Search found 27 matches
- 30 Oct 2009, 17:30
- Forum: Equilibris
- Topic: Download
- Replies: 3
- Views: 5725
Re: Download
I've recently reinstalled Heroes 4 and I'm also trying to reinstall Euilibris, but there's a problem. Namely that I've that the files have the wrong checksum and the installer said I should read the faq, which says I have to download the camp_ed_sfx.exe and heroes4_sfx.exe files, but I don't have a...
- 28 Oct 2009, 14:31
- Forum: Equilibris
- Topic: 3.55 Alpha version of 3.6
- Replies: 44
- Views: 40525
They have been working on the said version for five years now. I wonder what makes you people to think that it'll be published any time soon? Of course we can argue that if people in the western world live up to an average of 75 years of age, then for us to wait another 5 years is but a short time ...
- 05 Oct 2009, 19:06
- Forum: Equilibris
- Topic: 3.55 Alpha version of 3.6
- Replies: 44
- Views: 40525
I realise there have been many versions prior, though I haven't tried any of the others. It's alot of work and takes some time, especially if you have school, work, family, other hobbies etc.. Can you at give us a percentage of how much is complete?. It's not possiable to give a percent complete fo...
- 04 Sep 2009, 19:14
- Forum: Wake of Gods
- Topic: WOG 3.59 Oficial Topic
- Replies: 24
- Views: 22054
Wow, imagine this + HotA = 6 (gasp) new towns! you most likely won't be able to have both mods installed together unless the two teams work together, since both teams will be moding the exe. although if i recall right HotA is building off of the current WoG 3.58f, so a compatability might not be to...
- 23 Aug 2009, 23:33
- Forum: Wake of Gods
- Topic: Additional WoG monsters ideas
- Replies: 9
- Views: 8805
However, looking at the original NWC DEFs, you can see that, for example, the Lich movement anim has 8 frames - even less than the Cleric you have here. Yet it animates fastly so you don't see that it has only that many frames. EDIT: Also, what about new spells? Are they hard to script in HoMM3? ev...
- 22 Aug 2009, 01:03
- Forum: Wake of Gods
- Topic: Campaign Editor?
- Replies: 0
- Views: 2278
Campaign Editor?
Has anyone tried expanding the capabilities of the campeign editor, such as adding new maps to the list of current possiable campaign maps?
- 21 Aug 2009, 02:02
- Forum: Wake of Gods
- Topic: Map Editor Patch v3.3
- Replies: 6
- Views: 6847
I can't download the English version. The link may be died It redirected to this address http://sites.google.com/site/sergroj/wog/MapEdHelp.rar?attredirects=0 The links given lead to only the help files, but the links on the Rusian translation of the google code site lead to the correct files, the ...
- 06 Aug 2007, 14:50
- Forum: Heroes I-IV
- Topic: Anyone have a Heroes 2 Campaign Walkthrough
- Replies: 1
- Views: 1994
Anyone have a Heroes 2 Campaign Walkthrough
I'm mostly looking for tips on how to unlock each of the maps and also what kind of things carry over to other maps the walkthoughs on gamefaqs are majorly lacking in this kind of info
- 06 Aug 2007, 14:30
- Forum: Heroes I-IV
- Topic: Scripting help please
- Replies: 26
- Views: 12146
ok this is resurecting an old thread, but another sugestion although slightly longer you can do a nested set of conditional checks as a continous event, or even so it's not such a resouce hog just do it on the players turn, but check to see if the player owns the towns first if he doesn't own anyone...
- 31 Jul 2007, 20:30
- Forum: Wake of Gods
- Topic: Wishes ideas and proposals for the next version
- Replies: 153
- Views: 153124
- 21 Jun 2007, 14:35
- Forum: Equilibris
- Topic: An mini-interview
- Replies: 17
- Views: 13449
I didn't know that was even possible! Care to tell me exactly where this is done? I have GeForce 7800 GS (AGP) and I haven't actually installed my monitor at all. Thanks anyway! i don't personally have a wide screen monitor but from my experience inorder to play in windowd mode the game resolution ...
- 31 May 2007, 18:41
- Forum: Equilibris
- Topic: Price of PoI
- Replies: 34
- Views: 21159
AI heroes DO use PoI. Quoting changeog: The AI Heroes do? Even when I use the Editor to give the AI Heroes PoI's before the game starts, I have never known them to actually use these potions. Sometimes I see them get defeated by wandering monsters even when I know they have two or three PoI's in th...
- 29 Mar 2007, 14:21
- Forum: Equilibris
- Topic: I need answer, please? (Equi must know!)
- Replies: 5
- Views: 6104
- 11 Oct 2006, 05:17
- Forum: Equilibris
- Topic: New Heroes IV (with equilibris)
- Replies: 11
- Views: 12065
Hello, Afflicted to have put time for you give news, I awaits toujour an answer D' Ubisoft to allow me of me associated with them for the improvement with Heroes IV. I admire much the work made by Equilibris TEAM, I would like much work in co-operation with them if C possible. I am on if to ask it ...
- 10 Sep 2006, 20:32
- Forum: Equilibris
- Topic: Spell discusions
- Replies: 273
- Views: 109218
- 10 Sep 2006, 20:30
- Forum: Equilibris
- Topic: New Faction?
- Replies: 58
- Views: 33323
When you look at some of the hidden objects in the current H-IV editor, there is an additional city icon that reads remove when placed on the map. It seems obvious 3DO/NWC was working on an additional city, but alas funds were unavailable to finish it. the town item your thinking about that's in th...
- 16 Aug 2006, 00:58
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 157562
you mentioned that you were putting in invisible barriers, is there any chacne of us also getting imvisible quest gates, It'd be nice to have invisible gates so we can put in spots that allow players to go one-way but not back with out the players knowing before, invisible teleporters would also be ...
- 12 Aug 2006, 22:17
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 157562
So i know how i give them, but how they give me?! (the team) :| if you're refering to to AI players, they can't give you resources, and the AI couldn't give you resources in hero's 3 either, it's a limitation of the AI, if you're refering to exchanging one resource for another use the marketplace o...
- 12 Aug 2006, 17:57
- Forum: Equilibris
- Topic: Ideas for next mods
- Replies: 395
- Views: 157562
- 20 Jun 2006, 23:48
- Forum: Equilibris
- Topic: Campaign Editor
- Replies: 58
- Views: 63765
So is it possible you could give a list of artifacts (with abilities), building, etc that will definitely be part of the next release? Aproximate list of objects, planned for Equilibris 3.6 Object [comments - optional] (probability measure - 5 - almost done, 1- slight chance) Field Taverns (5) Wall...