Search found 46 matches
- 29 Oct 2009, 08:17
- Forum: Mapmaking Guild
- Topic: Defence against the Dark Arts
- Replies: 0
- Views: 2129
Defence against the Dark Arts
While testing my new (TotE)map I discovered a few things about Dark Magic I didn't know. (Apologies to those who already knew or put this out somewhere: I was too lazy to search for your info!) 1) Best defence: The complete Armor of the Dwarven Kings! If you have this equipped (Shield, Cuirass, Helm...
- 10 Oct 2009, 02:46
- Forum: Mapmaking Guild
- Topic: [H5] Restricting AI Player from passing Gates?
- Replies: 6
- Views: 4443
gates that restrict
I've done something similar without scripting regions (i.e. in multiplayer maps): You set up garrison gates passable only by a certain player (and his allies) simply by making it owned by that player and stacking it with huge armies, e.g. 10000 titans or something. Only the player who owns the gate ...
- 10 Oct 2009, 02:32
- Forum: Mapmaking Guild
- Topic: Selecting Mage Guild spells in Heroes V
- Replies: 5
- Views: 4488
spells in towns
I struck this same problem some years ago and believe its a game bug that has never been fixed. You just cannot set spells in town mage guilds. I sometimes got around this bug by limiting the mage guild building level in the town, or by giving a garrison hero a Tome of Magic in the spells I wanted h...
- 10 Jan 2009, 00:25
- Forum: Mapmaking Guild
- Topic: [h5] Multiplayer script functions - the list
- Replies: 7
- Views: 5287
re- multiplayer script functions
Thanks guys!
I don't have any problems (yet!). The filters were explained nicely by Franzy earlier in this forum.
I've studied the 'Gang of Two' script too (playing the map at the moment), which is i believe the first scripted multiplayer map...Ground-breaking work ,Mage of Soquim!!
I don't have any problems (yet!). The filters were explained nicely by Franzy earlier in this forum.
I've studied the 'Gang of Two' script too (playing the map at the moment), which is i believe the first scripted multiplayer map...Ground-breaking work ,Mage of Soquim!!
- 09 Jan 2009, 10:03
- Forum: Mapmaking Guild
- Topic: [h5] Multiplayer script functions - the list
- Replies: 7
- Views: 5287
mp script functions
Where is the info on the new multiplayer script functions? I have installed patch 3.1 and read the readme file but have not found any mention of them anywhere....
- 05 Jan 2009, 06:35
- Forum: Mapmaking Guild
- Topic: H5 transferring scripts
- Replies: 3
- Views: 2696
script file export
Thanks for your ideas... Since I posted this message it occurred to me that its actually very simple! Just unzip the map file and extract the MapScript.lua file to your documents or somewhere. You can then read the script file with NotePad or other text editor, cut, paste, and copy pieces, etc. No p...
- 03 Jan 2009, 02:54
- Forum: Mapmaking Guild
- Topic: H5 transferring scripts
- Replies: 3
- Views: 2696
H5 transferring scripts
Does anyone know how to export a script from a H5 map and then import it (or pieces of it) into the script of another map?? It would save a lot of work: re-typing, weeding out errors, etc. I often use similar commands in different maps, (such as PlayVisualEffect or Play2DSound) with just small alter...
- 30 Oct 2008, 11:50
- Forum: Mapmaking Guild
- Topic: H5 RemoveObject() function
- Replies: 5
- Views: 3649
Re: moving objects
What objects are you trying to remove? For instance, SetObjectPosition and SetObjectRotation don't work for towns, unless you first call MakeTownMovable. Today I just realized I've been stupid (a not uncommon occurrence!)! Looking at the Object Properties Tree there is an option "IsMovable&quo...
- 30 Oct 2008, 06:13
- Forum: Mapmaking Guild
- Topic: H5 RemoveObject() function
- Replies: 5
- Views: 3649
moving objects
What objects are you trying to remove? For instance, SetObjectPosition and SetObjectRotation don't work for towns, unless you first call MakeTownMovable. Im trying to move or remove simple non-interactive objects like a rock. Also tried the same objects removed by rdeford in "Virgin of Ponce&q...
- 29 Oct 2008, 10:55
- Forum: Mapmaking Guild
- Topic: H5 RemoveObject() function
- Replies: 5
- Views: 3649
H5 RemoveObject() function
I'm having trouble getting this function to work! I've read everything in this forum about it. I've studied maps where it is done (e.g. The Virgin of Ponce 3 - I tried removing the same brick object used there:- in my map it didn't budge!). But the command won't work for me! I've also tried SetObjec...
- 24 Oct 2008, 10:41
- Forum: Mapmaking Guild
- Topic: [H5] Custom objects tutorial
- Replies: 13
- Views: 15152
- 22 Oct 2008, 06:11
- Forum: Mapmaking Guild
- Topic: H5 - Changing Town Buildings with Script?
- Replies: 3
- Views: 2845
town building levels (H5)
I found out how to do it!
The DestroyTownBuildingToLevel() functions won't work immediately following the TransformTown() function. BUT they work on the next day!
The script name for your town is not lost when you use TransformTown.
:o) Sarvi
The DestroyTownBuildingToLevel() functions won't work immediately following the TransformTown() function. BUT they work on the next day!
The script name for your town is not lost when you use TransformTown.
:o) Sarvi
- 12 Oct 2008, 10:58
- Forum: Mapmaking Guild
- Topic: H5 - Changing Town Buildings with Script?
- Replies: 3
- Views: 2845
H5 - Changing Town Buildings with Script?
Has anyone used the script function SetTownBuildingLevel() ?? It does'nt seem to work at all. I've been trying to restrict town buildings to level 2 ,(after capturing it and transforming to player1 type) in a map I'm working on, but without success.... I know the town ID's were changed for TotE. May...
- 29 Sep 2008, 14:28
- Forum: Heroes V-VI
- Topic: 3 new maps by Sarvi
- Replies: 4
- Views: 2737
breakout
Thanks for that! I've found in Breakout that "The Hive" is often too tough to capture (played on HARD difficulty). In that case you can still win by luring the defending Hero out, getting him to follow one of your weaker heroes, then sneaking in behind him and capturing the town! :) Sarvi
- 28 Sep 2008, 05:58
- Forum: Heroes V-VI
- Topic: 3 new maps by Sarvi
- Replies: 4
- Views: 2737
3 new maps by Sarvi
Recently I submitted 3 new maps (multiplayer) with a new feature which, to my knowledge, hasn't been done before for multiplayer maps. The maps are 'Breakout', 'Dark Alliance', and 'City of Gold' (the last one not yet available but submitted a week ago). Each contains a special victory condition (an...
- 13 Sep 2008, 02:46
- Forum: Heroes V-VI
- Topic: lota campaign, Book2, Map2
- Replies: 4
- Views: 3330
lota campaign, Book2, Map2
Has anyone won this map? If so I'd like to hear from you.... After running from Darkstorm's army for several months I managed to build a small force and gather some good artifacts on the way. Then he attacked me in my town. Against the odds, I eventually won the battle with only 3 Hydras left. Prett...
- 06 Mar 2008, 00:37
- Forum: Mapmaking Guild
- Topic: H5 (ToteE) Multiplayer objectives
- Replies: 2
- Views: 2394
multiplayer objectives
Since posting this question i've worked out the answer myself. Its actually quite easy and it works! If anyone would like to know how its done, contact me....
- 01 Mar 2008, 05:54
- Forum: Mapmaking Guild
- Topic: H5 (ToteE) Multiplayer objectives
- Replies: 2
- Views: 2394
H5 (ToteE) Multiplayer objectives
I've tried setting up primary common objectives in Multiplayer maps, e.g. Capture a town, etc., but when i run the game always it crashes with the error message "Starting Player does not exist" (meaningless, because he obviously does!) Only the "Kill'em All" objective works. What...
- 01 Feb 2008, 13:06
- Forum: Heroes V-VI
- Topic: To Flee or not to Flee....
- Replies: 2
- Views: 1893
To Flee or not to Flee....
In Tribes o.t. East the enemy heroes tend to flee much more often, especially on HARD or HEROIC difficulty. Sometimes they don't even fire a shot before they go! In doing this the AI hero loses all his army and then has to rebuild - yes, he keeps his hero, but the hero is a sitting duck now for seve...
- 24 Jan 2008, 12:07
- Forum: Mapmaking Guild
- Topic: H5 script functions
- Replies: 1
- Views: 1848
H5 script functions
Does anyone know where i can find the complete set of script functions - including ones that are not in the manual? (e.g. GetPlayerState() - what does it do?).