points) regarding this Topics, so we can integrate them in the feedback of our gamedesigners? Important information: In this state of the...
- 19 Apr 2015, 17:49
- Forum: Might and Magic
- Topic: Working on an extensive MM7 mod... here's what I've got.
- Replies: 37
- Views: 33058
I'm actually not too concerned about thieves at this point since I've really nailed down how I want to balance out - and therefore make useful - the Disarm Trap skill. That said, I do like the idea about minimizing the number of enemies that target them... not sure how effective it would be in prac...
- 13 Apr 2015, 17:54
- Forum: Might and Magic
- Topic: Day of the Serious Destroyer - Difficulty Mod for MM8
- Replies: 23
- Views: 27219
Very good mod. I just finished my annual playthough of MM8 and because of your mod it took much longer than I anticipated. Foremost, it was the first half which I enjoyed the most. The battles were hard, gold was limited and you only had a narrow range of spells, I liked it a lot! It made you think ...
- 29 Mar 2015, 14:57
- Forum: Might and Magic
- Topic: Who liked Ubisoft's M&M X?
- Replies: 26
- Views: 16848
I think it is alright. I think it is a very good game overall, but it feels more like a normal grid based rpg game set in the (Ashan, sigh) MM universe. I haven't finished it and I don't think I ever will, it simply doesn't give me the epic dungeon crawl experience I used to enjoy when playing other...
- 11 Mar 2015, 15:09
- Forum: Heroes VII
- Topic: The Damage is Already Done
- Replies: 258
- Views: 459939
Galaad, I do realize we have the old Heroes cult here, but are you honestly saying H2 and H3 had the best visuals? My first game was Heroes 5, I like playing Heroes 6 and I even played Heroes 3 for a while and even I partially agree. I like the visuals of Heroes 6 but Heroes 3 and Heroes 2 really h...
- 06 Mar 2015, 15:43
- Forum: Might and Magic
- Topic: MM8,5 - Echo of Destruction
- Replies: 366
- Views: 268404
- 22 Feb 2015, 23:51
- Forum: Heroes V-VI
- Topic: H6 Shades of Darkness
- Replies: 11
- Views: 8118
Well, it's pretty much the original game plus Dungeon. If you like Dungeon, I think it is a great game, but if you don't like it, you can pretty much ignore it. I loved the way Dungeon plays and I think it is the most fleshed out faction in the game overall. I found Blood Magic to be the most reward...
- 20 Feb 2015, 12:28
- Forum: Heroes V-VI
- Topic: H6 Shades of Darkness
- Replies: 11
- Views: 8118
- 29 Jan 2015, 16:12
- Forum: Heroes VII
- Topic: Sound Council - Which theme suits best its faction?
- Replies: 33
- Views: 24200
- 21 Jan 2015, 18:48
- Forum: Heroes VII
- Topic: Factions line-up
- Replies: 267
- Views: 118137
- 23 Dec 2014, 16:55
- Forum: Might and Magic
- Topic: MM7 multiplayer project
- Replies: 18
- Views: 14467
May I ask how the end result should look like? In MM, players don't have anything to represent them in the world. To monsters, you are just an invisible object. I think it's rather pointless to make a multiplayer when you cannot see other players. Are you going to make every player just play a singl...
- 17 Oct 2014, 15:43
- Forum: Might and Magic
- Topic: Was the MM7 skill and magic system a good design decision?
- Replies: 3
- Views: 5536
Nice post. Ist was really interesting to read. I think that many of the points you mention are true and especially when it comes to the Thief, Monk and the Druid you are very right. That's how it should have been. Imo, skills are only worth it if you can at least have expert in them. so, why dont ma...