Search found 28 matches
- 10 Mar 2010, 18:52
- Forum: Mapmaking Guild
- Topic: Play Visual Effects
- Replies: 5
- Views: 3572
- 09 Mar 2010, 13:01
- Forum: Mapmaking Guild
- Topic: Play Visual Effects
- Replies: 5
- Views: 3572
- 08 Mar 2010, 14:19
- Forum: Mapmaking Guild
- Topic: Play Visual Effects
- Replies: 5
- Views: 3572
Play Visual Effects
I have been using this function to create visual effects on the adventure map but I wanted to know if I could play a visual effect during combat on the arena map. Whenever I try to play a visual effect inside a combat script the visual effect does not play. Please help if you can.
- 08 Mar 2010, 13:03
- Forum: Mapmaking Guild
- Topic: How to get a Combat script to trigger in a town [H5]
- Replies: 7
- Views: 4984
- 05 Mar 2010, 18:15
- Forum: Mapmaking Guild
- Topic: How to get a Combat script to trigger in a town [H5]
- Replies: 7
- Views: 4984
I am trying to get the defending hero to add creatures after the curent army is destroyed. The script works great for my hero outside of towns. This is my script and I have tried putting it on the town but it wone trigger. function Reinforcements() repeat sleep(10); len = length(GetDefenderCreatures...
- 04 Mar 2010, 23:40
- Forum: Mapmaking Guild
- Topic: How to get a Combat script to trigger in a town [H5]
- Replies: 7
- Views: 4984
- 04 Mar 2010, 20:16
- Forum: Mapmaking Guild
- Topic: How to get a Combat script to trigger in a town [H5]
- Replies: 7
- Views: 4984
How to get a Combat script to trigger in a town [H5]
I have a comabt script tha works great on the hero but when the hero enters a town the script stops functioning. I tried putting the script on the combat script for the town but it never triggers. Can anyone tell me how to get a Combat script to trigger in a town?
- 02 Jan 2009, 20:29
- Forum: Mapmaking Guild
- Topic: H5 Campaign Problem
- Replies: 8
- Views: 5504
- 02 Jan 2009, 20:21
- Forum: Mapmaking Guild
- Topic: H5 Campaign Problem
- Replies: 8
- Views: 5504
I have tried this many times and none of the set artifacts transfer. Maybe Im missing something but I have not found a way to transfer set artifacts. There is an option called ImportantArtifacts with a setting called PreservingArtifacts . I added my set artifact under that parameter and nothing chan...
- 02 Jan 2009, 00:36
- Forum: Mapmaking Guild
- Topic: H5 Campaign Problem
- Replies: 8
- Views: 5504
H5 Campaign Problem
How can you transfer an artifact from a hero in mission1 to mission2. I see that you can carryover heroes but how do you carryover artifacts?
- 07 May 2008, 17:22
- Forum: Mapmaking Guild
- Topic: How to make Scenes? [H5]
- Replies: 1
- Views: 1871
How to make Scenes? [H5]
First I would like to thank everyone who helped me with my scripting problems. I spend a large amount of time developing these maps and truely respect your help. Now.. I'm almost finished with my first scenario but I cannot find out how to add cut scenes or dialog scenes. Im not sure what they are c...
- 04 May 2008, 17:04
- Forum: Mapmaking Guild
- Topic: Seer Hut has gone the way of the dinasor
- Replies: 2
- Views: 2321
- 04 May 2008, 17:01
- Forum: Mapmaking Guild
- Topic: Seer hut displays as Treant Guardian [H5]
- Replies: 2
- Views: 2169
- 04 May 2008, 04:30
- Forum: Mapmaking Guild
- Topic: Seer hut displays as Treant Guardian [H5]
- Replies: 2
- Views: 2169
Seer hut displays as Treant Guardian [H5]
When I design the seer hut it displays as the hut in the editor but when I play the game the hut has the image of a Treant Guardian.
- 02 May 2008, 03:27
- Forum: Mapmaking Guild
- Topic: How to script this? [H5]
- Replies: 7
- Views: 3243
How to script this? [H5]
I want a certain action to happen when a creature is slain.
When I put the script under the script section of the creature dialog (combat) but the script fires before combat.
Please help if you can. I cant find out where to place the code.
When I put the script under the script section of the creature dialog (combat) but the script fires before combat.
Please help if you can. I cant find out where to place the code.
- 01 May 2008, 12:30
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 240440
You will not see the new point of light in the editor unless you switch to the underground and then back to topside. If that doesn't work for you let me know and I'll go through the process step by step. GOW Not sure exactly what you mean.. I did try to view the light while playing the scenario not...
- 30 Apr 2008, 18:07
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 240440
Re: Day One Triggering
Thanks.. I never thought of that. I guess its my strict programming nature that I dont try things outside the box, hehe. Last night I spent some more time designing and I cam across another problem. I cannot get the "points of light" to work on an object.. I tried to use the exact example ...
- 29 Apr 2008, 16:45
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 240440
How do you make an objective (trigger) to show up on day #1. I understand how to setup an objective but if they are set to be active already then they don't show the new objective box or the target glance location on day one. - I tried having the active state being turned on when using a DAY trigger...
- 29 Apr 2008, 16:06
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 240440
- 27 Apr 2008, 18:49
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 240440