Search found 96 matches
- 08 Aug 2018, 13:31
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8618
- Views: 9440864
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
I continue to absolutely love this project, though have a minor complaint. In Murmurwoods, the priests used to drop an insane amount of gold (somewhere around ~1200), and I took it to be lore friendly, implying they're super corrupt. Now they only drop around ~65
- 07 May 2018, 06:10
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8618
- Views: 9440864
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
Is it reasonable to increase the skill points cap? I'm guessing the limit we see now (62) is a data structure constriction, so maybe it would be possible to double it with a new 'skill', store the added value in a buffer, and reference that? I could see wiring the UI being really tricky though, as w...
- 22 Apr 2018, 06:39
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8618
- Views: 9440864
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
I don't know how to use the debug tools, but I've narrowed it down to NextRecharge not getting set (I don't know Lua, maybe it's a scoping issue? NPC dialog fires fine.)
- 22 Apr 2018, 06:14
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8618
- Views: 9440864
Re: Might and Magic 6, 7, 8 merge based on mm8 engine.
I'm running into a bug with the cross continent quest whenever I change maps. Here's the debug output:


- 16 May 2011, 04:41
- Forum: Might and Magic
- Topic: Strafing is too slow (might and magic 6)
- Replies: 1
- Views: 2546
Strafing is too slow (might and magic 6)
I noticed this before, and it wasn't really a big deal, but I've since tried the mouse-look option in GreyFace's latest patch, and it's really fun, but strafing feels incredibly slow. Anyone know if I can change it?
- 17 Feb 2011, 01:50
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 444834
- 15 Jan 2011, 17:02
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 444834
how I can change the code to skip the intro cinematic? run with parameters: -nointro -nocredits Thank you. I'm wondering, where in the code are all the parameters defined? Edit: I sure hope this doesn't make you have to do a lot of recoding, but pay attention to what happens to the sprites when you...
- 15 Jan 2011, 01:32
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 444834
That took about.. ugh.. three lines of code to change from 1999 to whatever you want. I didn't think it's that major thing to create a post about :) You kidding? That's, like, the best thing I've seen here so far! You should post code updates as well, not just images. You can follow the SVN if you'...
- 09 Feb 2009, 15:22
- Forum: Might and Magic
- Topic: MM6 help Transfering Savegames
- Replies: 16
- Views: 9463
Run MM6 as administrator (right click > Run as Administrator). Because of the way Vista is set up, to change program files you need admin privileges, so when a program without admin privileges tries to write to a program file, Vista redirects it to a hidden folder in you documents (I don't know it r...
- 24 Jan 2009, 06:47
- Forum: Might and Magic
- Topic: New Sorpigal: Source information
- Replies: 5
- Views: 3359
Did the Oblivion mod put you down? Oh well, It's nice to see a bunch of fan made projects going on all at once. That way we know at least one of them will actually succeed and then we won't be disappointed like we were when MMT and WOG 3.59 were the only projects going on. Naw I just thought I had ...
- 23 Jan 2009, 06:18
- Forum: Might and Magic
- Topic: New Sorpigal: Source information
- Replies: 5
- Views: 3359
New Sorpigal: Source information
I'd like to let everyone know that NSS is still going to be made, but it is going to be more than a recreation of New Sorpigal. Though the town will be recreated, I am not recreating Might and Magic VI. NSS will be a unique game set in the the World of Enroth, mainly in New Sorpigal and surrounding ...
- 22 Jan 2009, 06:34
- Forum: Might and Magic
- Topic: MM8 Archangel Wings
- Replies: 5
- Views: 4142
- 19 Jan 2009, 14:14
- Forum: Might and Magic
- Topic: !!!_Maestro MOD (installation)_!!!
- Replies: 42
- Views: 33804
- 19 Jan 2009, 05:01
- Forum: Might and Magic
- Topic: How did you first get into Might and Magic?
- Replies: 31
- Views: 14112
- 16 Jan 2009, 17:31
- Forum: Might and Magic
- Topic: Might & Magic 6 Remake Addon for Oblivion
- Replies: 22
- Views: 17173
- 15 Jan 2009, 11:53
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 458991
- 14 Jan 2009, 06:54
- Forum: Might and Magic
- Topic: MM8 spoiler
- Replies: 5
- Views: 3497
- 13 Jan 2009, 16:09
- Forum: Might and Magic
- Topic: Might And Magic 7 questions/BDJ tutorials WHERE???
- Replies: 14
- Views: 9903
- 13 Jan 2009, 16:07
- Forum: Might and Magic
- Topic: Your first MM7 party
- Replies: 15
- Views: 7563
- 13 Jan 2009, 04:04
- Forum: Might and Magic
- Topic: How to contact telp.org webmaster?
- Replies: 2
- Views: 2831