Search found 26 matches
- 01 Jan 2008, 05:01
- Forum: Mapmaking Guild
- Topic: Day to Day scripts.
- Replies: 10
- Views: 4005
This is all of it. playerOneHero = GetPlayerHeroes(PLAYER_1)[0]; playerTwoHero = GetPlayerHeroes(PLAYER_2)[0]; playerThreeHero = GetPlayerHeroes(PLAYER_3)[0]; playerFourHero = GetPlayerHeroes(PLAYER_4)[0]; for i = 1, 6, 1 do --do for player (this assumes eight players) MakeHeroReturnToTavernAfterDea...
- 29 Dec 2007, 06:50
- Forum: Mapmaking Guild
- Topic: Day to Day scripts.
- Replies: 10
- Views: 4005
Ok, the code is supposed to, on each day, give specific heroes XP function powerIncrease () ChangeHeroStat(playerOneHero, STAT_EXPERIENCE, GetHeroStat(playerOneHero, STAT_EXPERIENCE)+3000); ChangeHeroStat(playerTwoHero, STAT_EXPERIENCE, GetHeroStat(playerTwoHero, STAT_EXPERIENCE)+3000); ChangeHeroSt...
- 24 Nov 2007, 19:33
- Forum: Mapmaking Guild
- Topic: Day to Day scripts.
- Replies: 10
- Views: 4005
- 22 Nov 2007, 17:56
- Forum: Mapmaking Guild
- Topic: Day to Day scripts.
- Replies: 10
- Views: 4005
- 22 Nov 2007, 02:09
- Forum: Mapmaking Guild
- Topic: Day to Day scripts.
- Replies: 10
- Views: 4005
- 21 Nov 2007, 01:28
- Forum: Mapmaking Guild
- Topic: Day to Day scripts.
- Replies: 10
- Views: 4005
Day to Day scripts.
I'm having trouble reading the way the triggers work.
Presume I wanted to have a trigger that went off whenever the player's first hero gained a level.
What if I wanted it to happen every day?
Presume I wanted to have a trigger that went off whenever the player's first hero gained a level.
What if I wanted it to happen every day?
- 20 Nov 2007, 16:32
- Forum: Mapmaking Guild
- Topic: Experience Incentive
- Replies: 4
- Views: 1951
- 19 Nov 2007, 23:44
- Forum: Mapmaking Guild
- Topic: Experience Incentive
- Replies: 4
- Views: 1951
Experience Incentive
I was scanning the pdf and can't seem to find what I'm looking for. I want there to be incentive to capture towns and, moreover, I want it to be experience. So the first time you capture a specific enemy town, the hero that did it, gains 5xp (for the sake of argument). There is something like this i...
- 13 Nov 2007, 05:17
- Forum: Mapmaking Guild
- Topic: Linked heroes
- Replies: 10
- Views: 4277
It's working perfectly for the first player, and for that I am thankful. With a little more work, I got it working for everyone. Thank you very much. The last questions I have are these: How do I post messages to the screen to go along with the events? Can I bind artifacts in such a way that the her...
- 13 Nov 2007, 03:19
- Forum: Mapmaking Guild
- Topic: Linked heroes
- Replies: 10
- Views: 4277
I'm still getting Function MakeHeroReturnToTaverernAfterDeath not defined, line 30. and Function TownOneFront not defined, line 142 Beyond that... I've placed the regions you mentioned. As far as the obstacles, can I not just make the region large enough that it's impossible to leave the castle with...
- 13 Nov 2007, 02:19
- Forum: Mapmaking Guild
- Topic: Linked heroes
- Replies: 10
- Views: 4277
- 12 Nov 2007, 16:11
- Forum: Mapmaking Guild
- Topic: Linked heroes
- Replies: 10
- Views: 4277
Something went wrong. Now the free levels don't even work. Here's what I've got. I tried declaring the globals before and after the first loop, to no avail. for i = 1, 8, 1 do --do for player (this assumes eight players) ChangeHeroStat (GetPlayerHeroes(i)[0], STAT_EXPERIENCE, 200000); MakeHeroReturn...
- 11 Nov 2007, 23:58
- Forum: Mapmaking Guild
- Topic: Linked heroes
- Replies: 10
- Views: 4277
- 11 Nov 2007, 03:47
- Forum: Mapmaking Guild
- Topic: Where are the official maps (H5)
- Replies: 5
- Views: 3132
- 10 Nov 2007, 18:17
- Forum: Mapmaking Guild
- Topic: Where are the official maps (H5)
- Replies: 5
- Views: 3132
Where are the official maps (H5)
I can't seem to find the official maps anywhere on my computer. This would lead me to think that they, in fact, are not to be found, but I saw someone with a download able version of Warlords, and I presume he did not remake it. Are they hidden somewhere, or did this nice person really have to remak...
- 09 Nov 2007, 04:38
- Forum: Mapmaking Guild
- Topic: Linked heroes
- Replies: 10
- Views: 4277
Linked heroes
I'm trying to make a map where everyone has a 'special hero.'
The hero can die, but it will always be in the tavern and, further, nobody else can recruit him while that player lives.
Can I do that?
The hero can die, but it will always be in the tavern and, further, nobody else can recruit him while that player lives.
Can I do that?
- 05 Nov 2007, 02:37
- Forum: Mapmaking Guild
- Topic: Events and Free Levels (H5)
- Replies: 6
- Views: 2514
- 04 Nov 2007, 16:06
- Forum: Mapmaking Guild
- Topic: Events and Free Levels (H5)
- Replies: 6
- Views: 2514
- 03 Nov 2007, 20:23
- Forum: Mapmaking Guild
- Topic: Events and Free Levels (H5)
- Replies: 6
- Views: 2514
- 21 Oct 2007, 18:14
- Forum: Heroes V-VI
- Topic: So how do I get a Cyclops to make a melee attack?
- Replies: 3
- Views: 3681